JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 19:7ccbb19703f9
- Parent:
- 17:53aedd20155a
- Child:
- 20:32f115462bbc
--- a/GameEngine/GameEngine.h Mon Apr 10 11:13:10 2017 +0000 +++ b/GameEngine/GameEngine.h Wed Apr 12 13:53:37 2017 +0000 @@ -23,9 +23,9 @@ void gameWave(); void bombAndShield(Gamepad &pad, N5110 &lcd); int Array1[Cols][Rows]; - int Array2[Cols][Rows]; - //this char array to differentiate the 3 different spawn - a, b and c. + //this char array to differentiate the 4 different kind of spawn - a, b, c and d. char charArray[Cols][Rows]; + char charArray2[Cols][Rows]; //this was Array2 void init(); void update(Gamepad &pad, N5110 &lcd);