Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Mon Apr 03 15:52:59 2017 +0000
Revision:
15:c68a5c22a2a2
Parent:
14:064b8d7f348d
Child:
16:ddc4d5669a6e
new concept for laser. increase hitbox of spawn C.

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 4:4145abd09075 1 #include "GameEngine.h"
jasper0712 4:4145abd09075 2
jasper0712 4:4145abd09075 3 GameEngine::GameEngine()
jasper0712 4:4145abd09075 4 {
jasper0712 4:4145abd09075 5
jasper0712 4:4145abd09075 6 }
jasper0712 4:4145abd09075 7
jasper0712 4:4145abd09075 8 GameEngine::~GameEngine()
jasper0712 4:4145abd09075 9 {
jasper0712 4:4145abd09075 10
jasper0712 4:4145abd09075 11 }
jasper0712 4:4145abd09075 12
jasper0712 4:4145abd09075 13 void GameEngine::drawSpawn(N5110 &lcd){
jasper0712 9:4c4d787c7a8b 14 //spawning every 2 second, moving every 1 seconds at 15 fps & drawit=15.
jasper0712 9:4c4d787c7a8b 15 //It changes depending on the game FPS.
jasper0712 4:4145abd09075 16 if (drawit ==0) {
jasper0712 13:38cbce17d7d7 17 drawit =30;
jasper0712 13:38cbce17d7d7 18 spa.randomizeSpawn(Array2, charArray);
jasper0712 13:38cbce17d7d7 19 spa.moveSpawnABC(Array1, Array2, charArray);
jasper0712 4:4145abd09075 20 } else {
jasper0712 4:4145abd09075 21 drawit -=0.5;
jasper0712 13:38cbce17d7d7 22 spa.moveSpawnB(Array1, Array2, charArray);
jasper0712 4:4145abd09075 23 }
jasper0712 13:38cbce17d7d7 24 spa.updateSpawn(Array1, Array2, charArray, lcd);
jasper0712 14:064b8d7f348d 25 //checkGameRule(lcd);
jasper0712 4:4145abd09075 26 }
jasper0712 5:c74bbdda06f4 27 void GameEngine::drawLaserPlayer(Gamepad &pad, N5110 &lcd) {
jasper0712 9:4c4d787c7a8b 28 weap.laserDamage();
jasper0712 5:c74bbdda06f4 29 weap.drawWeapon(pad, lcd);
jasper0712 9:4c4d787c7a8b 30 //draw a line for the laser when button is pressed
jasper0712 10:926b1f89c4f1 31 if (pad.buttonhold_A == 1) {
jasper0712 7:3be4369131c6 32 //printf("hi, button is working \n");
jasper0712 5:c74bbdda06f4 33 weap.weaponMath(pad);
jasper0712 9:4c4d787c7a8b 34 weap.drawLaser(Array1, lcd);
jasper0712 5:c74bbdda06f4 35 }
jasper0712 5:c74bbdda06f4 36 }
jasper0712 9:4c4d787c7a8b 37
jasper0712 10:926b1f89c4f1 38 void GameEngine::checkGameRule(N5110 &lcd) {
jasper0712 9:4c4d787c7a8b 39 //the only way to lose is when the spawn reaches y = 46.
jasper0712 10:926b1f89c4f1 40 for ( int x = 0; x < 84; x ++) {
jasper0712 10:926b1f89c4f1 41 if (Array1[x][46] > 0) {
jasper0712 10:926b1f89c4f1 42 while (1) {
jasper0712 10:926b1f89c4f1 43 lcd.clear();
jasper0712 10:926b1f89c4f1 44 lcd.printString("Game Over",10,3);
jasper0712 10:926b1f89c4f1 45 lcd.refresh();
jasper0712 10:926b1f89c4f1 46 wait(1.0);
jasper0712 10:926b1f89c4f1 47 }
jasper0712 10:926b1f89c4f1 48 }
jasper0712 10:926b1f89c4f1 49 }
jasper0712 5:c74bbdda06f4 50 }
jasper0712 14:064b8d7f348d 51 void GameEngine::bombAndShield(Gamepad &pad, N5110 &lcd) { //cooldown not yet implemented.
jasper0712 13:38cbce17d7d7 52 weap.bombCooldown(Array1, pad, lcd);
jasper0712 15:c68a5c22a2a2 53 weap.shieldInit(); //only need to run once.
jasper0712 14:064b8d7f348d 54 if (pad.check_event(Gamepad::X_PRESSED)) {
jasper0712 15:c68a5c22a2a2 55 //to prevent from detonating the bomb at instant when button X is accidentally pressed
jasper0712 14:064b8d7f348d 56 }
jasper0712 15:c68a5c22a2a2 57 if (pad.buttonhold_B == 1) { //if B pressed, generate shield
jasper0712 15:c68a5c22a2a2 58 if (weap._shield > 0) { //shield will only activate if the shield has not depleted.
jasper0712 15:c68a5c22a2a2 59 weap.energyShield(Array1, Array2, charArray, lcd);
jasper0712 15:c68a5c22a2a2 60 } else { //or else, deactivate the shield and recharge the shield.
jasper0712 15:c68a5c22a2a2 61 pad.buttonhold_B = 0;
jasper0712 15:c68a5c22a2a2 62 }
jasper0712 15:c68a5c22a2a2 63 }
jasper0712 15:c68a5c22a2a2 64 if (pad.buttonhold_B == 0) { // recharge shield
jasper0712 15:c68a5c22a2a2 65 if (weap._shield < weap._shieldCapacity ) {
jasper0712 15:c68a5c22a2a2 66 weap._shield = weap._shield + weap._shieldRegenRate;
jasper0712 15:c68a5c22a2a2 67 //printf("current shield = %d \n",weap._shield);
jasper0712 15:c68a5c22a2a2 68 printf("shield regen rate = %d \n",weap._shieldRegenRate);
jasper0712 15:c68a5c22a2a2 69 }
jasper0712 14:064b8d7f348d 70 }
jasper0712 15:c68a5c22a2a2 71 weap.shieldMeter(lcd);
jasper0712 10:926b1f89c4f1 72 }