JianWei Lee
/
project_game
Meteor defense project
main.cpp
- Committer:
- jasper0712
- Date:
- 2017-03-22
- Revision:
- 4:4145abd09075
- Parent:
- 3:6b50fe9d3848
- Child:
- 5:c74bbdda06f4
File content as of revision 4:4145abd09075:
#include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Weapon.h" #include "Spawn.h" #include "GameEngine.h" #define PI 3.14159265 //Y rows and X columns #define Rows 48 #define Cols 84 N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; GameEngine game; Weapon weap; int gamefps = 15; void init(); void render(); int main() { init(); while (true) { game.drawSpawn(lcd); weap.drawWeapon(pad, lcd); if (pad.buttonhold == 1) { printf("hi im working \n"); weap.fireWeapon(pad, lcd); } render(); } } void init() { // need to initialise LCD and Gamepad lcd.init(); pad.init(); // initialise the game } void render() { // clear screen, re-draw and refresh lcd.refresh(); wait(1.0/gamefps); lcd.clear(); }