SBDBTを用いてDS3(PS3コントローラ)を扱うライブラリ
Dependents: PIDcontrol_4 go_robo2022kaisyu_no 2022_Ateam_MOTORprogram tape_LED ... more
Diff: sbdbt.cpp
- Revision:
- 0:d10107920170
- Child:
- 2:9fd7393a3023
diff -r 000000000000 -r d10107920170 sbdbt.cpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sbdbt.cpp Wed Nov 10 13:53:15 2021 +0000 @@ -0,0 +1,114 @@ +#include "sbdbt.hpp" +#include "mbed.h" + +sbdbt::sbdbt(PinName TX, PinName RX){ + i = 0; + pos = 0; + val = 0x80; + len = 10; + data = new char[len]; + PS3_Data = new char[len]; + pc = new Serial(USBTX, USBRX); + dev = new Serial(TX, RX); + dev -> baud(9600); + dev -> attach(this,&sbdbt::get,Serial::RxIrq); +} + +sbdbt::sbdbt(PinName TX, PinName RX, int baud){ + i = 0; + pos = 0; + val = 0x80; + len = 10; + data = new char[len]; + PS3_Data = new char[len]; + pc = new Serial(USBTX, USBRX); + dev = new Serial(TX, RX); + dev -> baud(9600); + pc -> baud(baud); + dev -> attach(this,&sbdbt::get,Serial::RxIrq); +} + +void sbdbt::get(){ + data[i] = dev -> getc(); + if(data[i] == val){ + if(i != pos){ + data[pos] = val; + i = pos + 1; + } + else{ + i++; + } + } + else{ + if(i == pos); + else{ + i++; + } + } + if(i >= len){ + PS3_Data[0] = data[0]; + PS3_Data[1] = data[1]; + PS3_Data[2] = data[2]; + PS3_Data[3] = data[3]; + PS3_Data[4] = data[4]; + PS3_Data[5] = data[5]; + PS3_Data[6] = data[6]; + PS3_Data[7] = data[7]; + PS3_Data[8] = data[8]; + PS3_Data[9] = data[9]; + i = 0; + } +} + +void sbdbt::button_state(){pc -> printf("UP: %d, DOW: %d, RIG: %d, LEF: %d, TRI: %d, CRO: %d, CIR: %d, SQU: %d, L1: %d, L2: %d, R1: %d, R2: %d, STA: %d, SEL: %d LSX: %3d, LSY: %3d, RSX: %3d, RY: %3d, L2An: %3d, R2An: %3d\n",up(), down(), right(), left(), tri(), cross(), circle(), square(), l1(), l2(), r1(), r2(), start(), select(), lsx(), lsy(), rsx(), rsy(), l2An(), r2An());} + +void sbdbt::data_print(){pc -> printf("%2x %2x %2x %2x %2x %2x %2x %2x %2x %2x\n",PS3_Data[0], PS3_Data[1], PS3_Data[2], PS3_Data[3], PS3_Data[4], PS3_Data[5], PS3_Data[6], PS3_Data[7], PS3_Data[8], PS3_Data[9]);} + +bool sbdbt::neutral(){return data[9] == 0 ? 1 : 0;} + +bool sbdbt::up(){return data[2] & UP ? 1 : 0;} + +bool sbdbt::down(){return data[2] & DOWN ? 1 : 0;} + +bool sbdbt::left(){return data[2] & LEFT ? 1 : 0;} + +bool sbdbt::right(){return data[2] & RIGHT ? 1 : 0;} + +bool sbdbt::tri(){return data[2] & TRI ? 1 : 0;} + +bool sbdbt::cross(){return data[2] & CROSS ? 1 : 0;} + +bool sbdbt::square(){return data[2] & SQUARE ? 1 : 0;} + +bool sbdbt::circle(){return data[1] & CIRCLE ? 1 : 0;} + +bool sbdbt::l1(){return data[1] & L1 ? 1 : 0;} + +bool sbdbt::l2(){return data[1] & L2 ? 1 : 0;} + +bool sbdbt::r1(){return data[1] & R1 ? 1 : 0;} + +bool sbdbt::r2(){return data[1] & R2 ? 1 : 0;} + +bool sbdbt::start(){return data[1] & START ? 1 : 0;} + +bool sbdbt::select(){return data[1] & SELECT ? 1 : 0;} + +char sbdbt::lsx(){return data[3];} + +char sbdbt::lsy(){return data[4];} + +char sbdbt::rsx(){return data[5];} + +char sbdbt::rsy(){return data[6];} + +char sbdbt::l2An(){return data[7];} + +char sbdbt::r2An(){return data[8];} + +sbdbt::~sbdbt(){ + delete dev; + delete pc; + delete data; + delete PS3_Data; +} \ No newline at end of file