JianWei Lee
/
project_game
Meteor defense project
main.cpp
- Committer:
- jasper0712
- Date:
- 2017-03-22
- Revision:
- 5:c74bbdda06f4
- Parent:
- 4:4145abd09075
- Child:
- 7:3be4369131c6
File content as of revision 5:c74bbdda06f4:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "GameEngine.h" #define PI 3.14159265 //Y rows and X columns #define Rows 48 #define Cols 84 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; GameEngine game; int gamefps = 15; void init(); void render(); int main() { init(); while (true) { game.drawSpawn(lcd); game.drawLaserPlayer(pad,lcd); render(); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game } void render() { // clear screen, re-draw and refresh lcd.refresh(); wait(1.0/gamefps); lcd.clear(); }