A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
main.cpp
- Committer:
- jplunkett
- Date:
- 2016-08-17
- Revision:
- 0:67efb4657416
- Child:
- 1:1aca092ceb7e
File content as of revision 0:67efb4657416:
#include "mbed.h" #include "LED_Bar.h" LED_Bar bar(D6, D5); DigitalIn button1(A3); DigitalIn button2(A2); DigitalIn button3(A1); DigitalIn button4(A0); int button_index; int main() { bar.setLevel(0); while(1) { wait(0.3); if (button1) { button_index = 1; while(button1){ bar.setSingleLed(9, 1); bar.setSingleLed(8, 1); }; bar.setSingleLed(9, 0); bar.setSingleLed(8, 0); } if (button2) { button_index = 2; while(button2){ bar.setSingleLed(7, 1); bar.setSingleLed(6, 1); }; bar.setSingleLed(7, 0); bar.setSingleLed(6, 0); } if (button3) { button_index = 3; while(button3){ bar.setSingleLed(5, 1); bar.setSingleLed(4, 1); }; bar.setSingleLed(5, 0); bar.setSingleLed(4, 0); } if (button4) { button_index = 4; while(button4){ bar.setSingleLed(3, 1); bar.setSingleLed(2, 1); }; bar.setSingleLed(3, 0); bar.setSingleLed(2, 0); } } }