Louis Mayencourt / Mbed OS NRFBOY
Revision:
2:e3ef9f476913
Parent:
1:c53e766082b4
--- a/helloworld.hpp	Fri Jan 06 22:10:20 2017 +0000
+++ b/helloworld.hpp	Fri Jan 06 22:29:05 2017 +0000
@@ -16,16 +16,14 @@
 // make an instance of arduboy used for many functions
 
 DigitalOut led2(LED2);
-DigitalOut led3(LED3);
 
 MbedBoy arduboy;
 
 // This function runs once in your game.
 // use it for anything that needs to be set only once in your game.
 void setup() {
-        printf("start setup");
-        led2 = 0;
-        led3 = 0;
+    led2 = 1;
+
   // initiate arduboy instance
   arduboy.start();
   
@@ -34,40 +32,28 @@
   // here we set the framerate to 15, we do not need to run at
   // default 60 and it saves us battery life
  // arduboy.setFrameRate(15);
- printf("end setup");
 }
 
 
 // our main game loop, this runs once every cycle/frame.
 // this is where our game logic goes.
 void loop() {
-  printf("start loop");
   // pause render until it's time for the next frame
- // if (!(arduboy.nextFrame()))
-  //  return;
+  if (!(arduboy.nextFrame()))
+    return;
 
-//    wait_ms(2000);
-//    led2 = 1;
+    led2 = 0;
   // first we clear our screen to black
 //  arduboy.clear();
 //    wait_ms(2000);
- //     led2 = 0;
   // we set our cursor 5 pixels to the right and 10 down from the top
   // (positions start at 0, 0) 
   arduboy.setTextCursor(1, 1);
-  arduboy.writeChar('h');
-  arduboy.writeChar('e');
-  arduboy.writeChar('l');
-  arduboy.writeChar('l');
-  arduboy.writeChar('o');
   // then we print to screen what is in the Quotation marks ""
-  //arduboy.printf("Hello, world!");
+  arduboy.printf("Hello, world!");
    // wait_ms(2000);
-      led2 = 1;
 
     arduboy.drawCircle(30,30,30,WHITE);
   // then we finaly we tell the arduboy to display what we just wrote to the display
   arduboy.display();
-  led3 = 1;
-  printf("end loop");
 }