Josh Davy / Mbed 2 deprecated Flip

Dependencies:   mbed el17jd

Game/Game.cpp

Committer:
joshdavy
Date:
2019-04-17
Revision:
7:68e06dda79f7
Parent:
6:2ca1516ec1e2
Child:
8:21b6d4dbce44

File content as of revision 7:68e06dda79f7:

#include "Game.h"
// Objects



const int player_bitmap[6][6] = {
    {1,1,1,1,0,0},
    {1,0,0,1,0,0},
    {1,1,1,1,0,0},
    {0,1,1,1,1,0},
    {0,1,1,1,0,1},
    {0,1,0,1,0,0}
};

const int number_of_blocks = 1;
Block  blocks [number_of_blocks] = {
    { {5,30},{80,40} }
     
};

Game::Game()
{




}
void Game::init()
{
    Vector2D pos = {32,10};
    _player.init(6,6,(int *)player_bitmap,pos); 
    //_player.flip(); 
    _level.init(blocks,1);    
}

Game::~Game()
{

}

void Game::read_input(Gamepad &pad)
{

}

void Game::update(Gamepad &pad)
{
    _player.update(pad, blocks,number_of_blocks);
}

void Game::draw(N5110 &lcd)
{
   //_level.init(blocks,2);
  
    lcd.clear();
    _player.render(lcd);
    _level.render(lcd);
    lcd.refresh();

}