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PongEngine/PongEngine.cpp@20:e88c2eb13791, 2019-04-23 (annotated)
- Committer:
- jamesheavey
- Date:
- Tue Apr 23 18:40:01 2019 +0000
- Revision:
- 20:e88c2eb13791
- Parent:
- 18:e5eb50c5e61f
same as below
Who changed what in which revision?
| User | Revision | Line number | New contents of line |
|---|---|---|---|
| jamesheavey | 0:7d4d2023ed9c | 1 | #include "PongEngine.h" |
| jamesheavey | 0:7d4d2023ed9c | 2 | |
| jamesheavey | 7:ef162a6232ca | 3 | |
| jamesheavey | 7:ef162a6232ca | 4 | |
| jamesheavey | 0:7d4d2023ed9c | 5 | PongEngine::PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 6 | { |
| jamesheavey | 0:7d4d2023ed9c | 7 | |
| jamesheavey | 0:7d4d2023ed9c | 8 | } |
| jamesheavey | 0:7d4d2023ed9c | 9 | |
| jamesheavey | 0:7d4d2023ed9c | 10 | PongEngine::~PongEngine() |
| jamesheavey | 0:7d4d2023ed9c | 11 | { |
| jamesheavey | 0:7d4d2023ed9c | 12 | |
| jamesheavey | 0:7d4d2023ed9c | 13 | } |
| jamesheavey | 0:7d4d2023ed9c | 14 | |
| jamesheavey | 0:7d4d2023ed9c | 15 | void PongEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
| jamesheavey | 0:7d4d2023ed9c | 16 | { |
| jamesheavey | 0:7d4d2023ed9c | 17 | // initialise the game parameters |
| jamesheavey | 0:7d4d2023ed9c | 18 | _paddle_width = paddle_width; |
| jamesheavey | 0:7d4d2023ed9c | 19 | _paddle_height = paddle_height; |
| jamesheavey | 0:7d4d2023ed9c | 20 | _ball_size = ball_size; |
| jamesheavey | 0:7d4d2023ed9c | 21 | _speed = speed; |
| jamesheavey | 13:418a71b24b37 | 22 | _number_left = 18; |
| jamesheavey | 0:7d4d2023ed9c | 23 | |
| jamesheavey | 1:e18615d46071 | 24 | // y position on screen - WIDTH is defined in N5110.h |
| jamesheavey | 1:e18615d46071 | 25 | _p1y = HEIGHT - GAP; |
| jamesheavey | 0:7d4d2023ed9c | 26 | |
| jamesheavey | 0:7d4d2023ed9c | 27 | // puts paddles and ball in middle |
| jamesheavey | 1:e18615d46071 | 28 | _p1.init(_p1y,_paddle_height,_paddle_width); |
| jamesheavey | 0:7d4d2023ed9c | 29 | _ball.init(_ball_size,_speed); |
| jamesheavey | 2:b3ca50f2e85d | 30 | |
| jamesheavey | 7:ef162a6232ca | 31 | _brick11.init(3,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 7:ef162a6232ca | 32 | _brick12.init(16,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 33 | _brick13.init(29,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 34 | _brick14.init(42,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 35 | _brick15.init(55,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 36 | _brick16.init(68,GAP+1,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 37 | |
| jamesheavey | 7:ef162a6232ca | 38 | _brick21.init(3,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 7:ef162a6232ca | 39 | _brick22.init(16,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 40 | _brick23.init(29,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 41 | _brick24.init(42,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 42 | _brick25.init(55,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 43 | _brick26.init(68,GAP+HEIGHT_BRICK+2,HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 44 | |
| jamesheavey | 7:ef162a6232ca | 45 | _brick31.init(3,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); // need to figure out how to make a list of these |
| jamesheavey | 7:ef162a6232ca | 46 | _brick32.init(16,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 47 | _brick33.init(29,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 48 | _brick34.init(42,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 49 | _brick35.init(55,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 50 | _brick36.init(68,GAP+1+((HEIGHT_BRICK+1)*2),HEIGHT_BRICK,WIDTH_BRICK); |
| jamesheavey | 7:ef162a6232ca | 51 | |
| jamesheavey | 14:38560375d420 | 52 | //listofBricks.push_back(_brick11); maybe be able yo iterate through and this.draw(), maybe useful if i figure out how to delete objects aswell |
