Meteor defense project

Dependencies:   N5110 mbed

Revision:
13:38cbce17d7d7
Parent:
6:a554424e4517
Child:
18:d82059ce929b
--- a/Spawn/Spawn.h	Wed Mar 29 22:36:41 2017 +0000
+++ b/Spawn/Spawn.h	Thu Mar 30 11:13:20 2017 +0000
@@ -16,20 +16,20 @@
     Spawn();
     ~Spawn();
     //spawnHealth
-    void randomizeSpawn(int Arr1[][Rows], int Arr2[][Rows]);
-    //spawnSpeed
-    void moveSpawn(int Arr1[][Rows], int Arr2[][Rows]);
+    void randomizeSpawn(int Arr2[][Rows],char Arr3[][Rows]);
+    //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c
+    void moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]);
+    void moveSpawnB(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]);
+    void deleteChar(int x, int y, int Arr1[][Rows], char Arr3[][Rows]); 
     //weaponUsed
     void checkSpawn(N5110 &lcd);
-    void updateSpawn(int Arr1[][Rows], int Arr2[][Rows],N5110 &lcd);
+    void updateSpawn(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows],N5110 &lcd);
     
 
 
 private:
     //column and row same as the screen resolution
-    
-    float speed;
-    int stopSpawn;
+    int stopSpawnA;
 };
 
 #endif 
\ No newline at end of file