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Dependents: TYBLE16_simple_data_logger TYBLE16_MP3_Air
Diff: features/cellular/framework/device/CellularStateMachine.h
- Revision:
- 0:5b88d5760320
- Child:
- 1:9db0e321a9f4
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/features/cellular/framework/device/CellularStateMachine.h	Tue Dec 17 23:23:45 2019 +0000
@@ -0,0 +1,202 @@
+/*
+ * Copyright (c) 2018, Arm Limited and affiliates.
+ * SPDX-License-Identifier: Apache-2.0
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+#ifndef _CELLULAR_STATEMACHINE_H_
+#define _CELLULAR_STATEMACHINE_H_
+
+#include "events/EventQueue.h"
+#include "CellularNetwork.h"
+#include "CellularCommon.h"
+#include "PlatformMutex.h"
+
+namespace rtos {
+class Thread;
+}
+
+namespace mbed {
+
+class CellularDevice;
+
+/** CellularStateMachine class
+ *
+ *  Finite State Machine for attaching to cellular network. Used by CellularDevice.
+ */
+class CellularStateMachine {
+private:
+    // friend of CellularDevice so that it's the only way to close/delete this class.
+    friend class CellularDevice;
+    friend class AT_CellularDevice;
+    friend class UT_CellularStateMachine; // for unit tests
+    /** Constructor
+     *
+     * @param device    reference to CellularDevice
+     * @param queue     reference to queue used in state transitions
+     * @param nw        reference to CellularNetwork
+     */
+    CellularStateMachine(CellularDevice &device, events::EventQueue &queue, CellularNetwork &nw);
+    ~CellularStateMachine();
+
+    /** Cellular connection states
+     */
+    enum CellularState {
+        STATE_INIT = 0,
+        STATE_POWER_ON,
+        STATE_DEVICE_READY,
+        STATE_SIM_PIN,
+        STATE_SIGNAL_QUALITY,
+        STATE_REGISTERING_NETWORK,
+        STATE_ATTACHING_NETWORK,
+        STATE_MAX_FSM_STATE
+    };
+
+    /** Register cellular specific for status changes
+     *
+     *  The specified status callback function will be called on device status changes.
+     *  The parameters on the callback are the event type and event-type dependent reason parameter.
+     *
+     *  @param status_cb The callback for status changes
+     */
+    void set_cellular_callback(mbed::Callback<void(nsapi_event_t, intptr_t)> status_cb);
+
+    /** Start event queue dispatching
+     *  @return see nsapi_error_t, 0 on success
+     */
+    nsapi_error_t start_dispatch();
+
+    /** Stop event queue dispatching and close cellular interfaces.
+     */
+    void stop();
+
+    /** Runs state machine to connected state unless callback method set with set_state_callback return false to stop.
+     *
+     *  @return see nsapi_error_t, 0 on success
+     */
+    nsapi_error_t run_to_state(CellularState state);
+
+    /** Set cellular device SIM PIN code
+     *  @param sim_pin PIN code
+     */
+    void set_sim_pin(const char *sim_pin);
+
+    /** Sets the timeout array for network rejects. After reject next item is tried and after all items are waited and
+     *  still fails then current network event will fail.
+     *
+     *  @param timeout      timeout array using seconds
+     *  @param array_len    length of the array
+     */
+    void set_retry_timeout_array(const uint16_t timeout[], int array_len);
+
+    /** Sets the operator plmn which is used when registering to a network specified by plmn. If plmn is not set then automatic
+     *  registering is used when registering to a cellular network. Does not start any operations.
+     *
+     *  @param plmn operator in numeric format. See more from 3GPP TS 27.007 chapter 7.3.
+     */
+    void set_plmn(const char *plmn);
+
+    /** returns readable format of the given state. Used for printing states while debugging.
+     *
+     *  @param state state which is returned in string format
+     *  @return      string format of the given state
+     */
+    const char *get_state_string(CellularState state) const;
+
+    /** Get the current status of the state machine. Thread safe.
+     *
+     *  @param  current_state
+     *  @param  target_state
+     *  @return true if state machine is running, false is not
+     *
+     */
+    bool get_current_status(CellularStateMachine::CellularState ¤t_state, CellularStateMachine::CellularState &target_state);
+
+    /** CellularDevice updates about network events and cellular events
+     *
+     *  @param ev   Event type
+     *  @param ptr  Event type specific data
+     */
+    void cellular_event_changed(nsapi_event_t ev, intptr_t ptr);
+
+    /** Reset the state machine to init state. After reset state machine can be used again to run to wanted state.
+     */
+    void reset();
+private:
+    void get_retry_timeout_array(uint16_t *timeout, int &array_len) const;
+    bool power_on();
+    bool open_sim();
+    bool get_network_registration(CellularNetwork::RegistrationType type, CellularNetwork::RegistrationStatus &status, bool &is_registered);
+    bool is_registered();
+    bool device_ready();
+
+    // state functions to keep state machine simple
+    void state_init();
+    void state_power_on();
+    void state_device_ready();
+    void state_sim_pin();
+    void state_signal_quality();
+    void state_registering();
+    void state_attaching();
+    void enter_to_state(CellularState state);
+    void retry_state_or_fail();
+    void continue_from_state(CellularState state);
+    void report_failure(const char *msg);
+    void event();
+    void device_ready_cb();
+    void pre_event(CellularState state);
+    bool check_is_target_reached();
+    void send_event_cb(cellular_connection_status_t status);
+    void change_timeout(const int &timeout);
+
+    CellularDevice &_cellularDevice;
+    CellularState _state;
+    CellularState _next_state;
+    CellularState _target_state;
+
+    Callback<void(nsapi_event_t, intptr_t)> _event_status_cb;
+
+    CellularNetwork &_network;
+    events::EventQueue &_queue;
+    rtos::Thread *_queue_thread;
+
+    const char *_sim_pin;
+    int _retry_count;
+    int _start_time;
+    int _event_timeout;
+
+    uint16_t _retry_timeout_array[CELLULAR_RETRY_ARRAY_SIZE];
+    int _retry_array_length;
+    int _event_id;
+    const char *_plmn;
+    bool _command_success;
+    bool _is_retry;
+    cell_callback_data_t _cb_data;
+    cellular_connection_status_t _current_event;
+    int _status;
+    PlatformMutex _mutex;
+
+    // Cellular state timeouts
+    int _state_timeout_power_on;
+    int _state_timeout_sim_pin;
+    int _state_timeout_registration;
+    int _state_timeout_network;
+    int _state_timeout_connect; // timeout for PS attach, PDN connect and socket operations
+    // Change all cellular state timeouts to `timeout`
+    void set_timeout(int timeout);
+    cell_signal_quality_t _signal_quality;
+};
+
+} // namespace
+
+#endif /* _CELLULAR_STATEMACHINE_H_ */