| jamesheavey | 14:38560375d420 | 53 | //listofBricks.push_back(_brick12); |
| jamesheavey | 14:38560375d420 | 54 | //listofBricks.push_back(_brick13); |
| jamesheavey | 14:38560375d420 | 55 | //listofBricks.push_back(_brick14); |
| jamesheavey | 14:38560375d420 | 56 | //listofBricks.push_back(_brick15); |
| jamesheavey | 14:38560375d420 | 57 | //listofBricks.push_back(_brick16); |
| jamesheavey | 7:ef162a6232ca | 58 | |
| jamesheavey | 14:38560375d420 | 59 | //listofBricks.push_back(_brick21); |
| jamesheavey | 14:38560375d420 | 60 | //listofBricks.push_back(_brick22); |
| jamesheavey | 14:38560375d420 | 61 | //listofBricks.push_back(_brick23); |
| jamesheavey | 14:38560375d420 | 62 | //listofBricks.push_back(_brick24); |
| jamesheavey | 14:38560375d420 | 63 | //listofBricks.push_back(_brick25); |
| jamesheavey | 14:38560375d420 | 64 | //listofBricks.push_back(_brick26); |
| jamesheavey | 7:ef162a6232ca | 65 | |
| jamesheavey | 14:38560375d420 | 66 | //listofBricks.push_back(_brick31); |
| jamesheavey | 14:38560375d420 | 67 | //listofBricks.push_back(_brick32); |
| jamesheavey | 14:38560375d420 | 68 | //listofBricks.push_back(_brick33); |
| jamesheavey | 14:38560375d420 | 69 | //listofBricks.push_back(_brick34); |
| jamesheavey | 14:38560375d420 | 70 | //listofBricks.push_back(_brick35); |
| jamesheavey | 14:38560375d420 | 71 | //listofBricks.push_back(_brick36); |
| jamesheavey | 0:7d4d2023ed9c | 72 | } |
| jamesheavey | 0:7d4d2023ed9c | 73 | |
| jamesheavey | 16:1761dfe801af | 74 | void PongEngine::read_input(Gamepad &pad, bool x) |
| jamesheavey | 0:7d4d2023ed9c | 75 | { |
| jamesheavey | 0:7d4d2023ed9c | 76 | _d = pad.get_direction(); |
| jamesheavey | 0:7d4d2023ed9c | 77 | _mag = pad.get_mag(); |
| jamesheavey | 16:1761dfe801af | 78 | |
| jamesheavey | 16:1761dfe801af | 79 | if (x == true) { |
| jamesheavey | 16:1761dfe801af | 80 | _p1.set_tilt(); |
| jamesheavey | 16:1761dfe801af | 81 | } |
| jamesheavey | 16:1761dfe801af | 82 | else { |
| jamesheavey | 16:1761dfe801af | 83 | _p1.set_joy(); |
| jamesheavey | 16:1761dfe801af | 84 | } |
| jamesheavey | 2:b3ca50f2e85d | 85 | //_pause = pad.check_event(Gamepad::START_PRESSED); // == false then system("PAUSE") or cin.get() |
| jamesheavey | 0:7d4d2023ed9c | 86 | } |
| jamesheavey | 0:7d4d2023ed9c | 87 | |
| jamesheavey | 0:7d4d2023ed9c | 88 | void PongEngine::draw(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 89 | { |
| jamesheavey | 0:7d4d2023ed9c | 90 | // draw the elements in the LCD buffer |
| jamesheavey | 0:7d4d2023ed9c | 91 | // pitch |
| jamesheavey | 0:7d4d2023ed9c | 92 | lcd.drawRect(0,0,WIDTH,HEIGHT,FILL_TRANSPARENT); |
| jamesheavey | 0:7d4d2023ed9c | 93 | //score |
| jamesheavey | 14:38560375d420 | 94 | //print_scores(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 95 | // paddles |
| jamesheavey | 0:7d4d2023ed9c | 96 | _p1.draw(lcd); |
| jamesheavey | 0:7d4d2023ed9c | 97 | // ball |
| jamesheavey | 0:7d4d2023ed9c | 98 | _ball.draw(lcd); |
| jamesheavey | 2:b3ca50f2e85d | 99 | |
| jamesheavey | 14:38560375d420 | 100 | //print_scores(lcd); |
| jamesheavey | 10:9f445faa892c | 101 | |
| jamesheavey | 7:ef162a6232ca | 102 | _brick11.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 103 | _brick12.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 104 | _brick13.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 105 | _brick14.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 106 | _brick15.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 107 | _brick16.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 108 | |
