Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Fri Apr 14 21:43:05 2017 +0000
Revision:
27:d4926f19c12a
Parent:
26:140515d80457
Child:
28:450ab72fabdc
One last bug to go. found the reason behind the bug. Drone bug

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 4:4145abd09075 1 #include "GameEngine.h"
jasper0712 4:4145abd09075 2
jasper0712 4:4145abd09075 3 GameEngine::GameEngine()
jasper0712 4:4145abd09075 4 {
jasper0712 4:4145abd09075 5
jasper0712 4:4145abd09075 6 }
jasper0712 4:4145abd09075 7
jasper0712 4:4145abd09075 8 GameEngine::~GameEngine()
jasper0712 4:4145abd09075 9 {
jasper0712 4:4145abd09075 10
jasper0712 4:4145abd09075 11 }
jasper0712 17:53aedd20155a 12 void GameEngine::init() {
jasper0712 26:140515d80457 13 _d1.droneInit(20, 46, 0, 42); //drone1 is taking left side pixel 0 to 42.
jasper0712 26:140515d80457 14 _d2.droneInit(62, 46, 42, 84); //drone2 is taking right side pixel 42 to 84;
jasper0712 18:d82059ce929b 15 weap.init();
jasper0712 18:d82059ce929b 16 spa.init();
jasper0712 19:7ccbb19703f9 17 //printf("init completed \n");
jasper0712 17:53aedd20155a 18 }
jasper0712 17:53aedd20155a 19 void GameEngine::update(Gamepad &pad, N5110 &lcd) {
jasper0712 27:d4926f19c12a 20 _d1.droneScan(Array2, charArray2, lcd);
jasper0712 27:d4926f19c12a 21 _d2.droneScan(Array2, charArray2, lcd);
jasper0712 17:53aedd20155a 22 drawSpawn(lcd);
jasper0712 17:53aedd20155a 23 drawLaserPlayer(pad, lcd);
jasper0712 17:53aedd20155a 24 bombAndShield(pad, lcd);
jasper0712 17:53aedd20155a 25 }
jasper0712 4:4145abd09075 26 void GameEngine::drawSpawn(N5110 &lcd){
jasper0712 26:140515d80457 27 updateArray(); //clean up & update the array after the spawn took damage.
jasper0712 26:140515d80457 28 //spa.updateSpawn(Array, Array2, charArray, charArray2, lcd); //clean up on the array if the spawn dies after taking damage.
jasper0712 22:2e75b50b26f0 29 if (drawit == 0) { //DONT FORGET TO CHANGE THIS TO TICKER. MORE EFFICIENT.
jasper0712 19:7ccbb19703f9 30 drawit = 30;
jasper0712 20:32f115462bbc 31 spa.randomizeSpawn(Array, charArray);
jasper0712 20:32f115462bbc 32 spa.moveSpawnABC(Array, Array2, charArray, charArray2);
jasper0712 24:d6187d39f09b 33 spa.moveSpawnDE(Array, Array2, charArray, charArray2);
jasper0712 4:4145abd09075 34 } else {
jasper0712 19:7ccbb19703f9 35 drawit -= 0.5;
jasper0712 24:d6187d39f09b 36 spa.moveSpawnDE(Array, Array2, charArray, charArray2);
jasper0712 20:32f115462bbc 37 spa.moveSpawnB(Array, Array2, charArray, charArray2);
jasper0712 19:7ccbb19703f9 38 //printf("moving spawn b \n");
jasper0712 4:4145abd09075 39 }
jasper0712 20:32f115462bbc 40 spa.updateSpawn(Array, Array2, charArray, charArray2, lcd);
jasper0712 14:064b8d7f348d 41 //checkGameRule(lcd);
jasper0712 4:4145abd09075 42 }
jasper0712 5:c74bbdda06f4 43 void GameEngine::drawLaserPlayer(Gamepad &pad, N5110 &lcd) {
jasper0712 19:7ccbb19703f9 44 weap.drawPlayer(pad, lcd);
jasper0712 9:4c4d787c7a8b 45 //draw a line for the laser when button is pressed
jasper0712 10:926b1f89c4f1 46 if (pad.buttonhold_A == 1) {
jasper0712 7:3be4369131c6 47 //printf("hi, button is working \n");
jasper0712 5:c74bbdda06f4 48 weap.weaponMath(pad);
jasper0712 20:32f115462bbc 49 weap.drawLaser(Array2, charArray2, lcd);
jasper0712 5:c74bbdda06f4 50 }
jasper0712 5:c74bbdda06f4 51 }
jasper0712 10:926b1f89c4f1 52 void GameEngine::checkGameRule(N5110 &lcd) {
jasper0712 9:4c4d787c7a8b 53 //the only way to lose is when the spawn reaches y = 46.
