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Level/Level.h
- Committer:
- joshdavy
- Date:
- 2019-04-10
- Revision:
- 6:2ca1516ec1e2
- Child:
- 7:68e06dda79f7
File content as of revision 6:2ca1516ec1e2:
#ifndef LEVEL_H #define LEVEL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Bitmap.h" #define GRAVITY 2 /*Level Class*/ class Level { public: Level(); ~Level(); void init(Vector2D blocks [][2],int number_of_blocks); void render(N5110 &lcd); private: Vector2D _blocks [][2] ; int _number_of_blocks; }; #endif