A simple Simon Says game using a Grove Base Shield, 3 Grove LED Bars, 1 Grove Buzzer, and 3 Grove Buttons.
Components Used
Platform: ST-Nucleo-F401RE
Component Configuration
LED_Bar mid(D6, D5); //D5 LED_Bar right(D8, D7); //D7 LED_Bar left(D4, D3); //D3 InterruptIn button_left(A2); InterruptIn button_mid(A1); InterruptIn button_right(A0); DigitalOut buzzer(D2);
Gallery
Diff: main.cpp
- Revision:
- 0:67efb4657416
- Child:
- 1:1aca092ceb7e
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Wed Aug 17 01:46:59 2016 +0000 @@ -0,0 +1,52 @@ +#include "mbed.h" +#include "LED_Bar.h" + +LED_Bar bar(D6, D5); +DigitalIn button1(A3); +DigitalIn button2(A2); +DigitalIn button3(A1); +DigitalIn button4(A0); +int button_index; + +int main() { + bar.setLevel(0); + while(1) { + wait(0.3); + if (button1) { + button_index = 1; + while(button1){ + bar.setSingleLed(9, 1); + bar.setSingleLed(8, 1); + }; + bar.setSingleLed(9, 0); + bar.setSingleLed(8, 0); + } + if (button2) { + button_index = 2; + while(button2){ + bar.setSingleLed(7, 1); + bar.setSingleLed(6, 1); + }; + bar.setSingleLed(7, 0); + bar.setSingleLed(6, 0); + } + if (button3) { + button_index = 3; + while(button3){ + bar.setSingleLed(5, 1); + bar.setSingleLed(4, 1); + }; + bar.setSingleLed(5, 0); + bar.setSingleLed(4, 0); + } + if (button4) { + button_index = 4; + while(button4){ + bar.setSingleLed(3, 1); + bar.setSingleLed(2, 1); + }; + bar.setSingleLed(3, 0); + bar.setSingleLed(2, 0); + } + } +} \ No newline at end of file