Player Library
Diff: Player.cpp
- Revision:
- 9:002ea306683d
- Parent:
- 8:4509ae53ca30
- Child:
- 10:43b537436eb5
diff -r 4509ae53ca30 -r 002ea306683d Player.cpp --- a/Player.cpp Tue May 02 09:47:47 2017 +0000 +++ b/Player.cpp Tue May 02 10:29:47 2017 +0000 @@ -30,14 +30,12 @@ void Player::draw(N5110 &lcd) { if(m == 0){ - _x = WIDTH/2; // Middle of screen // Change these values to change starting position - _y = HEIGHT/2; // Near bottom of screen + _x = WIDTH/2 -1; // Middle of screen // Change these values to change starting position + _y = HEIGHT/2 -1; // Near bottom of screen m = m+1; } //printf("SPRITE %d %d \n", _x, _y); lcd.drawSprite(_x,_y,3,3,(int *)sprite); - playerx = _x; - playery = _y; } @@ -45,7 +43,7 @@ Vector2D Player::get_pos() { Vector2D playerpos = {_x,_y}; - printf("playerpos from player = %f %f \n", playerpos.x, playerpos.y); + //printf("playerpos from player = %f %f \n", playerpos.x, playerpos.y); return playerpos; }