Laser Sensing Display for UI interfaces in the real world
Fork of skinGames_forktest by
Diff: classLaserSensingTrajectory.h
- Revision:
- 36:233b12d0b1f0
- Parent:
- 34:1244fa3f2559
- Child:
- 40:3ba2b0ea9f33
--- a/classLaserSensingTrajectory.h Tue Nov 13 04:40:08 2012 +0000 +++ b/classLaserSensingTrajectory.h Wed Mar 13 11:38:48 2013 +0000 @@ -38,7 +38,7 @@ ~LaserSensingTrajectory(); // METHODS: - void processSensedData(); + bool processSensedData(); void setDelayMirrors(int); // in general, the delay will depend on the number of points being DISPLAYED (in other terms, on the size of lsdTrajectory). void addDelayMirrors(int add_delay);