JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.h
- Revision:
- 30:2e2d48cbfec3
- Parent:
- 25:edd6a95607b1
- Child:
- 31:1c0e47931e84
diff -r 6632dd9c48d8 -r 2e2d48cbfec3 Spawn/Spawn.h --- a/Spawn/Spawn.h Tue Apr 18 11:21:35 2017 +0000 +++ b/Spawn/Spawn.h Tue Apr 18 21:50:14 2017 +0000 @@ -10,28 +10,50 @@ #define Rows 48 #define Cols 84 +struct Stats { + int spawnRate; + int health; +}; class Spawn { public: Spawn(); ~Spawn(); - //spawnHealth - void init(); + + void init(int w); + void randomizeSpawn(int Arr[][Rows], char cArr[][Rows]); + //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c + void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + void moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); + + //a tool to clean up the array + void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd); + void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); + + //messing with the struct + Stats statsA(int w); + Stats statsB(int w); + Stats statsC(int w); + Stats statsDE(int w); + +private: + //this makes the spawnA stop spawning for a row and spawn for another. + int stopSpawnA; void spawnA(int Arr[][Rows],char cArr[][Rows]); //normal spawn void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); //fast moving spawn void spawnC(int Arr[][Rows],char cArr[][Rows]); //tanky spawn void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawn) - //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c - void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); - void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); - void moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); void movementD(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); void movementE(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]); - void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); - - void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd); + Stats A; + Stats B; + Stats C; + Stats DE; + + //the stats will increase as the game progress int healthA; int healthC; int healthDE; @@ -40,9 +62,6 @@ int spawnRateC; int spawnRateDE; -private: - //column and row same as the screen resolution - int stopSpawnA; }; #endif \ No newline at end of file