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Game/Game.cpp@7:68e06dda79f7, 2019-04-17 (annotated)
- Committer:
- joshdavy
- Date:
- Wed Apr 17 12:39:46 2019 +0000
- Revision:
- 7:68e06dda79f7
- Parent:
- 6:2ca1516ec1e2
- Child:
- 8:21b6d4dbce44
Level Rendering Complete. Basic Collision Detection.;
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
joshdavy | 1:37802772843e | 1 | #include "Game.h" |
joshdavy | 1:37802772843e | 2 | // Objects |
joshdavy | 1:37802772843e | 3 | |
joshdavy | 2:b62e8be35a5d | 4 | |
joshdavy | 2:b62e8be35a5d | 5 | |
joshdavy | 1:37802772843e | 6 | const int player_bitmap[6][6] = { |
joshdavy | 1:37802772843e | 7 | {1,1,1,1,0,0}, |
joshdavy | 1:37802772843e | 8 | {1,0,0,1,0,0}, |
joshdavy | 1:37802772843e | 9 | {1,1,1,1,0,0}, |
joshdavy | 1:37802772843e | 10 | {0,1,1,1,1,0}, |
joshdavy | 1:37802772843e | 11 | {0,1,1,1,0,1}, |
joshdavy | 1:37802772843e | 12 | {0,1,0,1,0,0} |
joshdavy | 1:37802772843e | 13 | }; |
joshdavy | 1:37802772843e | 14 | |
joshdavy | 7:68e06dda79f7 | 15 | const int number_of_blocks = 1; |
joshdavy | 7:68e06dda79f7 | 16 | Block blocks [number_of_blocks] = { |
joshdavy | 7:68e06dda79f7 | 17 | { {5,30},{80,40} } |
joshdavy | 7:68e06dda79f7 | 18 | |
joshdavy | 6:2ca1516ec1e2 | 19 | }; |
joshdavy | 6:2ca1516ec1e2 | 20 | |
joshdavy | 1:37802772843e | 21 | Game::Game() |
joshdavy | 1:37802772843e | 22 | { |
joshdavy | 1:37802772843e | 23 | |
joshdavy | 7:68e06dda79f7 | 24 | |
joshdavy | 1:37802772843e | 25 | |
joshdavy | 1:37802772843e | 26 | |
joshdavy | 1:37802772843e | 27 | } |
joshdavy | 7:68e06dda79f7 | 28 | void Game::init() |
joshdavy | 7:68e06dda79f7 | 29 | { |
joshdavy | 7:68e06dda79f7 | 30 | Vector2D pos = {32,10}; |
joshdavy | 7:68e06dda79f7 | 31 | _player.init(6,6,(int *)player_bitmap,pos); |
joshdavy | 7:68e06dda79f7 | 32 | //_player.flip(); |
joshdavy | 7:68e06dda79f7 | 33 | _level.init(blocks,1); |
joshdavy | 7:68e06dda79f7 | 34 | } |
joshdavy | 1:37802772843e | 35 | |
joshdavy | 1:37802772843e | 36 | Game::~Game() |
joshdavy | 1:37802772843e | 37 | { |
joshdavy | 1:37802772843e | 38 | |
joshdavy | 1:37802772843e | 39 | } |
joshdavy | 1:37802772843e | 40 | |
joshdavy | 1:37802772843e | 41 | void Game::read_input(Gamepad &pad) |
joshdavy | 1:37802772843e | 42 | { |
joshdavy | 1:37802772843e | 43 | |
joshdavy | 1:37802772843e | 44 | } |
joshdavy | 1:37802772843e | 45 | |
joshdavy | 1:37802772843e | 46 | void Game::update(Gamepad &pad) |
joshdavy | 1:37802772843e | 47 | { |
joshdavy | 7:68e06dda79f7 | 48 | _player.update(pad, blocks,number_of_blocks); |
joshdavy | 1:37802772843e | 49 | } |
joshdavy | 1:37802772843e | 50 | |
joshdavy | 2:b62e8be35a5d | 51 | void Game::draw(N5110 &lcd) |
joshdavy | 1:37802772843e | 52 | { |
joshdavy | 7:68e06dda79f7 | 53 | //_level.init(blocks,2); |
joshdavy | 7:68e06dda79f7 | 54 | |
joshdavy | 2:b62e8be35a5d | 55 | lcd.clear(); |
joshdavy | 1:37802772843e | 56 | _player.render(lcd); |
joshdavy | 6:2ca1516ec1e2 | 57 | _level.render(lcd); |
joshdavy | 2:b62e8be35a5d | 58 | lcd.refresh(); |
joshdavy | 2:b62e8be35a5d | 59 | |
joshdavy | 1:37802772843e | 60 | } |
joshdavy | 1:37802772843e | 61 |