JianWei Lee
/
project_game
Meteor defense project
GameEngine/GameEngine.cpp@29:6632dd9c48d8, 2017-04-18 (annotated)
- Committer:
- jasper0712
- Date:
- Tue Apr 18 11:21:35 2017 +0000
- Revision:
- 29:6632dd9c48d8
- Parent:
- 28:450ab72fabdc
- Child:
- 30:2e2d48cbfec3
successfully linked weaponUpgrades to weapon. ; Now starting on linking spawn.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jasper0712 | 4:4145abd09075 | 1 | #include "GameEngine.h" |
jasper0712 | 4:4145abd09075 | 2 | |
jasper0712 | 4:4145abd09075 | 3 | GameEngine::GameEngine() |
jasper0712 | 4:4145abd09075 | 4 | { |
jasper0712 | 4:4145abd09075 | 5 | |
jasper0712 | 4:4145abd09075 | 6 | } |
jasper0712 | 4:4145abd09075 | 7 | |
jasper0712 | 4:4145abd09075 | 8 | GameEngine::~GameEngine() |
jasper0712 | 4:4145abd09075 | 9 | { |
jasper0712 | 4:4145abd09075 | 10 | |
jasper0712 | 4:4145abd09075 | 11 | } |
jasper0712 | 17:53aedd20155a | 12 | void GameEngine::init() { |
jasper0712 | 26:140515d80457 | 13 | _d1.droneInit(20, 46, 0, 42); //drone1 is taking left side pixel 0 to 42. |
jasper0712 | 26:140515d80457 | 14 | _d2.droneInit(62, 46, 42, 84); //drone2 is taking right side pixel 42 to 84; |
jasper0712 | 18:d82059ce929b | 15 | weap.init(); |
jasper0712 | 18:d82059ce929b | 16 | spa.init(); |
jasper0712 | 19:7ccbb19703f9 | 17 | //printf("init completed \n"); |
jasper0712 | 17:53aedd20155a | 18 | } |
jasper0712 | 17:53aedd20155a | 19 | void GameEngine::update(Gamepad &pad, N5110 &lcd) { |
jasper0712 | 27:d4926f19c12a | 20 | _d1.droneScan(Array2, charArray2, lcd); |
jasper0712 | 27:d4926f19c12a | 21 | _d2.droneScan(Array2, charArray2, lcd); |
jasper0712 | 17:53aedd20155a | 22 | drawSpawn(lcd); |
jasper0712 | 17:53aedd20155a | 23 | drawLaserPlayer(pad, lcd); |
jasper0712 | 17:53aedd20155a | 24 | bombAndShield(pad, lcd); |
jasper0712 | 17:53aedd20155a | 25 | } |
jasper0712 | 28:450ab72fabdc | 26 | void GameEngine::weapUpgrade(Gamepad &pad, N5110 &lcd) { |
jasper0712 | 28:450ab72fabdc | 27 | if (pad.check_event(Gamepad::START_PRESSED)) { |
jasper0712 | 29:6632dd9c48d8 | 28 | _gui.upgrading = 1; |
jasper0712 | 29:6632dd9c48d8 | 29 | _gui.preventDoubleClick(pad); |
jasper0712 | 29:6632dd9c48d8 | 30 | while (_gui.upgrading == 1) { |
jasper0712 | 29:6632dd9c48d8 | 31 | _gui.main_Upgrades(pad, lcd); //go to the main upgrade page |
jasper0712 | 29:6632dd9c48d8 | 32 | if (_gui.saveTheData == 1) { |
jasper0712 | 29:6632dd9c48d8 | 33 | Data _upgrades = _gui.savedata(); //saving data |
jasper0712 | 29:6632dd9c48d8 | 34 | //_gui.testingtest(_upgrades); //code used to test the struct |
jasper0712 | 29:6632dd9c48d8 | 35 | weap.setVar(_upgrades.up, _upgrades.up1); |
jasper0712 | 29:6632dd9c48d8 | 36 | weap.setVar(_upgrades.u1p, _upgrades.u1p1); |
jasper0712 | 29:6632dd9c48d8 | 37 | //weap.testtest(); |
