JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.h
- Revision:
- 24:d6187d39f09b
- Parent:
- 23:6d197a452d7c
- Child:
- 25:edd6a95607b1
--- a/Spawn/Spawn.h Thu Apr 13 14:05:25 2017 +0000 +++ b/Spawn/Spawn.h Thu Apr 13 17:05:45 2017 +0000 @@ -21,24 +21,24 @@ void spawnA(int Arr[][Rows],char cArr[][Rows]); //normal spawn void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); //fast moving spawn void spawnC(int Arr[][Rows],char cArr[][Rows]); //tanky spawn - void spawnD(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn + void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawnB) //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); - void moveSpawnD(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); - void movementD1(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); - void movementD2(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void movementD(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void movementE(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd); int healthA; int healthC; - int healthD; + int healthDE; int spawnRateA; int spawnRateB; int spawnRateC; - int spawnRateD; + int spawnRateDE; private: //column and row same as the screen resolution