| jamesheavey | 7:ef162a6232ca | 109 | _brick21.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 110 | _brick22.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 111 | _brick23.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 112 | _brick24.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 113 | _brick25.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 114 | _brick26.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 115 | |
| jamesheavey | 7:ef162a6232ca | 116 | _brick31.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 117 | _brick32.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 118 | _brick33.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 119 | _brick34.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 120 | _brick35.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 121 | _brick36.draw(lcd); |
| jamesheavey | 7:ef162a6232ca | 122 | |
| jamesheavey | 7:ef162a6232ca | 123 | |
| jamesheavey | 7:ef162a6232ca | 124 | |
| jamesheavey | 7:ef162a6232ca | 125 | // for (it = listofBricks.begin(); it != listofBricks.end(); it++) |
| jamesheavey | 7:ef162a6232ca | 126 | // { |
| jamesheavey | 7:ef162a6232ca | 127 | // int x = it->_x; |
| jamesheavey | 7:ef162a6232ca | 128 | // int y = it->_y; |
| jamesheavey | 7:ef162a6232ca | 129 | |
| jamesheavey | 7:ef162a6232ca | 130 | // lcd.drawRect(_x,_y,_width,_height,FILL_TRANSPARENT); |
| jamesheavey | 7:ef162a6232ca | 131 | // } |
| jamesheavey | 6:7f79f320b827 | 132 | |
| jamesheavey | 2:b3ca50f2e85d | 133 | |
| jamesheavey | 2:b3ca50f2e85d | 134 | |
| jamesheavey | 2:b3ca50f2e85d | 135 | |
| jamesheavey | 2:b3ca50f2e85d | 136 | |
| jamesheavey | 2:b3ca50f2e85d | 137 | // for(int i = GAP+1; i <= WIDTH; i+= WIDTH_BRICK + 1){ |
| jamesheavey | 7:ef162a6232ca | 138 | // for(int j = GAP+1; j <= (HEIGHT_BRICK + 1)*3; j+= HEIGHT_BRICK + 1){ |
| jamesheavey | 7:ef162a6232ca | 139 | // Vector2D _grid[i][j]= _brick.init(i, j,WIDTH_BRICK,HEIGHT_BRICK); |
| jamesheavey | 2:b3ca50f2e85d | 140 | // } |
| jamesheavey | 2:b3ca50f2e85d | 141 | // } |
| jamesheavey | 0:7d4d2023ed9c | 142 | } |
| jamesheavey | 0:7d4d2023ed9c | 143 | |
| jamesheavey | 2:b3ca50f2e85d | 144 | |
| jamesheavey | 0:7d4d2023ed9c | 145 | void PongEngine::update(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 146 | { |
| jamesheavey | 0:7d4d2023ed9c | 147 | check_goal(pad); |
| jamesheavey | 0:7d4d2023ed9c | 148 | // important to update paddles and ball before checking collisions so can |
| jamesheavey | 0:7d4d2023ed9c | 149 | // correct for it before updating the display |
| jamesheavey | 0:7d4d2023ed9c | 150 | _p1.update(_d,_mag); |
| jamesheavey | 0:7d4d2023ed9c | 151 | _ball.update(); |
| jamesheavey | 9:f6f0f39538c7 | 152 | lives_leds(pad); |
| jamesheavey | 9:f6f0f39538c7 | 153 | |
| jamesheavey | 0:7d4d2023ed9c | 154 | check_wall_collision(pad); |
| jamesheavey | 0:7d4d2023ed9c | 155 | check_paddle_collisions(pad); |
| jamesheavey | 4:6bd488b5b31a | 156 | check_brick_collisions(pad); |
| jamesheavey | 0:7d4d2023ed9c | 157 | } |
| jamesheavey | 0:7d4d2023ed9c | 158 | |
| jamesheavey | 9:f6f0f39538c7 | 159 | void PongEngine::lives_leds(Gamepad &pad) |
| jamesheavey | 9:f6f0f39538c7 | 160 | { |
| jamesheavey | 9:f6f0f39538c7 | 161 | if (_p1.get_lives() == 0) { |
| jamesheavey | 9:f6f0f39538c7 | 162 | pad.leds_off(); |
| jamesheavey | 9:f6f0f39538c7 | 163 | } |
| jamesheavey | 9:f6f0f39538c7 | 164 | |
| jamesheavey | 10:9f445faa892c | 165 | else if (_p1.get_lives() == 1) { |
| jamesheavey | 10:9f445faa892c | 166 | //turn leftmost led on |
| jamesheavey | 10:9f445faa892c | 167 | pad.leds_off(); |
| jamesheavey | 10:9f445faa892c | 168 | pad.led(1,1); |
| jamesheavey | 10:9f445faa892c | 169 | } |
| jamesheavey | 10:9f445faa892c | 170 | |
| jamesheavey | 10:9f445faa892c | 171 | else if (_p1.get_lives() == 2) { |
| jamesheavey | 10:9f445faa892c | 172 | //turn leftmost led on |
| jamesheavey | 10:9f445faa892c | 173 | pad.leds_off(); |
| jamesheavey | 10:9f445faa892c | 174 | pad.led(1,1); |
