Meteor defense project

Dependencies:   N5110 mbed

Revision:
5:c74bbdda06f4
Parent:
4:4145abd09075
Child:
7:3be4369131c6
--- a/main.cpp	Wed Mar 22 15:19:20 2017 +0000
+++ b/main.cpp	Wed Mar 22 17:15:38 2017 +0000
@@ -1,8 +1,6 @@
 #include "mbed.h"
 #include "N5110.h"
 #include "Gamepad.h"
-#include "Weapon.h"
-#include "Spawn.h"
 #include "GameEngine.h"
 
 #define PI 3.14159265
@@ -13,7 +11,7 @@
 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
 Gamepad pad;
 GameEngine game;
-Weapon weap;
+
 
 
 int gamefps = 15;
@@ -27,12 +25,7 @@
     while (true) {
         game.drawSpawn(lcd);
         
-        weap.drawWeapon(pad, lcd);
-        
-        if (pad.buttonhold == 1) {
-            printf("hi im working \n");
-            weap.fireWeapon(pad, lcd);
-        }
+        game.drawLaserPlayer(pad,lcd);
         
         render();
     }