ROS Serial library for Mbed platforms for ROS Melodic Morenia. Check http://wiki.ros.org/rosserial_mbed/ for more information.

Dependencies:   BufferedSerial

Revision:
0:04ac6be8229a
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/gazebo_msgs/SetLightProperties.h	Fri Nov 08 14:38:09 2019 -0300
@@ -0,0 +1,224 @@
+#ifndef _ROS_SERVICE_SetLightProperties_h
+#define _ROS_SERVICE_SetLightProperties_h
+#include <stdint.h>
+#include <string.h>
+#include <stdlib.h>
+#include "ros/msg.h"
+#include "std_msgs/ColorRGBA.h"
+
+namespace gazebo_msgs
+{
+
+static const char SETLIGHTPROPERTIES[] = "gazebo_msgs/SetLightProperties";
+
+  class SetLightPropertiesRequest : public ros::Msg
+  {
+    public:
+      typedef const char* _light_name_type;
+      _light_name_type light_name;
+      typedef std_msgs::ColorRGBA _diffuse_type;
+      _diffuse_type diffuse;
+      typedef double _attenuation_constant_type;
+      _attenuation_constant_type attenuation_constant;
+      typedef double _attenuation_linear_type;
+      _attenuation_linear_type attenuation_linear;
+      typedef double _attenuation_quadratic_type;
+      _attenuation_quadratic_type attenuation_quadratic;
+
+    SetLightPropertiesRequest():
+      light_name(""),
+      diffuse(),
+      attenuation_constant(0),
+      attenuation_linear(0),
+      attenuation_quadratic(0)
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      uint32_t length_light_name = strlen(this->light_name);
+      varToArr(outbuffer + offset, length_light_name);
+      offset += 4;
+      memcpy(outbuffer + offset, this->light_name, length_light_name);
+      offset += length_light_name;
+      offset += this->diffuse.serialize(outbuffer + offset);
+      union {
+        double real;
+        uint64_t base;
+      } u_attenuation_constant;
+      u_attenuation_constant.real = this->attenuation_constant;
+      *(outbuffer + offset + 0) = (u_attenuation_constant.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_attenuation_constant.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_attenuation_constant.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_attenuation_constant.base >> (8 * 3)) & 0xFF;
+      *(outbuffer + offset + 4) = (u_attenuation_constant.base >> (8 * 4)) & 0xFF;
+      *(outbuffer + offset + 5) = (u_attenuation_constant.base >> (8 * 5)) & 0xFF;
+      *(outbuffer + offset + 6) = (u_attenuation_constant.base >> (8 * 6)) & 0xFF;
+      *(outbuffer + offset + 7) = (u_attenuation_constant.base >> (8 * 7)) & 0xFF;
+      offset += sizeof(this->attenuation_constant);
+      union {
+        double real;
+        uint64_t base;
+      } u_attenuation_linear;
+      u_attenuation_linear.real = this->attenuation_linear;
+      *(outbuffer + offset + 0) = (u_attenuation_linear.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_attenuation_linear.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_attenuation_linear.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_attenuation_linear.base >> (8 * 3)) & 0xFF;
+      *(outbuffer + offset + 4) = (u_attenuation_linear.base >> (8 * 4)) & 0xFF;
+      *(outbuffer + offset + 5) = (u_attenuation_linear.base >> (8 * 5)) & 0xFF;
+      *(outbuffer + offset + 6) = (u_attenuation_linear.base >> (8 * 6)) & 0xFF;
+      *(outbuffer + offset + 7) = (u_attenuation_linear.base >> (8 * 7)) & 0xFF;
+      offset += sizeof(this->attenuation_linear);
+      union {
+        double real;
+        uint64_t base;
+      } u_attenuation_quadratic;
+      u_attenuation_quadratic.real = this->attenuation_quadratic;
+      *(outbuffer + offset + 0) = (u_attenuation_quadratic.base >> (8 * 0)) & 0xFF;
+      *(outbuffer + offset + 1) = (u_attenuation_quadratic.base >> (8 * 1)) & 0xFF;
+      *(outbuffer + offset + 2) = (u_attenuation_quadratic.base >> (8 * 2)) & 0xFF;
+      *(outbuffer + offset + 3) = (u_attenuation_quadratic.base >> (8 * 3)) & 0xFF;
+      *(outbuffer + offset + 4) = (u_attenuation_quadratic.base >> (8 * 4)) & 0xFF;
+      *(outbuffer + offset + 5) = (u_attenuation_quadratic.base >> (8 * 5)) & 0xFF;
+      *(outbuffer + offset + 6) = (u_attenuation_quadratic.base >> (8 * 6)) & 0xFF;
+      *(outbuffer + offset + 7) = (u_attenuation_quadratic.base >> (8 * 7)) & 0xFF;
