Meteor defense project

Dependencies:   N5110 mbed

Committer:
jasper0712
Date:
Fri Apr 21 12:00:17 2017 +0000
Revision:
32:580d74825810
Parent:
31:1c0e47931e84
Child:
34:6ac9541d4c31
bomb is still making the game crash and i have no fucking idea why

Who changed what in which revision?

UserRevisionLine numberNew contents of line
jasper0712 4:4145abd09075 1 #include "GameEngine.h"
jasper0712 4:4145abd09075 2
jasper0712 4:4145abd09075 3 GameEngine::GameEngine()
jasper0712 4:4145abd09075 4 {
jasper0712 4:4145abd09075 5
jasper0712 4:4145abd09075 6 }
jasper0712 4:4145abd09075 7
jasper0712 4:4145abd09075 8 GameEngine::~GameEngine()
jasper0712 4:4145abd09075 9 {
jasper0712 4:4145abd09075 10
jasper0712 4:4145abd09075 11 }
jasper0712 32:580d74825810 12 void GameEngine::startingMenu(Gamepad &pad, N5110 &lcd) {
jasper0712 32:580d74825810 13 _gui.startingMenu(lcd);
jasper0712 32:580d74825810 14 ledNumber ++;
jasper0712 32:580d74825810 15 pad.led(ledNumber, 1.0);
jasper0712 32:580d74825810 16 pad.led(ledNumber - 1, 0.0);
jasper0712 32:580d74825810 17 if (ledNumber == 6) {
jasper0712 32:580d74825810 18 ledNumber = 0;
jasper0712 32:580d74825810 19 } else {
jasper0712 32:580d74825810 20 pad.led(6, 0.0);
jasper0712 32:580d74825810 21 }
jasper0712 32:580d74825810 22 _gui.preventDoubleClick(pad);
jasper0712 32:580d74825810 23
jasper0712 32:580d74825810 24 }
jasper0712 32:580d74825810 25 void GameEngine::init(int w) {
jasper0712 26:140515d80457 26 _d1.droneInit(20, 46, 0, 42); //drone1 is taking left side pixel 0 to 42.
jasper0712 31:1c0e47931e84 27 _d2.droneInit(62, 46, 42, 84); //drone2 is taking right side pixel 42 to 83;
jasper0712 18:d82059ce929b 28 weap.init();
jasper0712 32:580d74825810 29 spa.init(w);
jasper0712 19:7ccbb19703f9 30 //printf("init completed \n");
jasper0712 17:53aedd20155a 31 }
jasper0712 17:53aedd20155a 32 void GameEngine::update(Gamepad &pad, N5110 &lcd) {
jasper0712 27:d4926f19c12a 33 _d1.droneScan(Array2, charArray2, lcd);
jasper0712 27:d4926f19c12a 34 _d2.droneScan(Array2, charArray2, lcd);
jasper0712 17:53aedd20155a 35 drawSpawn(lcd);
jasper0712 17:53aedd20155a 36 drawLaserPlayer(pad, lcd);
jasper0712 17:53aedd20155a 37 bombAndShield(pad, lcd);
jasper0712 32:580d74825810 38 checkGameRule(pad, lcd);
jasper0712 17:53aedd20155a 39 }
jasper0712 28:450ab72fabdc 40 void GameEngine::weapUpgrade(Gamepad &pad, N5110 &lcd) {
jasper0712 28:450ab72fabdc 41 if (pad.check_event(Gamepad::START_PRESSED)) {
jasper0712 29:6632dd9c48d8 42 _gui.upgrading = 1;
jasper0712 29:6632dd9c48d8 43 _gui.preventDoubleClick(pad);
jasper0712 29:6632dd9c48d8 44 while (_gui.upgrading == 1) {
jasper0712 29:6632dd9c48d8 45 _gui.main_Upgrades(pad, lcd); //go to the main upgrade page
jasper0712 29:6632dd9c48d8 46 if (_gui.saveTheData == 1) {
