JianWei Lee
/
project_game
Meteor defense project
Diff: Spawn/Spawn.h
- Revision:
- 13:38cbce17d7d7
- Parent:
- 6:a554424e4517
- Child:
- 18:d82059ce929b
--- a/Spawn/Spawn.h Wed Mar 29 22:36:41 2017 +0000 +++ b/Spawn/Spawn.h Thu Mar 30 11:13:20 2017 +0000 @@ -16,20 +16,20 @@ Spawn(); ~Spawn(); //spawnHealth - void randomizeSpawn(int Arr1[][Rows], int Arr2[][Rows]); - //spawnSpeed - void moveSpawn(int Arr1[][Rows], int Arr2[][Rows]); + void randomizeSpawn(int Arr2[][Rows],char Arr3[][Rows]); + //http://stackoverflow.com/questions/10289197/how-to-empty-a-2d-char-array-in-c + void moveSpawnABC(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]); + void moveSpawnB(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows]); + void deleteChar(int x, int y, int Arr1[][Rows], char Arr3[][Rows]); //weaponUsed void checkSpawn(N5110 &lcd); - void updateSpawn(int Arr1[][Rows], int Arr2[][Rows],N5110 &lcd); + void updateSpawn(int Arr1[][Rows], int Arr2[][Rows], char Arr3[][Rows],N5110 &lcd); private: //column and row same as the screen resolution - - float speed; - int stopSpawn; + int stopSpawnA; }; #endif \ No newline at end of file