Laser Sensing Display for UI interfaces in the real world
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Diff: classLaserSensingTrajectory.h
- Revision:
- 1:a4050fee11f7
- Parent:
- 0:345b3bc7a0ea
- Child:
- 4:f9d364f10335
--- a/classLaserSensingTrajectory.h Wed Mar 28 14:40:01 2012 +0000 +++ b/classLaserSensingTrajectory.h Sat Mar 31 08:19:31 2012 +0000 @@ -11,7 +11,7 @@ struct laserSensingPoint { // Position and color (after rendering) int x, y; // position of the point (after rendering - its integer, because it is in "laser projector pixels") - char color; // laser color of the point (we will use the first three bits to set the RGB colors) +// char color; // laser color of the point (we will use the first three bits to set the RGB colors) // Detection: float intensity; // detected intensity int lightZone; // the thresholded light zone