JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.cpp
- Revision:
- 27:d4926f19c12a
- Parent:
- 26:140515d80457
- Child:
- 28:450ab72fabdc
--- a/GameEngine/GameEngine.cpp Fri Apr 14 15:42:37 2017 +0000 +++ b/GameEngine/GameEngine.cpp Fri Apr 14 21:43:05 2017 +0000 @@ -17,8 +17,8 @@ //printf("init completed \n"); } void GameEngine::update(Gamepad &pad, N5110 &lcd) { - _d1.droneLeftSide(Array2, charArray2, lcd); - _d2.droneLeftSide(Array2, charArray2, lcd); + _d1.droneScan(Array2, charArray2, lcd); + _d2.droneScan(Array2, charArray2, lcd); drawSpawn(lcd); drawLaserPlayer(pad, lcd); bombAndShield(pad, lcd); @@ -80,7 +80,7 @@ //printf("current shield = %d \n",weap._shield); //printf("shield regen rate = %d \n",weap._shieldRegenRate); } else { //when the shield is fully charged. It will automatically activate the shield. - pad.buttonhold_B = 1; + pad.buttonhold_B = 1; } } weap.shieldMeter(lcd);