Meteor defense project

Dependencies:   N5110 mbed

Revision:
25:edd6a95607b1
Parent:
24:d6187d39f09b
Child:
30:2e2d48cbfec3
--- a/Spawn/Spawn.h	Thu Apr 13 17:05:45 2017 +0000
+++ b/Spawn/Spawn.h	Thu Apr 13 22:21:02 2017 +0000
@@ -17,11 +17,11 @@
     ~Spawn();
     //spawnHealth
     void init();
-    void randomizeSpawn(int Arr[][Rows],char cArr[][Rows]);
+    void randomizeSpawn(int Arr[][Rows], char cArr[][Rows]);
     void spawnA(int Arr[][Rows],char cArr[][Rows]); //normal spawn
     void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); //fast moving spawn
     void spawnC(int Arr[][Rows],char cArr[][Rows]); //tanky spawn
-    void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawnB)
+    void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawn)
     //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c
     void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
     void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);