jasper0712 | 29:6632dd9c48d8 | 38 | //printf("TESTING up = %d, up1 = %d, u1p = %d, u1p1 = %d \n",_upgrades.up,_upgrades.up1,_upgrades.u1p,_upgrades.u1p1); |
jasper0712 | 29:6632dd9c48d8 | 39 | _gui.saveTheData = 0; |
jasper0712 | 29:6632dd9c48d8 | 40 | _gui.upgrading = 0; //get out of while loop after done upgrading |
jasper0712 | 28:450ab72fabdc | 41 | } |
jasper0712 | 28:450ab72fabdc | 42 | lcd.refresh(); |
jasper0712 | 29:6632dd9c48d8 | 43 | wait(0.2); |
jasper0712 | 28:450ab72fabdc | 44 | lcd.clear(); |
jasper0712 | 28:450ab72fabdc | 45 | } |
jasper0712 | 28:450ab72fabdc | 46 | done = 1; |
jasper0712 | 28:450ab72fabdc | 47 | //remember to re-initialise everything after a wave. |
jasper0712 | 28:450ab72fabdc | 48 | } |
jasper0712 | 28:450ab72fabdc | 49 | } |
jasper0712 | 4:4145abd09075 | 50 | void GameEngine::drawSpawn(N5110 &lcd){ |
jasper0712 | 26:140515d80457 | 51 | updateArray(); //clean up & update the array after the spawn took damage. |
jasper0712 | 22:2e75b50b26f0 | 52 | if (drawit == 0) { //DONT FORGET TO CHANGE THIS TO TICKER. MORE EFFICIENT. |
jasper0712 | 19:7ccbb19703f9 | 53 | drawit = 30; |
jasper0712 | 20:32f115462bbc | 54 | spa.randomizeSpawn(Array, charArray); |
jasper0712 | 20:32f115462bbc | 55 | spa.moveSpawnABC(Array, Array2, charArray, charArray2); |
jasper0712 | 24:d6187d39f09b | 56 | spa.moveSpawnDE(Array, Array2, charArray, charArray2); |
jasper0712 | 4:4145abd09075 | 57 | } else { |
jasper0712 | 19:7ccbb19703f9 | 58 | drawit -= 0.5; |
jasper0712 | 24:d6187d39f09b | 59 | spa.moveSpawnDE(Array, Array2, charArray, charArray2); |
jasper0712 | 20:32f115462bbc | 60 | spa.moveSpawnB(Array, Array2, charArray, charArray2); |
jasper0712 | 19:7ccbb19703f9 | 61 | //printf("moving spawn b \n"); |
jasper0712 | 4:4145abd09075 | 62 | } |
jasper0712 | 20:32f115462bbc | 63 | spa.updateSpawn(Array, Array2, charArray, charArray2, lcd); |
jasper0712 | 14:064b8d7f348d | 64 | //checkGameRule(lcd); |
jasper0712 | 4:4145abd09075 | 65 | } |
jasper0712 | 5:c74bbdda06f4 | 66 | void GameEngine::drawLaserPlayer(Gamepad &pad, N5110 &lcd) { |
jasper0712 | 19:7ccbb19703f9 | 67 | weap.drawPlayer(pad, lcd); |
jasper0712 | 9:4c4d787c7a8b | 68 | //draw a line for the laser when button is pressed |
jasper0712 | 10:926b1f89c4f1 | 69 | if (pad.buttonhold_A == 1) { |
jasper0712 | 7:3be4369131c6 | 70 | //printf("hi, button is working \n"); |
jasper0712 | 5:c74bbdda06f4 | 71 | weap.weaponMath(pad); |
jasper0712 | 20:32f115462bbc | 72 | weap.drawLaser(Array2, charArray2, lcd); |
jasper0712 | 5:c74bbdda06f4 | 73 | } |
jasper0712 | 5:c74bbdda06f4 | 74 | } |
jasper0712 | 10:926b1f89c4f1 | 75 | void GameEngine::checkGameRule(N5110 &lcd) { |
jasper0712 | 9:4c4d787c7a8b | 76 | //the only way to lose is when the spawn reaches y = 46. |
jasper0712 | 10:926b1f89c4f1 | 77 | for ( int x = 0; x < 84; x ++) { |
jasper0712 | 20:32f115462bbc | 78 | if (Array[x][46] > 0) { |
jasper0712 | 10:926b1f89c4f1 | 79 | while (1) { |
