Library containing the Game Engine
GameEngine.cpp
- Committer:
- ll14c4p
- Date:
- 2017-04-29
- Revision:
- 3:2f8f003ce4fd
- Parent:
- 2:3b1d8ac1aac1
- Child:
- 4:e78f5bcddb01
File content as of revision 3:2f8f003ce4fd:
#include "GameEngine.h" GameEngine::GameEngine() { } GameEngine::~GameEngine() { } void GameEngine::init() { } void GameEngine::read_input(Gamepad &pad) { _d = pad.get_direction(); _mag = pad.get_mag(); } void GameEngine::draw(N5110 &lcd) { // draw the elements in the LCD buffer // player _p.draw(lcd); _proj.draw(lcd); } void GameEngine::update(Gamepad &pad) { // important to update paddles and ball before checking collisions so can // correct for it before updating the display _p.update(_d,_mag); _proj.update(); } void GameEngine::get_pos() { Vector2D player_pos = _p.get_pos(); printf("yolo swag %f %f \n", player_pos.x, player_pos.y); //top left of player sprite //yolo swag 81.000000 0.000000 top right //yolo swag 0.000000 0.000000 is top left //yolo swag 81.000000 45.000000 bottom right }