| jamesheavey | 10:9f445faa892c | 175 | pad.led(2,1); |
| jamesheavey | 10:9f445faa892c | 176 | } |
| jamesheavey | 10:9f445faa892c | 177 | |
| jamesheavey | 10:9f445faa892c | 178 | else if (_p1.get_lives() == 3) { |
| jamesheavey | 9:f6f0f39538c7 | 179 | //turn leftmost led on |
| jamesheavey | 10:9f445faa892c | 180 | pad.leds_off(); |
| jamesheavey | 10:9f445faa892c | 181 | pad.led(1,1); |
| jamesheavey | 10:9f445faa892c | 182 | pad.led(2,1); |
| jamesheavey | 10:9f445faa892c | 183 | pad.led(3,1); |
| jamesheavey | 10:9f445faa892c | 184 | } |
| jamesheavey | 10:9f445faa892c | 185 | |
| jamesheavey | 10:9f445faa892c | 186 | else if (_p1.get_lives() == 4) { |
| jamesheavey | 10:9f445faa892c | 187 | pad.leds_on(); |
| jamesheavey | 10:9f445faa892c | 188 | pad.led(5,0); |
| jamesheavey | 10:9f445faa892c | 189 | pad.led(6,0); |
| jamesheavey | 10:9f445faa892c | 190 | } |
| jamesheavey | 10:9f445faa892c | 191 | |
| jamesheavey | 10:9f445faa892c | 192 | else if (_p1.get_lives() == 5) { |
| jamesheavey | 10:9f445faa892c | 193 | pad.leds_on(); |
| jamesheavey | 10:9f445faa892c | 194 | pad.led(6,0); |
| jamesheavey | 10:9f445faa892c | 195 | } |
| jamesheavey | 9:f6f0f39538c7 | 196 | |
| jamesheavey | 9:f6f0f39538c7 | 197 | else if (_p1.get_lives() == 6) { |
| jamesheavey | 10:9f445faa892c | 198 | pad.leds_on(); |
| jamesheavey | 9:f6f0f39538c7 | 199 | } |
| jamesheavey | 9:f6f0f39538c7 | 200 | } |
| jamesheavey | 9:f6f0f39538c7 | 201 | |
| jamesheavey | 10:9f445faa892c | 202 | int PongEngine::get_lives() { |
| jamesheavey | 10:9f445faa892c | 203 | return _p1.get_lives(); |
| jamesheavey | 10:9f445faa892c | 204 | } |
| jamesheavey | 10:9f445faa892c | 205 | |
| jamesheavey | 0:7d4d2023ed9c | 206 | void PongEngine::check_wall_collision(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 207 | { |
| jamesheavey | 0:7d4d2023ed9c | 208 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 209 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 210 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 211 | |
| jamesheavey | 0:7d4d2023ed9c | 212 | if (ball_pos.y <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 213 | ball_pos.y = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 214 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 0:7d4d2023ed9c | 215 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 216 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 217 | } |
| jamesheavey | 0:7d4d2023ed9c | 218 | |
| jamesheavey | 0:7d4d2023ed9c | 219 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
| jamesheavey | 0:7d4d2023ed9c | 220 | ball_pos.x = 1; // bounce off ceiling without going off screen |
| jamesheavey | 0:7d4d2023ed9c | 221 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 222 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 223 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 224 | } |
| jamesheavey | 0:7d4d2023ed9c | 225 | |
| jamesheavey | 0:7d4d2023ed9c | 226 | // check if hit bottom wall |
| jamesheavey | 0:7d4d2023ed9c | 227 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
| jamesheavey | 0:7d4d2023ed9c | 228 | // hit bottom |
| jamesheavey | 0:7d4d2023ed9c | 229 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
| jamesheavey | 0:7d4d2023ed9c | 230 | ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 0:7d4d2023ed9c | 231 | // audio feedback |
| jamesheavey | 0:7d4d2023ed9c | 232 | pad.tone(750.0,0.1); |
| jamesheavey | 0:7d4d2023ed9c | 233 | } |
| jamesheavey | 0:7d4d2023ed9c | 234 | |
| jamesheavey | 0:7d4d2023ed9c | 235 | // update ball parameters |
| jamesheavey | 0:7d4d2023ed9c | 236 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 237 | _ball.set_pos(ball_pos); |
| jamesheavey | 4:6bd488b5b31a | 238 | |
| jamesheavey | 0:7d4d2023ed9c | 239 | } |
| jamesheavey | 0:7d4d2023ed9c | 240 | |
