Subdirectory provided by Embedded Artists
Dependencies: DM_FATFileSystem DM_HttpServer DM_USBHost EthernetInterface USBDevice mbed-rpc mbed-rtos mbed-src
Dependents: lpc4088_displaymodule_hello_world_Sept_2018
Fork of DMSupport by
Display/Display.h
- Committer:
- jmitc91516
- Date:
- 2018-10-04
- Revision:
- 41:ac490f69398f
- Parent:
- 39:e1cb4dd9bfeb
File content as of revision 41:ac490f69398f:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DISPLAY_H #define DISPLAY_H #include "mbed.h" #include "bios.h" /** * Display example * * @code * #include "mbed.h" * #include "DMBoard.h" * * int main(void) { * // initialize the display * DMBoard::instance().init(); * * // allocate one framebuffer * Display* disp = DMBoard::instance().display(); * uint16_t* fb = (uint16_t*)disp->allocateFramebuffer(); * if (fb == NULL) { * DMBoard::instance().logger()->printf("Failed to allocate memory for framebuffer\r\n"); * mbed_die(); * } * * // draw something on the framebuffer * ... * * // turn on the display * disperr = disp->powerUp(fb); * if (disperr != Display::Ok) { * DMBoard::instance().logger()->printf("Failed to initialize the display, got error %d\r\n", disperr); * mbed_die(); * } * * ... * } * @endcode */ class Display { public: enum DisplayError { DisplayError_Ok = BiosError_Ok, DisplayError_ConfigError = BiosError_ConfigError, DisplayError_WrongBPP = BiosError_WrongBPP, DisplayError_InvalidParam = BiosError_InvalidParam, DisplayError_NoInit = BiosError_NoInit, DisplayError_CalibrationError = BiosError_Calibration, DisplayError_Timeout = BiosError_Timeout, DisplayError_TouchNotSupported = BiosError_NotSupported, DisplayError_MemoryError, }; enum Resolution { Resolution_16bit_rgb565 = Res_16bit_rgb565, Resolution_18bit_rgb666 = Res_18bit_rgb666, Resolution_24bit_rgb888 = Res_24bit_rgb888, }; /** Turns the display on with the specified framebuffer showing * * @param framebuffer the data to show * @param res the resolution to use * @param rate the frame rate to use * * @returns * Ok on success * An error code on failure */ virtual DisplayError powerUp(void* framebuffer, Resolution res = Resolution_16bit_rgb565, FrameRate_t rate = FrameRate_Normal) = 0; /** Turns the display off * * @returns * Ok on success * An error code on failure */ virtual DisplayError powerDown() = 0; /** Sets the backlight level. 0% is off and 100% is fully on * * @param percent backlight in % * * @returns * Ok on success * An error code on failure */ virtual DisplayError backlight(int percent) = 0; /** Returns the width (in pixels) of the display * * @returns the display width */ virtual uint16_t width() = 0; /** Returns the height (in pixels) of the display * * @returns the display height */ virtual uint16_t height() = 0; /** Returns the number of bytes used by each pixel * * @returns bytes per pixel */ virtual uint16_t bytesPerPixel() = 0; /** Returns the number of bytes used for each frame buffer * * @returns width*height*bytesPerPixel */ virtual uint32_t fbSize() = 0; /** Returns the display orientation * * @returns the display orientation */ virtual bool landscape() = 0; /** Returns true if the specified resolution can be used * * @returns true if supported, false if not */ virtual bool isSupported(Resolution res) = 0; /** Returns the current resolution * * @returns the current resolution */ virtual Resolution currentResolution() = 0; /** Replaces the current framebuffer. * * Note that this requires the caller or someone else to have a * reference to the existing framebuffer, otherwise that memory * is lost. * * @param buff the new framebuffer */ virtual void setFramebuffer(void* buff) = 0; /** Replaces the current framebuffer with the specified one. * * This function as opposed to the setFramebuffer() one does return * the old framebuffer. This way the caller can save the old one and * then swap it back when done. * * @param buff the new framebuffer * @returns the old framebuffer */ virtual void* swapFramebuffer(void* buff) = 0; /** Allocate enough memory for one framebuffer * * This function is a to make it easier to allocate memory for framebuffers * as the number of bytes needed depends on width, height and bytes per pixel. * * Free the allocated memory when done using the free() function. * * @param res the resolution (default is the one that the display is using) * @returns a new framebuffer or NULL if out of memory */ virtual void* allocateFramebuffer(Resolution res=Resolution_16bit_rgb565) = 0; /** Allocate enough memory for one or more consequtive framebuffers * * This function is a to make it easier to allocate memory for framebuffers * as the number of bytes needed depends on width, height and bytes per pixel. * * Free the allocated memory when done using the free() function. * * Use the default parameters to get one framebuffer for the display's current * resolution. * * @param num the number of framebuffers, should be >= 1 * @param res the resolution (default is the one that the display is using) * @returns new framebuffers or NULL if out of memory */ virtual void* allocateFramebuffers(uint32_t num=1, Resolution res=Resolution_16bit_rgb565) = 0; }; #endif