Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Wed Apr 12 13:53:37 2017 +0000
Revision:
19:7ccbb19703f9
Parent:
18:d82059ce929b
Child:
20:32f115462bbc
starting to change the way array is used in spawn

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 1:f5cda0674f24 1 #ifndef SPAWN_H
jasper0712 1:f5cda0674f24 2 #define SPAWN_H
jasper0712 1:f5cda0674f24 3
jasper0712 1:f5cda0674f24 4 #include "mbed.h"
jasper0712 1:f5cda0674f24 5 #include "N5110.h"
jasper0712 1:f5cda0674f24 6 #include "Gamepad.h"
jasper0712 1:f5cda0674f24 7 #include "Weapon.h"
jasper0712 1:f5cda0674f24 8
jasper0712 1:f5cda0674f24 9 //Y rows and X columns
jasper0712 1:f5cda0674f24 10 #define Rows 48
jasper0712 1:f5cda0674f24 11 #define Cols 84
jasper0712 1:f5cda0674f24 12
jasper0712 1:f5cda0674f24 13 class Spawn
jasper0712 1:f5cda0674f24 14 {
jasper0712 1:f5cda0674f24 15 public:
jasper0712 1:f5cda0674f24 16 Spawn();
jasper0712 1:f5cda0674f24 17 ~Spawn();
jasper0712 1:f5cda0674f24 18 //spawnHealth
jasper0712 18:d82059ce929b 19 void init();
jasper0712 13:38cbce17d7d7 20 void randomizeSpawn(int Arr2[][Rows],char Arr3[][Rows]);
jasper0712 19:7ccbb19703f9 21 void spawnA(int Arr2[][Rows],char Arr3[][Rows]);
jasper0712 19:7ccbb19703f9 22 void spawnB(int Arr2[][Rows],char Arr3[][Rows]);
jasper0712 19:7ccbb19703f9 23 void spawnC(int Arr2[][Rows],char Arr3[][Rows]);
jasper0712 19:7ccbb19703f9 24 void spawnD();
jasper0712 13:38cbce17d7d7 25 //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c
jasper0712 13:38cbce17d7d7 26 void moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]);
jasper0712 13:38cbce17d7d7 27 void moveSpawnB(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]);
jasper0712 13:38cbce17d7d7 28 void deleteChar(int x, int y, int Arr1[][Rows], char Arr3[][Rows]);
jasper0712 1:f5cda0674f24 29 //weaponUsed
jasper0712 1:f5cda0674f24 30 void checkSpawn(N5110 &lcd);
jasper0712 13:38cbce17d7d7 31 void updateSpawn(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows],N5110 &lcd);
jasper0712 6:a554424e4517 32
jasper0712 18:d82059ce929b 33 int healthA;
jasper0712 18:d82059ce929b 34 int healthC;
jasper0712 18:d82059ce929b 35 int spawnRateA;
jasper0712 18:d82059ce929b 36 int spawnRateB;
jasper0712 18:d82059ce929b 37 int spawnRateC;
jasper0712 1:f5cda0674f24 38
jasper0712 1:f5cda0674f24 39 private:
jasper0712 1:f5cda0674f24 40 //column and row same as the screen resolution
jasper0712 13:38cbce17d7d7 41 int stopSpawnA;
jasper0712 1:f5cda0674f24 42 };
jasper0712 1:f5cda0674f24 43
jasper0712 3:6b50fe9d3848 44 #endif