| jamesheavey | 0:7d4d2023ed9c | 241 | void PongEngine::check_paddle_collisions(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 242 | { |
| jamesheavey | 0:7d4d2023ed9c | 243 | // read current ball attributes |
| jamesheavey | 0:7d4d2023ed9c | 244 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 245 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 0:7d4d2023ed9c | 246 | |
| jamesheavey | 0:7d4d2023ed9c | 247 | // check p1 first |
| jamesheavey | 0:7d4d2023ed9c | 248 | Vector2D p1_pos = _p1.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 249 | |
| jamesheavey | 0:7d4d2023ed9c | 250 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 0:7d4d2023ed9c | 251 | if ( |
| jamesheavey | 9:f6f0f39538c7 | 252 | (ball_pos.x >= p1_pos.x) && //left |
| jamesheavey | 4:6bd488b5b31a | 253 | (ball_pos.x <= p1_pos.x + _paddle_width) && //right |
| jamesheavey | 4:6bd488b5b31a | 254 | (ball_pos.y >= _p1y) && //bottom |
| jamesheavey | 4:6bd488b5b31a | 255 | (ball_pos.y <= _p1y + _paddle_height) //top |
| jamesheavey | 4:6bd488b5b31a | 256 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 4:6bd488b5b31a | 257 | // if it has, fix position and reflect x velocity |
| jamesheavey | 0:7d4d2023ed9c | 258 | pad.tone(1000.0,0.1); |
| jamesheavey | 9:f6f0f39538c7 | 259 | ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 9:f6f0f39538c7 | 260 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 8:1ab6d90c4d60 | 261 | |
| jamesheavey | 9:f6f0f39538c7 | 262 | // if (ball_pos.x == p1_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
| jamesheavey | 9:f6f0f39538c7 | 263 | // ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 9:f6f0f39538c7 | 264 | // ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 9:f6f0f39538c7 | 265 | // } |
| jamesheavey | 9:f6f0f39538c7 | 266 | // else if (ball_pos.x <= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 9:f6f0f39538c7 | 267 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 9:f6f0f39538c7 | 268 | // if (ball_velocity.x > 0) { |
| jamesheavey | 9:f6f0f39538c7 | 269 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 9:f6f0f39538c7 | 270 | // } |
| jamesheavey | 9:f6f0f39538c7 | 271 | // ball_pos.y = _p1y + _paddle_heigh - 1; |
| jamesheavey | 9:f6f0f39538c7 | 272 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 9:f6f0f39538c7 | 273 | // } |
| jamesheavey | 9:f6f0f39538c7 | 274 | // else if (ball_pos.x >= p1_pos.x + PADDLE_WIDTH/2) { |
| jamesheavey | 9:f6f0f39538c7 | 275 | // float ang = 40*(((p1_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - p1_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
| jamesheavey | 9:f6f0f39538c7 | 276 | // if (ball_velocity.x < 0) { |
| jamesheavey | 9:f6f0f39538c7 | 277 | // ball_velocity.x = -ball_velocity.x; |
| jamesheavey | 9:f6f0f39538c7 | 278 | // } |
| jamesheavey | 9:f6f0f39538c7 | 279 | // ball_pos.y = _p1y + _paddle_height - 1; |
| jamesheavey | 9:f6f0f39538c7 | 280 | // ball_velocity.y = -tan(ang); |
| jamesheavey | 9:f6f0f39538c7 | 281 | // } |
| jamesheavey | 0:7d4d2023ed9c | 282 | } |
| jamesheavey | 0:7d4d2023ed9c | 283 | |
| jamesheavey | 0:7d4d2023ed9c | 284 | // write new attributes |
| jamesheavey | 0:7d4d2023ed9c | 285 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 0:7d4d2023ed9c | 286 | _ball.set_pos(ball_pos); |
| jamesheavey | 0:7d4d2023ed9c | 287 | } |
| jamesheavey | 0:7d4d2023ed9c | 288 | |
| jamesheavey | 4:6bd488b5b31a | 289 | void PongEngine::check_brick_collisions(Gamepad &pad) |
| jamesheavey | 4:6bd488b5b31a | 290 | { |
| jamesheavey | 4:6bd488b5b31a | 291 | // read current ball attributes |
| jamesheavey | 4:6bd488b5b31a | 292 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 4:6bd488b5b31a | 293 | Vector2D ball_velocity = _ball.get_velocity(); |
| jamesheavey | 7:ef162a6232ca | 294 | |