jasper0712 10:926b1f89c4f1 54 for ( int x = 0; x < 84; x ++) {
jasper0712 20:32f115462bbc 55 if (Array[x][46] > 0) {
jasper0712 10:926b1f89c4f1 56 while (1) {
jasper0712 10:926b1f89c4f1 57 lcd.clear();
jasper0712 10:926b1f89c4f1 58 lcd.printString("Game Over",10,3);
jasper0712 10:926b1f89c4f1 59 lcd.refresh();
jasper0712 10:926b1f89c4f1 60 wait(1.0);
jasper0712 10:926b1f89c4f1 61 }
jasper0712 10:926b1f89c4f1 62 }
jasper0712 10:926b1f89c4f1 63 }
jasper0712 5:c74bbdda06f4 64 }
jasper0712 17:53aedd20155a 65 void GameEngine::bombAndShield(Gamepad &pad, N5110 &lcd) {
jasper0712 21:e5585569a938 66 weap.bombCooldown(Array2, pad, lcd);
jasper0712 14:064b8d7f348d 67 if (pad.check_event(Gamepad::X_PRESSED)) {
jasper0712 15:c68a5c22a2a2 68 //to prevent from detonating the bomb at instant when button X is accidentally pressed
jasper0712 14:064b8d7f348d 69 }
jasper0712 19:7ccbb19703f9 70 if (pad.buttonhold_B == 1) { //if B pressed, generate shield. Shield doesnt have to be fully charged to be activated
jasper0712 15:c68a5c22a2a2 71 if (weap._shield > 0) { //shield will only activate if the shield has not depleted.
jasper0712 20:32f115462bbc 72 weap.energyShield(Array, Array2, charArray, charArray2, lcd);
jasper0712 15:c68a5c22a2a2 73 } else { //or else, deactivate the shield and recharge the shield.
jasper0712 15:c68a5c22a2a2 74 pad.buttonhold_B = 0;
jasper0712 15:c68a5c22a2a2 75 }
jasper0712 15:c68a5c22a2a2 76 }
jasper0712 15:c68a5c22a2a2 77 if (pad.buttonhold_B == 0) { // recharge shield
jasper0712 15:c68a5c22a2a2 78 if (weap._shield < weap._shieldCapacity ) {
jasper0712 15:c68a5c22a2a2 79 weap._shield = weap._shield + weap._shieldRegenRate;
jasper0712 15:c68a5c22a2a2 80 //printf("current shield = %d \n",weap._shield);
jasper0712 16:ddc4d5669a6e 81 //printf("shield regen rate = %d \n",weap._shieldRegenRate);
jasper0712 19:7ccbb19703f9 82 } else { //when the shield is fully charged. It will automatically activate the shield.
jasper0712 27:d4926f19c12a 83 pad.buttonhold_B = 1;
jasper0712 19:7ccbb19703f9 84 }
jasper0712 14:064b8d7f348d 85 }
jasper0712 26:140515d80457 86 weap.shieldMeter(lcd);
jasper0712 26:140515d80457 87 }
jasper0712 26:140515d80457 88 void GameEngine::updateArray() { //clean up tool
jasper0712 26:140515d80457 89 for (int x = 0; x < Cols; x++) {
jasper0712 26:140515d80457 90 for (int y = 0; y < Rows; y++) {
jasper0712 26:140515d80457 91 Array[x][y] = Array2[x][y];
jasper0712 26:140515d80457 92 //printf(" Array[%d][%d] = %d \n",x,y,Array2[x][y]);
jasper0712 26:140515d80457 93 spa.deleteChar(x, y, Array, charArray2);
jasper0712 26:140515d80457 94 }
jasper0712 26:140515d80457 95 }
jasper0712 10:926b1f89c4f1 96 }