jasper0712 29:6632dd9c48d8 47 Data _upgrades = _gui.savedata(); //saving data
jasper0712 29:6632dd9c48d8 48 //_gui.testingtest(_upgrades); //code used to test the struct
jasper0712 29:6632dd9c48d8 49 weap.setVar(_upgrades.up, _upgrades.up1);
jasper0712 29:6632dd9c48d8 50 weap.setVar(_upgrades.u1p, _upgrades.u1p1);
jasper0712 29:6632dd9c48d8 51 //weap.testtest();
jasper0712 29:6632dd9c48d8 52 //printf("TESTING up = %d, up1 = %d, u1p = %d, u1p1 = %d \n",_upgrades.up,_upgrades.up1,_upgrades.u1p,_upgrades.u1p1);
jasper0712 29:6632dd9c48d8 53 _gui.saveTheData = 0;
jasper0712 29:6632dd9c48d8 54 _gui.upgrading = 0; //get out of while loop after done upgrading
jasper0712 28:450ab72fabdc 55 }
jasper0712 28:450ab72fabdc 56 lcd.refresh();
jasper0712 29:6632dd9c48d8 57 wait(0.2);
jasper0712 28:450ab72fabdc 58 lcd.clear();
jasper0712 28:450ab72fabdc 59 }
jasper0712 32:580d74825810 60 doneUpgrade = 1;
jasper0712 28:450ab72fabdc 61 //remember to re-initialise everything after a wave.
jasper0712 28:450ab72fabdc 62 }
jasper0712 28:450ab72fabdc 63 }
jasper0712 4:4145abd09075 64 void GameEngine::drawSpawn(N5110 &lcd){
jasper0712 26:140515d80457 65 updateArray(); //clean up & update the array after the spawn took damage.
jasper0712 22:2e75b50b26f0 66 if (drawit == 0) { //DONT FORGET TO CHANGE THIS TO TICKER. MORE EFFICIENT.
jasper0712 19:7ccbb19703f9 67 drawit = 30;
jasper0712 20:32f115462bbc 68 spa.randomizeSpawn(Array, charArray);
jasper0712 20:32f115462bbc 69 spa.moveSpawnABC(Array, Array2, charArray, charArray2);
jasper0712 24:d6187d39f09b 70 spa.moveSpawnDE(Array, Array2, charArray, charArray2);
jasper0712 4:4145abd09075 71 } else {
jasper0712 19:7ccbb19703f9 72 drawit -= 0.5;
jasper0712 24:d6187d39f09b 73 spa.moveSpawnDE(Array, Array2, charArray, charArray2);
jasper0712 31:1c0e47931e84 74 spa.moveSpawnB(Array, Array2, charArray, charArray2);
jasper0712 31:1c0e47931e84 75 //printf("moving spawn b \n");
jasper0712 4:4145abd09075 76 }
jasper0712 20:32f115462bbc 77 spa.updateSpawn(Array, Array2, charArray, charArray2, lcd);
jasper0712 4:4145abd09075 78 }
jasper0712 5:c74bbdda06f4 79 void GameEngine::drawLaserPlayer(Gamepad &pad, N5110 &lcd) {
jasper0712 19:7ccbb19703f9 80 weap.drawPlayer(pad, lcd);
jasper0712 9:4c4d787c7a8b 81 //draw a line for the laser when button is pressed
jasper0712 10:926b1f89c4f1 82 if (pad.buttonhold_A == 1) {
jasper0712 7:3be4369131c6 83 //printf("hi, button is working \n");
jasper0712 5:c74bbdda06f4 84 weap.weaponMath(pad);
jasper0712 20:32f115462bbc 85 weap.drawLaser(Array2, charArray2, lcd);
jasper0712 5:c74bbdda06f4 86 }
jasper0712 5:c74bbdda06f4 87 }
jasper0712 32:580d74825810 88 void GameEngine::checkGameRule(Gamepad &pad, N5110 &lcd) {
jasper0712 9:4c4d787c7a8b 89 //the only way to lose is when the spawn reaches y = 46.