| jamesheavey | 4:6bd488b5b31a | 295 | // check p1 first |
| jamesheavey | 7:ef162a6232ca | 296 | Vector2D _brick11_pos = _brick11.get_pos(); |
| jamesheavey | 7:ef162a6232ca | 297 | |
| jamesheavey | 4:6bd488b5b31a | 298 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 4:6bd488b5b31a | 299 | if ( |
| jamesheavey | 7:ef162a6232ca | 300 | (ball_pos.x >= _brick11_pos.x) && //left |
| jamesheavey | 7:ef162a6232ca | 301 | (ball_pos.x <= _brick11_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 7:ef162a6232ca | 302 | (ball_pos.y >= _brick11_pos.y) && //bottom |
| jamesheavey | 7:ef162a6232ca | 303 | (ball_pos.y <= _brick11_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 4:6bd488b5b31a | 304 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 4:6bd488b5b31a | 305 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 306 | ball_pos.y = _brick11_pos.y + HEIGHT_BRICK; |
| jamesheavey | 4:6bd488b5b31a | 307 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 4:6bd488b5b31a | 308 | // audio feedback |
| jamesheavey | 4:6bd488b5b31a | 309 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 310 | _brick11.hit(); |
| jamesheavey | 12:f714a9e8c55b | 311 | //delete _brick11; |
| jamesheavey | 12:f714a9e8c55b | 312 | _brick11_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 313 | _brick11_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 314 | _brick11.set_pos(_brick11_pos); |
| jamesheavey | 13:418a71b24b37 | 315 | one_less(); |
| jamesheavey | 4:6bd488b5b31a | 316 | } |
| jamesheavey | 12:f714a9e8c55b | 317 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 318 | Vector2D _brick12_pos = _brick12.get_pos(); |
| jamesheavey | 7:ef162a6232ca | 319 | |
| jamesheavey | 12:f714a9e8c55b | 320 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 321 | if ( |
| jamesheavey | 12:f714a9e8c55b | 322 | (ball_pos.x >= _brick12_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 323 | (ball_pos.x <= _brick12_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 324 | (ball_pos.y >= _brick12_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 325 | (ball_pos.y <= _brick12_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 326 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 327 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 328 | ball_pos.y = _brick12_pos.y + HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 329 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 330 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 331 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 332 | _brick12.hit(); |
| jamesheavey | 12:f714a9e8c55b | 333 | //delete _brick12; |
| jamesheavey | 12:f714a9e8c55b | 334 | _brick12_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 335 | _brick12_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 336 | _brick12.set_pos(_brick12_pos); |
| jamesheavey | 13:418a71b24b37 | 337 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 338 | } |
| jamesheavey | 12:f714a9e8c55b | 339 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 340 | Vector2D _brick13_pos = _brick13.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 341 | |
| jamesheavey | 12:f714a9e8c55b | 342 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 343 | if ( |
| jamesheavey | 12:f714a9e8c55b | 344 | (ball_pos.x >= _brick13_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 345 | (ball_pos.x <= _brick13_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 346 | (ball_pos.y >= _brick13_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 347 | (ball_pos.y <= _brick13_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 348 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 349 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 350 | ball_pos.y = _brick13_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 351 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 352 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 353 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 354 | _brick13.hit(); |
