Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Mon Mar 20 22:06:50 2017 +0000
Revision:
1:f5cda0674f24
Parent:
0:5fbc0fbc9d30
Child:
2:2c60c92bf65b
Array fail. Might be the problem with movingspawn

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 1:f5cda0674f24 1 #ifndef SPAWN_H
jasper0712 1:f5cda0674f24 2 #define SPAWN_H
jasper0712 1:f5cda0674f24 3
jasper0712 1:f5cda0674f24 4 #include "mbed.h"
jasper0712 1:f5cda0674f24 5 #include "N5110.h"
jasper0712 1:f5cda0674f24 6 #include "Gamepad.h"
jasper0712 1:f5cda0674f24 7 #include "Weapon.h"
jasper0712 1:f5cda0674f24 8
jasper0712 1:f5cda0674f24 9 //Y rows and X columns
jasper0712 1:f5cda0674f24 10 #define Rows 48
jasper0712 1:f5cda0674f24 11 #define Cols 84
jasper0712 1:f5cda0674f24 12
jasper0712 1:f5cda0674f24 13 class Spawn
jasper0712 1:f5cda0674f24 14 {
jasper0712 1:f5cda0674f24 15 public:
jasper0712 1:f5cda0674f24 16 Spawn();
jasper0712 1:f5cda0674f24 17 ~Spawn();
jasper0712 1:f5cda0674f24 18 //spawnHealth
jasper0712 1:f5cda0674f24 19 void randomizeSpawn();
jasper0712 1:f5cda0674f24 20 //spawnSpeed
jasper0712 1:f5cda0674f24 21 void moveSpawn(int array[Cols][Rows]);
jasper0712 1:f5cda0674f24 22 //weaponUsed
jasper0712 1:f5cda0674f24 23 void checkSpawn(N5110 &lcd);
jasper0712 1:f5cda0674f24 24 void updateSpawn(int array[Cols][Rows], N5110 &lcd);
jasper0712 1:f5cda0674f24 25 int spawnArray[Cols][Rows];
jasper0712 1:f5cda0674f24 26
jasper0712 1:f5cda0674f24 27
jasper0712 1:f5cda0674f24 28 private:
jasper0712 1:f5cda0674f24 29 //column and row same as the screen resolution
jasper0712 1:f5cda0674f24 30
jasper0712 1:f5cda0674f24 31 float speed;
jasper0712 1:f5cda0674f24 32 int stopSpawn;
jasper0712 1:f5cda0674f24 33 };
jasper0712 1:f5cda0674f24 34
jasper0712 1:f5cda0674f24 35 #endif