![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 20:32f115462bbc
- Parent:
- 19:7ccbb19703f9
- Child:
- 21:e5585569a938
--- a/GameEngine/GameEngine.h Wed Apr 12 13:53:37 2017 +0000 +++ b/GameEngine/GameEngine.h Wed Apr 12 17:02:22 2017 +0000 @@ -22,12 +22,14 @@ void checkGameRule(N5110 &lcd); void gameWave(); void bombAndShield(Gamepad &pad, N5110 &lcd); - int Array1[Cols][Rows]; + int Array[Cols][Rows]; //this was Array1 (main) + int Array2[Cols][Rows]; // secondary //this char array to differentiate the 4 different kind of spawn - a, b, c and d. - char charArray[Cols][Rows]; - char charArray2[Cols][Rows]; //this was Array2 + char charArray[Cols][Rows]; //used as main array + char charArray2[Cols][Rows]; //this was Array2 - secondary array void init(); void update(Gamepad &pad, N5110 &lcd); + void whatever(Gamepad &pad, N5110 &lcd); private: Weapon weap;