Louis Mayencourt / Mbed OS NRFBOY
Committer:
lmayencou
Date:
Fri Jan 06 22:29:05 2017 +0000
Revision:
2:e3ef9f476913
Parent:
1:c53e766082b4
add printf support

Who changed what in which revision?

UserRevisionLine numberNew contents of line
lmayencou 0:649b2fe69f16 1 /*
lmayencou 0:649b2fe69f16 2 Hello, World! example
lmayencou 0:649b2fe69f16 3 June 11, 2015
lmayencou 0:649b2fe69f16 4 Copyright (C) 2015 David Martinez
lmayencou 0:649b2fe69f16 5 All rights reserved.
lmayencou 0:649b2fe69f16 6 This code is the most basic barebones code for writing a program for Arduboy.
lmayencou 0:649b2fe69f16 7
lmayencou 0:649b2fe69f16 8 This library is free software; you can redistribute it and/or
lmayencou 0:649b2fe69f16 9 modify it under the terms of the GNU Lesser General Public
lmayencou 0:649b2fe69f16 10 License as published by the Free Software Foundation; either
lmayencou 0:649b2fe69f16 11 version 2.1 of the License, or (at your option) any later version.
lmayencou 0:649b2fe69f16 12 */
lmayencou 0:649b2fe69f16 13
lmayencou 1:c53e766082b4 14 #include "mbedboy.hpp"
lmayencou 0:649b2fe69f16 15
lmayencou 0:649b2fe69f16 16 // make an instance of arduboy used for many functions
lmayencou 1:c53e766082b4 17
lmayencou 1:c53e766082b4 18 DigitalOut led2(LED2);
lmayencou 1:c53e766082b4 19
lmayencou 1:c53e766082b4 20 MbedBoy arduboy;
lmayencou 0:649b2fe69f16 21
lmayencou 0:649b2fe69f16 22 // This function runs once in your game.
lmayencou 0:649b2fe69f16 23 // use it for anything that needs to be set only once in your game.
lmayencou 0:649b2fe69f16 24 void setup() {
lmayencou 2:e3ef9f476913 25 led2 = 1;
lmayencou 2:e3ef9f476913 26
lmayencou 0:649b2fe69f16 27 // initiate arduboy instance
lmayencou 1:c53e766082b4 28 arduboy.start();
lmayencou 0:649b2fe69f16 29
lmayencou 1:c53e766082b4 30 arduboy.blank();
lmayencou 0:649b2fe69f16 31
lmayencou 0:649b2fe69f16 32 // here we set the framerate to 15, we do not need to run at
lmayencou 0:649b2fe69f16 33 // default 60 and it saves us battery life
lmayencou 0:649b2fe69f16 34 // arduboy.setFrameRate(15);
lmayencou 0:649b2fe69f16 35 }
lmayencou 0:649b2fe69f16 36
lmayencou 0:649b2fe69f16 37
lmayencou 0:649b2fe69f16 38 // our main game loop, this runs once every cycle/frame.
lmayencou 0:649b2fe69f16 39 // this is where our game logic goes.
lmayencou 0:649b2fe69f16 40 void loop() {
lmayencou 0:649b2fe69f16 41 // pause render until it's time for the next frame
lmayencou 2:e3ef9f476913 42 if (!(arduboy.nextFrame()))
lmayencou 2:e3ef9f476913 43 return;
lmayencou 0:649b2fe69f16 44
lmayencou 2:e3ef9f476913 45 led2 = 0;
lmayencou 0:649b2fe69f16 46 // first we clear our screen to black
lmayencou 1:c53e766082b4 47 // arduboy.clear();
lmayencou 0:649b2fe69f16 48 // wait_ms(2000);
lmayencou 0:649b2fe69f16 49 // we set our cursor 5 pixels to the right and 10 down from the top
lmayencou 0:649b2fe69f16 50 // (positions start at 0, 0)
lmayencou 1:c53e766082b4 51 arduboy.setTextCursor(1, 1);
lmayencou 0:649b2fe69f16 52 // then we print to screen what is in the Quotation marks ""
lmayencou 2:e3ef9f476913 53 arduboy.printf("Hello, world!");
lmayencou 0:649b2fe69f16 54 // wait_ms(2000);
lmayencou 0:649b2fe69f16 55
lmayencou 1:c53e766082b4 56 arduboy.drawCircle(30,30,30,WHITE);
lmayencou 0:649b2fe69f16 57 // then we finaly we tell the arduboy to display what we just wrote to the display
lmayencou 1:c53e766082b4 58 arduboy.display();
lmayencou 0:649b2fe69f16 59 }