JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.h
- Revision:
- 25:edd6a95607b1
- Parent:
- 24:d6187d39f09b
- Child:
- 30:2e2d48cbfec3
diff -r d6187d39f09b -r edd6a95607b1 Spawn/Spawn.h --- a/Spawn/Spawn.h Thu Apr 13 17:05:45 2017 +0000 +++ b/Spawn/Spawn.h Thu Apr 13 22:21:02 2017 +0000 @@ -17,11 +17,11 @@ ~Spawn(); //spawnHealth void init(); - void randomizeSpawn(int Arr[][Rows],char cArr[][Rows]); + void randomizeSpawn(int Arr[][Rows], char cArr[][Rows]); void spawnA(int Arr[][Rows],char cArr[][Rows]); //normal spawn void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); //fast moving spawn void spawnC(int Arr[][Rows],char cArr[][Rows]); //tanky spawn - void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawnB) + void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawn) //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);