Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Fri Apr 21 12:00:17 2017 +0000
Revision:
32:580d74825810
Parent:
31:1c0e47931e84
Child:
34:6ac9541d4c31
bomb is still making the game crash and i have no fucking idea why

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 4:4145abd09075 1 #ifndef GAMEENGINE_H
jasper0712 4:4145abd09075 2 #define GAMEENGINE_H
jasper0712 4:4145abd09075 3
jasper0712 4:4145abd09075 4 #include "mbed.h"
jasper0712 4:4145abd09075 5 #include "N5110.h"
jasper0712 4:4145abd09075 6 #include "Gamepad.h"
jasper0712 4:4145abd09075 7 #include "Weapon.h"
jasper0712 4:4145abd09075 8 #include "Spawn.h"
jasper0712 29:6632dd9c48d8 9 #include "GUI.h"
jasper0712 4:4145abd09075 10
jasper0712 4:4145abd09075 11 #define Rows 48
jasper0712 4:4145abd09075 12 #define Cols 84
jasper0712 4:4145abd09075 13
jasper0712 4:4145abd09075 14
jasper0712 4:4145abd09075 15 class GameEngine
jasper0712 4:4145abd09075 16 {
jasper0712 4:4145abd09075 17
jasper0712 4:4145abd09075 18 public:
jasper0712 4:4145abd09075 19 GameEngine();
jasper0712 4:4145abd09075 20 ~GameEngine();
jasper0712 4:4145abd09075 21 void drawSpawn(N5110 &lcd);
jasper0712 5:c74bbdda06f4 22 void drawLaserPlayer(Gamepad &pad, N5110 &lcd);
jasper0712 32:580d74825810 23 void checkGameRule(Gamepad &pad, N5110 &lcd);
jasper0712 21:e5585569a938 24 void gameWave(); //not yet started
jasper0712 14:064b8d7f348d 25 void bombAndShield(Gamepad &pad, N5110 &lcd);
jasper0712 26:140515d80457 26 void updateArray();
jasper0712 21:e5585569a938 27
jasper0712 32:580d74825810 28 void init(int w);
jasper0712 21:e5585569a938 29 void update(Gamepad &pad, N5110 &lcd);
jasper0712 28:450ab72fabdc 30 void weapUpgrade(Gamepad &pad, N5110 &lcd);
jasper0712 32:580d74825810 31 void startingMenu(Gamepad &pad, N5110 &lcd);
jasper0712 26:140515d80457 32
jasper0712 32:580d74825810 33 int doneUpgrade;
jasper0712 28:450ab72fabdc 34
jasper0712 28:450ab72fabdc 35 int Array[Cols][Rows]; //main
jasper0712 20:32f115462bbc 36 int Array2[Cols][Rows]; // secondary
jasper0712 19:7ccbb19703f9 37 //this char array to differentiate the 4 different kind of spawn - a, b, c and d.
jasper0712 20:32f115462bbc 38 char charArray[Cols][Rows]; //used as main array
jasper0712 28:450ab72fabdc 39 char charArray2[Cols][Rows]; //secondary array
jasper0712 28:450ab72fabdc 40
jasper0712 9:4c4d787c7a8b 41
jasper0712 25:edd6a95607b1 42
jasper0712 4:4145abd09075 43 private:
jasper0712 5:c74bbdda06f4 44 Weapon weap;
jasper0712 17:53aedd20155a 45 Weapon _d1;
jasper0712 17:53aedd20155a 46 Weapon _d2;
jasper0712 4:4145abd09075 47 Spawn spa;
jasper0712 29:6632dd9c48d8 48 GUI _gui;
jasper0712 28:450ab72fabdc 49
jasper0712 4:4145abd09075 50 int drawit;
jasper0712 32:580d74825810 51 int ledNumber;
jasper0712 13:38cbce17d7d7 52
jasper0712 4:4145abd09075 53 };
jasper0712 4:4145abd09075 54
jasper0712 4:4145abd09075 55 #endif