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Player/Player.h
- Committer:
- joshdavy
- Date:
- 2019-05-08
- Revision:
- 14:1e6f74233e8e
- Parent:
- 10:58cf89dd878c
File content as of revision 14:1e6f74233e8e:
#ifndef PLAYER_H
#define PLAYER_H
#include "mbed.h"
#include "N5110.h"
#include "Gamepad.h"
#include "Bitmap.h"
#include "Sprite.h"
#include "Level.h"
#include "PlayerMap.h"
#define GRAVITY 2
#define PLAYER_HEIGHT 6
#define PLAYER_WIDTH 6
#define SPEED 2
/** Player Class
@brief Player Class handles the updating,location and collision detection of the
player as well as rendering the player on screen depending on the current
orientation.
@version 1.0
@author Joshua Davy el17jd
@date April 2019
*/
class Player : public Sprite{
public:
Player();
~Player();
void update(Gamepad &pad, Block blocks [],int number_of_blocks);
void init(Vector2D pos);
bool check_goal_reached(Vector2D goal);
private:
void check_out_of_range();
void update_sprite(int orientation,int direction);
void process_inputs(Gamepad &pad,
Block blocks [], int number_of_blocks);
void gravity(Block blocks [], int number_of_blocks);
bool can_move_up(Block blocks [],int number_of_blocks);
bool can_move_down(Block blocks [],int number_of_blocks);
bool can_move_left(Block blocks [],int number_of_blocks);
bool can_move_right(Block blocks [],int number_of_blocks);
int _orientation;
int _direction;
Vector2D _initial_pos;
};
#endif