| jamesheavey | 12:f714a9e8c55b | 355 | //delete _brick13; |
| jamesheavey | 12:f714a9e8c55b | 356 | _brick13_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 357 | _brick13_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 358 | _brick13.set_pos(_brick13_pos); |
| jamesheavey | 13:418a71b24b37 | 359 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 360 | } |
| jamesheavey | 12:f714a9e8c55b | 361 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 362 | Vector2D _brick14_pos = _brick14.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 363 | |
| jamesheavey | 12:f714a9e8c55b | 364 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 365 | if ( |
| jamesheavey | 12:f714a9e8c55b | 366 | (ball_pos.x >= _brick14_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 367 | (ball_pos.x <= _brick14_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 368 | (ball_pos.y >= _brick14_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 369 | (ball_pos.y <= _brick14_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 370 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 371 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 372 | ball_pos.y = _brick14_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 373 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 374 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 375 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 376 | _brick14.hit(); |
| jamesheavey | 12:f714a9e8c55b | 377 | //delete _brick14; |
| jamesheavey | 12:f714a9e8c55b | 378 | _brick14_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 379 | _brick14_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 380 | _brick14.set_pos(_brick14_pos); |
| jamesheavey | 13:418a71b24b37 | 381 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 382 | } |
| jamesheavey | 12:f714a9e8c55b | 383 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 384 | Vector2D _brick15_pos = _brick15.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 385 | |
| jamesheavey | 12:f714a9e8c55b | 386 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 387 | if ( |
| jamesheavey | 12:f714a9e8c55b | 388 | (ball_pos.x >= _brick15_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 389 | (ball_pos.x <= _brick15_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 390 | (ball_pos.y >= _brick15_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 391 | (ball_pos.y <= _brick15_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 392 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 393 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 394 | ball_pos.y = _brick15_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 395 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 396 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 397 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 398 | _brick15.hit(); |
| jamesheavey | 12:f714a9e8c55b | 399 | //delete _brick15; |
| jamesheavey | 12:f714a9e8c55b | 400 | _brick15_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 401 | _brick15_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 402 | _brick15.set_pos(_brick15_pos); |
| jamesheavey | 13:418a71b24b37 | 403 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 404 | } |
| jamesheavey | 12:f714a9e8c55b | 405 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 406 | Vector2D _brick16_pos = _brick16.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 407 | |
| jamesheavey | 12:f714a9e8c55b | 408 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 409 | if ( |
