Meteor defense project

Dependencies:   N5110 mbed

Revision:
20:32f115462bbc
Parent:
19:7ccbb19703f9
Child:
21:e5585569a938
--- a/GameEngine/GameEngine.h	Wed Apr 12 13:53:37 2017 +0000
+++ b/GameEngine/GameEngine.h	Wed Apr 12 17:02:22 2017 +0000
@@ -22,12 +22,14 @@
     void checkGameRule(N5110 &lcd);
     void gameWave();
     void bombAndShield(Gamepad &pad, N5110 &lcd);
-    int Array1[Cols][Rows];
+    int Array[Cols][Rows]; //this was Array1 (main)
+    int Array2[Cols][Rows]; // secondary
     //this char array to differentiate the 4 different kind of spawn - a, b, c and d.
-    char charArray[Cols][Rows];
-    char charArray2[Cols][Rows]; //this was Array2
+    char charArray[Cols][Rows]; //used as main array
+    char charArray2[Cols][Rows]; //this was Array2 - secondary array
     void init();
     void update(Gamepad &pad, N5110 &lcd);
+    void whatever(Gamepad &pad, N5110 &lcd);
     
 private:
     Weapon weap;