Player Library

Revision:
9:002ea306683d
Parent:
8:4509ae53ca30
Child:
10:43b537436eb5
--- a/Player.cpp	Tue May 02 09:47:47 2017 +0000
+++ b/Player.cpp	Tue May 02 10:29:47 2017 +0000
@@ -30,14 +30,12 @@
 void Player::draw(N5110 &lcd)
 {   
     if(m == 0){
-        _x = WIDTH/2;  // Middle of screen // Change these values to change starting position
-        _y = HEIGHT/2; // Near bottom of screen
+        _x = WIDTH/2 -1;  // Middle of screen // Change these values to change starting position
+        _y = HEIGHT/2 -1; // Near bottom of screen
         m = m+1;  
         }
     //printf("SPRITE %d %d \n", _x, _y); 
     lcd.drawSprite(_x,_y,3,3,(int *)sprite);
-    playerx = _x;
-    playery = _y;
 }
 
 
@@ -45,7 +43,7 @@
 Vector2D Player::get_pos()
 {
     Vector2D playerpos = {_x,_y};
-    printf("playerpos from player = %f %f \n", playerpos.x, playerpos.y);
+    //printf("playerpos from player = %f %f \n", playerpos.x, playerpos.y);
     return playerpos;
 }