+      offset += sizeof(this->attenuation_quadratic);
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      uint32_t length_light_name;
+      arrToVar(length_light_name, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_light_name; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_light_name-1]=0;
+      this->light_name = (char *)(inbuffer + offset-1);
+      offset += length_light_name;
+      offset += this->diffuse.deserialize(inbuffer + offset);
+      union {
+        double real;
+        uint64_t base;
+      } u_attenuation_constant;
+      u_attenuation_constant.base = 0;
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
+      u_attenuation_constant.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
+      this->attenuation_constant = u_attenuation_constant.real;
+      offset += sizeof(this->attenuation_constant);
+      union {
+        double real;
+        uint64_t base;
+      } u_attenuation_linear;
+      u_attenuation_linear.base = 0;
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
+      u_attenuation_linear.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
+      this->attenuation_linear = u_attenuation_linear.real;
+      offset += sizeof(this->attenuation_linear);
+      union {
+        double real;
+        uint64_t base;
+      } u_attenuation_quadratic;
+      u_attenuation_quadratic.base = 0;
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 1))) << (8 * 1);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 2))) << (8 * 2);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 3))) << (8 * 3);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 4))) << (8 * 4);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 5))) << (8 * 5);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 6))) << (8 * 6);
+      u_attenuation_quadratic.base |= ((uint64_t) (*(inbuffer + offset + 7))) << (8 * 7);
+      this->attenuation_quadratic = u_attenuation_quadratic.real;
+      offset += sizeof(this->attenuation_quadratic);
+     return offset;
+    }
+
+    const char * getType(){ return SETLIGHTPROPERTIES; };
+    const char * getMD5(){ return "73ad1ac5e9e312ddf7c74f38ad843f34"; };
+
+  };
+
+  class SetLightPropertiesResponse : public ros::Msg
+  {
+    public:
+      typedef bool _success_type;
+      _success_type success;
+      typedef const char* _status_message_type;
+      _status_message_type status_message;
+
+    SetLightPropertiesResponse():
+      success(0),
+      status_message("")
+    {
+    }
+
+    virtual int serialize(unsigned char *outbuffer) const
+    {
+      int offset = 0;
+      union {
+        bool real;
+        uint8_t base;
+      } u_success;
+      u_success.real = this->success;
+      *(outbuffer + offset + 0) = (u_success.base >> (8 * 0)) & 0xFF;
+      offset += sizeof(this->success);
+      uint32_t length_status_message = strlen(this->status_message);
+      varToArr(outbuffer + offset, length_status_message);
+      offset += 4;
+      memcpy(outbuffer + offset, this->status_message, length_status_message);
+      offset += length_status_message;
+      return offset;
+    }
+
+    virtual int deserialize(unsigned char *inbuffer)
+    {
+      int offset = 0;
+      union {
+        bool real;
+        uint8_t base;
+      } u_success;
+      u_success.base = 0;
+      u_success.base |= ((uint8_t) (*(inbuffer + offset + 0))) << (8 * 0);
+      this->success = u_success.real;
+      offset += sizeof(this->success);
+      uint32_t length_status_message;
+      arrToVar(length_status_message, (inbuffer + offset));
+      offset += 4;
+      for(unsigned int k= offset; k< offset+length_status_message; ++k){
+          inbuffer[k-1]=inbuffer[k];
+      }
+      inbuffer[offset+length_status_message-1]=0;
+      this->status_message = (char *)(inbuffer + offset-1);
+      offset += length_status_message;
+     return offset;
+    }
+
+    const char * getType(){ return SETLIGHTPROPERTIES; };
+    const char * getMD5(){ return "2ec6f3eff0161f4257b808b12bc830c2"; };
+
+  };
+
+  class SetLightProperties {
+    public:
+    typedef SetLightPropertiesRequest Request;
+    typedef SetLightPropertiesResponse Response;
+  };
+
+}
+#endif