Library containing the Game Engine
Diff: GameEngine.cpp
- Revision:
- 3:2f8f003ce4fd
- Parent:
- 2:3b1d8ac1aac1
- Child:
- 4:e78f5bcddb01
diff -r 3b1d8ac1aac1 -r 2f8f003ce4fd GameEngine.cpp --- a/GameEngine.cpp Fri Apr 28 15:52:35 2017 +0000 +++ b/GameEngine.cpp Sat Apr 29 13:17:51 2017 +0000 @@ -28,13 +28,16 @@ // draw the elements in the LCD buffer // player _p.draw(lcd); + _proj.draw(lcd); } + void GameEngine::update(Gamepad &pad) { // important to update paddles and ball before checking collisions so can // correct for it before updating the display _p.update(_d,_mag); + _proj.update(); }