ROS Serial library for Mbed platforms for ROS Melodic Morenia. Check http://wiki.ros.org/rosserial_mbed/ for more information.
gazebo_msgs/SetLightProperties.h
- Committer:
- Gary Servin
- Date:
- 2019-11-08
- Revision:
- 0:04ac6be8229a
File content as of revision 0:04ac6be8229a:
#ifndef _ROS_SERVICE_SetLightProperties_h #define _ROS_SERVICE_SetLightProperties_h #include <stdint.h> #include <string.h> #include <stdlib.h> #include "ros/msg.h" #include "std_msgs/ColorRGBA.h" namespace gazebo_msgs { static const char SETLIGHTPROPERTIES[] = "gazebo_msgs/SetLightProperties"; class SetLightPropertiesRequest : public ros::Msg { public: typedef const char* _light_name_type; _light_name_type light_name; typedef std_msgs::ColorRGBA _diffuse_type; _diffuse_type diffuse; typedef double _attenuation_constant_type; _attenuation_constant_type attenuation_constant; typedef double _attenuation_linear_type; _attenuation_linear_type attenuation_linear; typedef double _attenuation_quadratic_type; _attenuation_quadratic_type attenuation_quadratic; SetLightPropertiesRequest(): light_name(""), diffuse(), attenuation_constant(0), attenuation_linear(0), attenuation_quadratic(0) { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; uint32_t length_light_name = strlen(this->light_name); varToArr(outbuffer + offset, length_light_name); offset += 4; memcpy(outbuffer + offset, this->light_name, length_light_name); offset += length_light_name; offset += this->diffuse.serialize(outbuffer + offset); union { double real; uint64_t base; } u_attenuation_constant; u_attenuation_constant.real = this->attenuation_constant; *(outbuffer + offset + 0) = (u_attenuation_constant.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_attenuation_constant.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_attenuation_constant.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_attenuation_constant.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_attenuation_constant.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_attenuation_constant.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_attenuation_constant.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_attenuation_constant.base >> (8 * 7)) & 0xFF; offset += sizeof(this->attenuation_constant); union { double real; uint64_t base; } u_attenuation_linear; u_attenuation_linear.real = this->attenuation_linear; *(outbuffer + offset + 0) = (u_attenuation_linear.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_attenuation_linear.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_attenuation_linear.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_attenuation_linear.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_attenuation_linear.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_attenuation_linear.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_attenuation_linear.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_attenuation_linear.base >> (8 * 7)) & 0xFF; offset += sizeof(this->attenuation_linear); union { double real; uint64_t base; } u_attenuation_quadratic; u_attenuation_quadratic.real = this->attenuation_quadratic; *(outbuffer + offset + 0) = (u_attenuation_quadratic.base >> (8 * 0)) & 0xFF; *(outbuffer + offset + 1) = (u_attenuation_quadratic.base >> (8 * 1)) & 0xFF; *(outbuffer + offset + 2) = (u_attenuation_quadratic.base >> (8 * 2)) & 0xFF; *(outbuffer + offset + 3) = (u_attenuation_quadratic.base >> (8 * 3)) & 0xFF; *(outbuffer + offset + 4) = (u_attenuation_quadratic.base >> (8 * 4)) & 0xFF; *(outbuffer + offset + 5) = (u_attenuation_quadratic.base >> (8 * 5)) & 0xFF; *(outbuffer + offset + 6) = (u_attenuation_quadratic.base >> (8 * 6)) & 0xFF; *(outbuffer + offset + 7) = (u_attenuation_quadratic.base >> (8 * 7)) & 0xFF; offset += sizeof(this->attenuation_quadratic); return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; uint32_t length_light_name; arrToVar(length_light_name, (inbuffer + offset)); offset += 4; for(unsigned int k= offset; k< offset+length_light_name; ++k){ inbuffer[k-1]=inbuffer[k]; } inbuffer[offset+length_light_name-1]=0; this->light_name = (char *)(inbuffer + offset-1); offset += length_light_name; offset += this->diffuse.deserialize(inbuffer + offset); union { double real; uint64_t base; } u_attenuation_constant; u_attenuation_constant.base = 0; u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->attenuation_constant = u_attenuation_constant.real; offset += sizeof(this->attenuation_constant); union { double real; uint64_t base; } u_attenuation_linear; u_attenuation_linear.base = 0; u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->attenuation_linear = u_attenuation_linear.real; offset += sizeof(this->attenuation_linear); union { double real; uint64_t base; } u_attenuation_quadratic; u_attenuation_quadratic.base = 0; u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6); u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7); this->attenuation_quadratic = u_attenuation_quadratic.real; offset += sizeof(this->attenuation_quadratic); return offset; } const char * getType(){ return SETLIGHTPROPERTIES; }; const char * getMD5(){ return "73ad1ac5e9e312ddf7c74f38ad843f34"; }; }; class SetLightPropertiesResponse : public ros::Msg { public: typedef bool _success_type; _success_type success; typedef const char* _status_message_type; _status_message_type status_message; SetLightPropertiesResponse(): success(0), status_message("") { } virtual int serialize(unsigned char *outbuffer) const { int offset = 0; union { bool real; uint8_t base; } u_success; u_success.real = this->success; *(outbuffer + offset + 0) = (u_success.base >> (8 * 0)) & 0xFF; offset += sizeof(this->success); uint32_t length_status_message = strlen(this->status_message); varToArr(outbuffer + offset, length_status_message); offset += 4; memcpy(outbuffer + offset, this->status_message, length_status_message); offset += length_status_message; return offset; } virtual int deserialize(unsigned char *inbuffer) { int offset = 0; union { bool real; uint8_t base; } u_success; u_success.base = 0; u_success.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0); this->success = u_success.real; offset += sizeof(this->success); uint32_t length_status_message; arrToVar(length_status_message, (inbuffer + offset)); offset += 4; for(unsigned int k= offset; k< offset+length_status_message; ++k){ inbuffer[k-1]=inbuffer[k]; } inbuffer[offset+length_status_message-1]=0; this->status_message = (char *)(inbuffer + offset-1); offset += length_status_message; return offset; } const char * getType(){ return SETLIGHTPROPERTIES; }; const char * getMD5(){ return "2ec6f3eff0161f4257b808b12bc830c2"; }; }; class SetLightProperties { public: typedef SetLightPropertiesRequest Request; typedef SetLightPropertiesResponse Response; }; } #endif