CMSIS DSP library

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Revision:
1:fdd22bb7aa52
Child:
2:da51fb522205
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/cmsis_dsp/BasicMathFunctions/arm_mult_f32.c	Wed Nov 28 12:30:09 2012 +0000
@@ -0,0 +1,172 @@
+/* ----------------------------------------------------------------------    
+* Copyright (C) 2010 ARM Limited. All rights reserved.    
+*    
+* $Date:        15. February 2012  
+* $Revision:     V1.1.0  
+*    
+* Project:         CMSIS DSP Library    
+* Title:        arm_mult_f32.c    
+*    
+* Description:    Floating-point vector multiplication.    
+*    
+* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
+*  
+* Version 1.1.0 2012/02/15 
+*    Updated with more optimizations, bug fixes and minor API changes.  
+*   
+* Version 1.0.10 2011/7/15  
+*    Big Endian support added and Merged M0 and M3/M4 Source code.   
+*    
+* Version 1.0.3 2010/11/29   
+*    Re-organized the CMSIS folders and updated documentation.    
+*     
+* Version 1.0.2 2010/11/11    
+*    Documentation updated.     
+*    
+* Version 1.0.1 2010/10/05     
+*    Production release and review comments incorporated.    
+*    
+* Version 1.0.0 2010/09/20     
+*    Production release and review comments incorporated.    
+*    
+* Version 0.0.5  2010/04/26     
+*    incorporated review comments and updated with latest CMSIS layer    
+*    
+* Version 0.0.3  2010/03/10     
+*    Initial version    
+* -------------------------------------------------------------------- */
+
+#include "arm_math.h"
+
+/**        
+ * @ingroup groupMath        
+ */
+
+/**        
+ * @defgroup BasicMult Vector Multiplication        
+ *        
+ * Element-by-element multiplication of two vectors.        
+ *        
+ * <pre>        
+ *     pDst[n] = pSrcA[n] * pSrcB[n],   0 <= n < blockSize.        
+ * </pre>        
+ *        
+ * There are separate functions for floating-point, Q7, Q15, and Q31 data types.        
+ */
+
+/**        
+ * @addtogroup BasicMult        
+ * @{        
+ */
+
+/**        
+ * @brief Floating-point vector multiplication.        
+ * @param[in]       *pSrcA points to the first input vector        
+ * @param[in]       *pSrcB points to the second input vector        
+ * @param[out]      *pDst points to the output vector        
+ * @param[in]       blockSize number of samples in each vector        
+ * @return none.        
+ */
+
+void arm_mult_f32(
+  float32_t * pSrcA,
+  float32_t * pSrcB,
+  float32_t * pDst,
+  uint32_t blockSize)
+{
+  uint32_t blkCnt;                               /* loop counters */
+#ifndef ARM_MATH_CM0
+
+  /* Run the below code for Cortex-M4 and Cortex-M3 */
+  float32_t inA1, inA2, inA3, inA4;              /* temporary input variables */
+  float32_t inB1, inB2, inB3, inB4;              /* temporary input variables */
+  float32_t out1, out2, out3, out4;              /* temporary output variables */
+
+  /* loop Unrolling */
+  blkCnt = blockSize >> 2u;
+
+  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.        
+   ** a second loop below computes the remaining 1 to 3 samples. */
+  while(blkCnt > 0u)
+  {
+    /* C = A * B */
+    /* Multiply the inputs and store the results in output buffer */
+    /* read sample from sourceA */
+    inA1 = *pSrcA;
+    /* read sample from sourceB */
+    inB1 = *pSrcB;
+    /* read sample from sourceA */
+    inA2 = *(pSrcA + 1);
+    /* read sample from sourceB */
+    inB2 = *(pSrcB + 1);
+
+    /* out = sourceA * sourceB */
+    out1 = inA1 * inB1;
+
+    /* read sample from sourceA */
+    inA3 = *(pSrcA + 2);
+    /* read sample from sourceB */
+    inB3 = *(pSrcB + 2);
+
+    /* out = sourceA * sourceB */
+    out2 = inA2 * inB2;
+
+    /* read sample from sourceA */
+    inA4 = *(pSrcA + 3);
+
+    /* store result to destination buffer */
+    *pDst = out1;
+
+    /* read sample from sourceB */
+    inB4 = *(pSrcB + 3);
+
+    /* out = sourceA * sourceB */
+    out3 = inA3 * inB3;
+
+    /* store result to destination buffer */
+    *(pDst + 1) = out2;
+
+    /* out = sourceA * sourceB */
+    out4 = inA4 * inB4;
+    /* store result to destination buffer */
+    *(pDst + 2) = out3;
+    /* store result to destination buffer */
+    *(pDst + 3) = out4;
+
+
+    /* update pointers to process next samples */
+    pSrcA += 4u;
+    pSrcB += 4u;
+    pDst += 4u;
+
+    /* Decrement the blockSize loop counter */
+    blkCnt--;
+  }
+
+  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.        
+   ** No loop unrolling is used. */
+  blkCnt = blockSize % 0x4u;
+
+#else
+
+  /* Run the below code for Cortex-M0 */
+
+  /* Initialize blkCnt with number of samples */
+  blkCnt = blockSize;
+
+#endif /* #ifndef ARM_MATH_CM0 */
+
+  while(blkCnt > 0u)
+  {
+    /* C = A * B */
+    /* Multiply the inputs and store the results in output buffer */
+    *pDst++ = (*pSrcA++) * (*pSrcB++);
+
+    /* Decrement the blockSize loop counter */
+    blkCnt--;
+  }
+}
+
+/**        
+ * @} end of BasicMult group        
+ */