Meteor defense project

Dependencies:   N5110 mbed

Revision:
31:1c0e47931e84
Parent:
30:2e2d48cbfec3
Child:
32:580d74825810
--- a/Spawn/Spawn.h	Tue Apr 18 21:50:14 2017 +0000
+++ b/Spawn/Spawn.h	Wed Apr 19 21:42:46 2017 +0000
@@ -10,50 +10,28 @@
 #define Rows 48
 #define Cols 84
 
-struct Stats {
-    int spawnRate;
-    int health;
-};
 class Spawn
 {
 public:
     Spawn();
     ~Spawn();
-    
-    void init(int w);
-    
+    //spawnHealth
+    void init();
     void randomizeSpawn(int Arr[][Rows], char cArr[][Rows]);
+    void spawnA(int Arr[][Rows],char cArr[][Rows]); //normal spawn
+    void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); //fast moving spawn
+    void spawnC(int Arr[][Rows],char cArr[][Rows]); //tanky spawn
+    void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawn)
     //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c
     void moveSpawnABC(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
     void moveSpawnB(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
     void moveSpawnDE(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
-    
-    //a tool to clean up the array 
-    void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd);
-    void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); 
-    
-    //messing with the struct
-    Stats statsA(int w);
-    Stats statsB(int w);
-    Stats statsC(int w);
-    Stats statsDE(int w);
-    
-private:
-    //this makes the spawnA stop spawning for a row and spawn for another.
-    int stopSpawnA;
-    void spawnA(int Arr[][Rows],char cArr[][Rows]); //normal spawn
-    void spawnB(int x, int Arr[][Rows],char cArr[][Rows]); //fast moving spawn
-    void spawnC(int Arr[][Rows],char cArr[][Rows]); //tanky spawn
-    void spawnDE(int x, int Arr[][Rows],char cArr[][Rows]); //zigg-zag spawn (even faster than spawn)
     void movementD(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
     void movementE(int x, int y, int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows]);
+    void deleteChar(int x, int y, int Arr[][Rows], char cArr[][Rows]); 
+
+    void updateSpawn(int Arr[][Rows], int Arr2[][Rows], char cArr[][Rows], char cArr2[][Rows], N5110 &lcd);
     
-    Stats A;
-    Stats B;
-    Stats C;
-    Stats DE;
-    
-    //the stats will increase as the game progress
     int healthA;
     int healthC;
     int healthDE;
@@ -62,6 +40,9 @@
     int spawnRateC;
     int spawnRateDE;
     
+private:
+    //column and row same as the screen resolution
+    int stopSpawnA;
 };
 
 #endif 
\ No newline at end of file