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Game/Game.cpp
- Committer:
- joshdavy
- Date:
- 2019-04-17
- Revision:
- 7:68e06dda79f7
- Parent:
- 6:2ca1516ec1e2
- Child:
- 8:21b6d4dbce44
File content as of revision 7:68e06dda79f7:
#include "Game.h" // Objects const int player_bitmap[6][6] = { {1,1,1,1,0,0}, {1,0,0,1,0,0}, {1,1,1,1,0,0}, {0,1,1,1,1,0}, {0,1,1,1,0,1}, {0,1,0,1,0,0} }; const int number_of_blocks = 1; Block blocks [number_of_blocks] = { { {5,30},{80,40} } }; Game::Game() { } void Game::init() { Vector2D pos = {32,10}; _player.init(6,6,(int *)player_bitmap,pos); //_player.flip(); _level.init(blocks,1); } Game::~Game() { } void Game::read_input(Gamepad &pad) { } void Game::update(Gamepad &pad) { _player.update(pad, blocks,number_of_blocks); } void Game::draw(N5110 &lcd) { //_level.init(blocks,2); lcd.clear(); _player.render(lcd); _level.render(lcd); lcd.refresh(); }