Meteor defense project

Dependencies:   N5110 mbed

Revision:
19:7ccbb19703f9
Parent:
17:53aedd20155a
Child:
20:32f115462bbc
--- a/GameEngine/GameEngine.h	Mon Apr 10 11:13:10 2017 +0000
+++ b/GameEngine/GameEngine.h	Wed Apr 12 13:53:37 2017 +0000
@@ -23,9 +23,9 @@
     void gameWave();
     void bombAndShield(Gamepad &pad, N5110 &lcd);
     int Array1[Cols][Rows];
-    int Array2[Cols][Rows];
-    //this char array to differentiate the 3 different spawn - a, b and c.
+    //this char array to differentiate the 4 different kind of spawn - a, b, c and d.
     char charArray[Cols][Rows];
+    char charArray2[Cols][Rows]; //this was Array2
     void init();
     void update(Gamepad &pad, N5110 &lcd);