Meteor defense project

Dependencies:   N5110 mbed

Revision:
21:e5585569a938
Parent:
20:32f115462bbc
Child:
25:edd6a95607b1
--- a/GameEngine/GameEngine.h	Wed Apr 12 17:02:22 2017 +0000
+++ b/GameEngine/GameEngine.h	Wed Apr 12 19:38:06 2017 +0000
@@ -20,16 +20,17 @@
     void drawSpawn(N5110 &lcd);
     void drawLaserPlayer(Gamepad &pad, N5110 &lcd);
     void checkGameRule(N5110 &lcd);
-    void gameWave();
+    void gameWave(); //not yet started
     void bombAndShield(Gamepad &pad, N5110 &lcd);
+
+    void init();
+    void update(Gamepad &pad, N5110 &lcd);
+    
     int Array[Cols][Rows]; //this was Array1 (main)
     int Array2[Cols][Rows]; // secondary
     //this char array to differentiate the 4 different kind of spawn - a, b, c and d.
     char charArray[Cols][Rows]; //used as main array
     char charArray2[Cols][Rows]; //this was Array2 - secondary array
-    void init();
-    void update(Gamepad &pad, N5110 &lcd);
-    void whatever(Gamepad &pad, N5110 &lcd);
     
 private:
     Weapon weap;