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Player/Player.h@14:1e6f74233e8e, 2019-05-08 (annotated)
- Committer:
- joshdavy
- Date:
- Wed May 08 14:41:56 2019 +0000
- Revision:
- 14:1e6f74233e8e
- Parent:
- 10:58cf89dd878c
Documentation test
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| joshdavy | 3:b34685dbdb8d | 1 | #ifndef PLAYER_H |
| joshdavy | 3:b34685dbdb8d | 2 | #define PLAYER_H |
| joshdavy | 3:b34685dbdb8d | 3 | |
| joshdavy | 3:b34685dbdb8d | 4 | #include "mbed.h" |
| joshdavy | 3:b34685dbdb8d | 5 | #include "N5110.h" |
| joshdavy | 3:b34685dbdb8d | 6 | #include "Gamepad.h" |
| joshdavy | 3:b34685dbdb8d | 7 | #include "Bitmap.h" |
| joshdavy | 3:b34685dbdb8d | 8 | #include "Sprite.h" |
| joshdavy | 7:68e06dda79f7 | 9 | #include "Level.h" |
| joshdavy | 8:21b6d4dbce44 | 10 | #include "PlayerMap.h" |
| joshdavy | 3:b34685dbdb8d | 11 | |
| joshdavy | 3:b34685dbdb8d | 12 | #define GRAVITY 2 |
| joshdavy | 10:58cf89dd878c | 13 | #define PLAYER_HEIGHT 6 |
| joshdavy | 10:58cf89dd878c | 14 | #define PLAYER_WIDTH 6 |
| joshdavy | 10:58cf89dd878c | 15 | #define SPEED 2 |
| joshdavy | 14:1e6f74233e8e | 16 | /** Player Class |
| joshdavy | 14:1e6f74233e8e | 17 | |
| joshdavy | 14:1e6f74233e8e | 18 | @brief Player Class handles the updating,location and collision detection of the |
| joshdavy | 14:1e6f74233e8e | 19 | player as well as rendering the player on screen depending on the current |
| joshdavy | 14:1e6f74233e8e | 20 | orientation. |
| joshdavy | 14:1e6f74233e8e | 21 | @version 1.0 |
| joshdavy | 14:1e6f74233e8e | 22 | |
| joshdavy | 14:1e6f74233e8e | 23 | @author Joshua Davy el17jd |
| joshdavy | 14:1e6f74233e8e | 24 | |
| joshdavy | 14:1e6f74233e8e | 25 | @date April 2019 |
| joshdavy | 14:1e6f74233e8e | 26 | |
| joshdavy | 14:1e6f74233e8e | 27 | */ |
| joshdavy | 14:1e6f74233e8e | 28 | |
| joshdavy | 3:b34685dbdb8d | 29 | |
| joshdavy | 3:b34685dbdb8d | 30 | |
| joshdavy | 3:b34685dbdb8d | 31 | class Player : public Sprite{ |
| joshdavy | 3:b34685dbdb8d | 32 | |
| joshdavy | 3:b34685dbdb8d | 33 | public: |
| joshdavy | 3:b34685dbdb8d | 34 | Player(); |
| joshdavy | 3:b34685dbdb8d | 35 | ~Player(); |
| joshdavy | 7:68e06dda79f7 | 36 | void update(Gamepad &pad, Block blocks [],int number_of_blocks); |
| joshdavy | 10:58cf89dd878c | 37 | void init(Vector2D pos); |
| joshdavy | 14:1e6f74233e8e | 38 | bool check_goal_reached(Vector2D goal); |
| joshdavy | 8:21b6d4dbce44 | 39 | |
| joshdavy | 14:1e6f74233e8e | 40 | |
| joshdavy | 14:1e6f74233e8e | 41 | |
| joshdavy | 14:1e6f74233e8e | 42 | private: |
| joshdavy | 9:96969b1c6bde | 43 | void check_out_of_range(); |
| joshdavy | 14:1e6f74233e8e | 44 | |
| joshdavy | 10:58cf89dd878c | 45 | void update_sprite(int orientation,int direction); |
| joshdavy | 10:58cf89dd878c | 46 | void process_inputs(Gamepad &pad, |
| joshdavy | 10:58cf89dd878c | 47 | Block blocks [], int number_of_blocks); |
| joshdavy | 10:58cf89dd878c | 48 | void gravity(Block blocks [], int number_of_blocks); |
| joshdavy | 9:96969b1c6bde | 49 | |
| joshdavy | 8:21b6d4dbce44 | 50 | bool can_move_up(Block blocks [],int number_of_blocks); |
| joshdavy | 8:21b6d4dbce44 | 51 | bool can_move_down(Block blocks [],int number_of_blocks); |
| joshdavy | 8:21b6d4dbce44 | 52 | bool can_move_left(Block blocks [],int number_of_blocks); |
| joshdavy | 8:21b6d4dbce44 | 53 | bool can_move_right(Block blocks [],int number_of_blocks); |
| joshdavy | 7:68e06dda79f7 | 54 | |
| joshdavy | 10:58cf89dd878c | 55 | |
| joshdavy | 7:68e06dda79f7 | 56 | int _orientation; |
| joshdavy | 8:21b6d4dbce44 | 57 | int _direction; |
| joshdavy | 9:96969b1c6bde | 58 | Vector2D _initial_pos; |
| joshdavy | 3:b34685dbdb8d | 59 | }; |
| joshdavy | 3:b34685dbdb8d | 60 | |
| joshdavy | 3:b34685dbdb8d | 61 | #endif |