jasper0712 10:926b1f89c4f1 90 for ( int x = 0; x < 84; x ++) {
jasper0712 20:32f115462bbc 91 if (Array[x][46] > 0) {
jasper0712 10:926b1f89c4f1 92 while (1) {
jasper0712 10:926b1f89c4f1 93 lcd.clear();
jasper0712 10:926b1f89c4f1 94 lcd.printString("Game Over",10,3);
jasper0712 32:580d74825810 95 lcd.refresh();
jasper0712 32:580d74825810 96 pad.leds_on();
jasper0712 32:580d74825810 97 wait(0.1);
jasper0712 32:580d74825810 98 pad.leds_off();
jasper0712 32:580d74825810 99 wait(0.1);
jasper0712 10:926b1f89c4f1 100 }
jasper0712 10:926b1f89c4f1 101 }
jasper0712 10:926b1f89c4f1 102 }
jasper0712 5:c74bbdda06f4 103 }
jasper0712 17:53aedd20155a 104 void GameEngine::bombAndShield(Gamepad &pad, N5110 &lcd) {
jasper0712 21:e5585569a938 105 weap.bombCooldown(Array2, pad, lcd);
jasper0712 14:064b8d7f348d 106 if (pad.check_event(Gamepad::X_PRESSED)) {
jasper0712 28:450ab72fabdc 107 //to prevent from detonating the bomb at instant when button X is ay1identally pressed
jasper0712 14:064b8d7f348d 108 }
jasper0712 19:7ccbb19703f9 109 if (pad.buttonhold_B == 1) { //if B pressed, generate shield. Shield doesnt have to be fully charged to be activated
jasper0712 15:c68a5c22a2a2 110 if (weap._shield > 0) { //shield will only activate if the shield has not depleted.
jasper0712 20:32f115462bbc 111 weap.energyShield(Array, Array2, charArray, charArray2, lcd);
jasper0712 15:c68a5c22a2a2 112 } else { //or else, deactivate the shield and recharge the shield.
jasper0712 15:c68a5c22a2a2 113 pad.buttonhold_B = 0;
jasper0712 15:c68a5c22a2a2 114 }
jasper0712 15:c68a5c22a2a2 115 }
jasper0712 15:c68a5c22a2a2 116 if (pad.buttonhold_B == 0) { // recharge shield
jasper0712 15:c68a5c22a2a2 117 if (weap._shield < weap._shieldCapacity ) {
jasper0712 15:c68a5c22a2a2 118 weap._shield = weap._shield + weap._shieldRegenRate;
jasper0712 15:c68a5c22a2a2 119 //printf("current shield = %d \n",weap._shield);
jasper0712 16:ddc4d5669a6e 120 //printf("shield regen rate = %d \n",weap._shieldRegenRate);
jasper0712 19:7ccbb19703f9 121 } else { //when the shield is fully charged. It will automatically activate the shield.
jasper0712 27:d4926f19c12a 122 pad.buttonhold_B = 1;
jasper0712 19:7ccbb19703f9 123 }
jasper0712 14:064b8d7f348d 124 }
jasper0712 26:140515d80457 125 weap.shieldMeter(lcd);
jasper0712 26:140515d80457 126 }
jasper0712 26:140515d80457 127 void GameEngine::updateArray() { //clean up tool
jasper0712 26:140515d80457 128 for (int x = 0; x < Cols; x++) {
jasper0712 26:140515d80457 129 for (int y = 0; y < Rows; y++) {
jasper0712 26:140515d80457 130 Array[x][y] = Array2[x][y];
jasper0712 26:140515d80457 131 //printf(" Array[%d][%d] = %d \n",x,y,Array2[x][y]);
jasper0712 26:140515d80457 132 spa.deleteChar(x, y, Array, charArray2);
jasper0712 26:140515d80457 133 }
jasper0712 26:140515d80457 134 }
jasper0712 10:926b1f89c4f1 135 }