Josh Davy / Mbed 2 deprecated Flip

Dependencies:   mbed el17jd

Game/Game.cpp

Committer:
joshdavy
Date:
2019-04-10
Revision:
6:2ca1516ec1e2
Parent:
4:afbf3dd71403
Child:
7:68e06dda79f7

File content as of revision 6:2ca1516ec1e2:

#include "Game.h"
// Objects



const int player_bitmap[6][6] = {
    {1,1,1,1,0,0},
    {1,0,0,1,0,0},
    {1,1,1,1,0,0},
    {0,1,1,1,1,0},
    {0,1,1,1,0,1},
    {0,1,0,1,0,0}
};


Vector2D  blocks[2][2] = {
    { {30,6},{35,10} },
    { {5,10},{2,6} }
};

Game::Game()
{

    Vector2D pos = {20,20};
    _player.init(6,6,(int *)player_bitmap,pos);
    //_player.flip();
    
    _level.init(blocks,2);


}

Game::~Game()
{

}

void Game::read_input(Gamepad &pad)
{

}

void Game::update(Gamepad &pad)
{
    _player.update(pad);
}

void Game::draw(N5110 &lcd)
{

    lcd.clear();
    _player.render(lcd);
    _level.render(lcd);
    lcd.refresh();

}