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helloworld.hpp
- Committer:
- lmayencou
- Date:
- 2017-01-06
- Revision:
- 2:e3ef9f476913
- Parent:
- 1:c53e766082b4
File content as of revision 2:e3ef9f476913:
/*
Hello, World! example
June 11, 2015
Copyright (C) 2015 David Martinez
All rights reserved.
This code is the most basic barebones code for writing a program for Arduboy.
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
*/
#include "mbedboy.hpp"
// make an instance of arduboy used for many functions
DigitalOut led2(LED2);
MbedBoy arduboy;
// This function runs once in your game.
// use it for anything that needs to be set only once in your game.
void setup() {
led2 = 1;
// initiate arduboy instance
arduboy.start();
arduboy.blank();
// here we set the framerate to 15, we do not need to run at
// default 60 and it saves us battery life
// arduboy.setFrameRate(15);
}
// our main game loop, this runs once every cycle/frame.
// this is where our game logic goes.
void loop() {
// pause render until it's time for the next frame
if (!(arduboy.nextFrame()))
return;
led2 = 0;
// first we clear our screen to black
// arduboy.clear();
// wait_ms(2000);
// we set our cursor 5 pixels to the right and 10 down from the top
// (positions start at 0, 0)
arduboy.setTextCursor(1, 1);
// then we print to screen what is in the Quotation marks ""
arduboy.printf("Hello, world!");
// wait_ms(2000);
arduboy.drawCircle(30,30,30,WHITE);
// then we finaly we tell the arduboy to display what we just wrote to the display
arduboy.display();
}