JianWei Lee
/
project_game
Meteor defense project
Diff: GameEngine/GameEngine.h
- Revision:
- 32:580d74825810
- Parent:
- 31:1c0e47931e84
- Child:
- 34:6ac9541d4c31
--- a/GameEngine/GameEngine.h Wed Apr 19 21:42:46 2017 +0000 +++ b/GameEngine/GameEngine.h Fri Apr 21 12:00:17 2017 +0000 @@ -20,16 +20,17 @@ ~GameEngine(); void drawSpawn(N5110 &lcd); void drawLaserPlayer(Gamepad &pad, N5110 &lcd); - void checkGameRule(N5110 &lcd); + void checkGameRule(Gamepad &pad, N5110 &lcd); void gameWave(); //not yet started void bombAndShield(Gamepad &pad, N5110 &lcd); void updateArray(); - void init(); + void init(int w); void update(Gamepad &pad, N5110 &lcd); void weapUpgrade(Gamepad &pad, N5110 &lcd); + void startingMenu(Gamepad &pad, N5110 &lcd); - int done; + int doneUpgrade; int Array[Cols][Rows]; //main int Array2[Cols][Rows]; // secondary @@ -47,6 +48,7 @@ GUI _gui; int drawit; + int ledNumber; };