jasper0712 | 10:926b1f89c4f1 | 80 | lcd.clear(); |
jasper0712 | 10:926b1f89c4f1 | 81 | lcd.printString("Game Over",10,3); |
jasper0712 | 10:926b1f89c4f1 | 82 | lcd.refresh(); |
jasper0712 | 10:926b1f89c4f1 | 83 | wait(1.0); |
jasper0712 | 10:926b1f89c4f1 | 84 | } |
jasper0712 | 10:926b1f89c4f1 | 85 | } |
jasper0712 | 10:926b1f89c4f1 | 86 | } |
jasper0712 | 5:c74bbdda06f4 | 87 | } |
jasper0712 | 17:53aedd20155a | 88 | void GameEngine::bombAndShield(Gamepad &pad, N5110 &lcd) { |
jasper0712 | 21:e5585569a938 | 89 | weap.bombCooldown(Array2, pad, lcd); |
jasper0712 | 14:064b8d7f348d | 90 | if (pad.check_event(Gamepad::X_PRESSED)) { |
jasper0712 | 28:450ab72fabdc | 91 | //to prevent from detonating the bomb at instant when button X is ay1identally pressed |
jasper0712 | 14:064b8d7f348d | 92 | } |
jasper0712 | 19:7ccbb19703f9 | 93 | if (pad.buttonhold_B == 1) { //if B pressed, generate shield. Shield doesnt have to be fully charged to be activated |
jasper0712 | 15:c68a5c22a2a2 | 94 | if (weap._shield > 0) { //shield will only activate if the shield has not depleted. |
jasper0712 | 20:32f115462bbc | 95 | weap.energyShield(Array, Array2, charArray, charArray2, lcd); |
jasper0712 | 15:c68a5c22a2a2 | 96 | } else { //or else, deactivate the shield and recharge the shield. |
jasper0712 | 15:c68a5c22a2a2 | 97 | pad.buttonhold_B = 0; |
jasper0712 | 15:c68a5c22a2a2 | 98 | } |
jasper0712 | 15:c68a5c22a2a2 | 99 | } |
jasper0712 | 15:c68a5c22a2a2 | 100 | if (pad.buttonhold_B == 0) { // recharge shield |
jasper0712 | 15:c68a5c22a2a2 | 101 | if (weap._shield < weap._shieldCapacity ) { |
jasper0712 | 15:c68a5c22a2a2 | 102 | weap._shield = weap._shield + weap._shieldRegenRate; |
jasper0712 | 15:c68a5c22a2a2 | 103 | //printf("current shield = %d \n",weap._shield); |
jasper0712 | 16:ddc4d5669a6e | 104 | //printf("shield regen rate = %d \n",weap._shieldRegenRate); |
jasper0712 | 19:7ccbb19703f9 | 105 | } else { //when the shield is fully charged. It will automatically activate the shield. |
jasper0712 | 27:d4926f19c12a | 106 | pad.buttonhold_B = 1; |
jasper0712 | 19:7ccbb19703f9 | 107 | } |
jasper0712 | 14:064b8d7f348d | 108 | } |
jasper0712 | 26:140515d80457 | 109 | weap.shieldMeter(lcd); |
jasper0712 | 26:140515d80457 | 110 | } |
jasper0712 | 26:140515d80457 | 111 | void GameEngine::updateArray() { //clean up tool |
jasper0712 | 26:140515d80457 | 112 | for (int x = 0; x < Cols; x++) { |
jasper0712 | 26:140515d80457 | 113 | for (int y = 0; y < Rows; y++) { |
jasper0712 | 26:140515d80457 | 114 | Array[x][y] = Array2[x][y]; |
jasper0712 | 26:140515d80457 | 115 | //printf(" Array[%d][%d] = %d \n",x,y,Array2[x][y]); |
jasper0712 | 26:140515d80457 | 116 | spa.deleteChar(x, y, Array, charArray2); |
jasper0712 | 26:140515d80457 | 117 | } |
jasper0712 | 26:140515d80457 | 118 | } |
jasper0712 | 10:926b1f89c4f1 | 119 | } |