| jamesheavey | 12:f714a9e8c55b | 410 | (ball_pos.x >= _brick16_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 411 | (ball_pos.x <= _brick16_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 412 | (ball_pos.y >= _brick16_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 413 | (ball_pos.y <= _brick16_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 414 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 415 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 416 | ball_pos.y = _brick16_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 417 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 418 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 419 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 420 | _brick16.hit(); |
| jamesheavey | 12:f714a9e8c55b | 421 | //delete _brick16; |
| jamesheavey | 12:f714a9e8c55b | 422 | _brick16_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 423 | _brick16_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 424 | _brick16.set_pos(_brick16_pos); |
| jamesheavey | 13:418a71b24b37 | 425 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 426 | } |
| jamesheavey | 12:f714a9e8c55b | 427 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 428 | Vector2D _brick21_pos = _brick21.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 429 | |
| jamesheavey | 12:f714a9e8c55b | 430 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 431 | if ( |
| jamesheavey | 12:f714a9e8c55b | 432 | (ball_pos.x >= _brick21_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 433 | (ball_pos.x <= _brick21_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 434 | (ball_pos.y >= _brick21_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 435 | (ball_pos.y <= _brick21_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 436 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 437 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 438 | ball_pos.y = _brick21_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 439 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 440 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 441 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 442 | _brick21.hit(); |
| jamesheavey | 12:f714a9e8c55b | 443 | //delete _brick21; |
| jamesheavey | 12:f714a9e8c55b | 444 | _brick21_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 445 | _brick21_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 446 | _brick21.set_pos(_brick21_pos); |
| jamesheavey | 13:418a71b24b37 | 447 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 448 | } |
| jamesheavey | 12:f714a9e8c55b | 449 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 450 | Vector2D _brick22_pos = _brick22.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 451 | |
| jamesheavey | 12:f714a9e8c55b | 452 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 453 | if ( |
| jamesheavey | 12:f714a9e8c55b | 454 | (ball_pos.x >= _brick22_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 455 | (ball_pos.x <= _brick22_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 456 | (ball_pos.y >= _brick22_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 457 | (ball_pos.y <= _brick22_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 458 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 459 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 460 | ball_pos.y = _brick22_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 461 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 462 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 463 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 464 | _brick22.hit(); |
| jamesheavey | 12:f714a9e8c55b | 465 | //delete _brick22; |
| jamesheavey | 12:f714a9e8c55b | 466 | _brick22_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 467 | _brick22_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 468 | _brick22.set_pos(_brick22_pos); |
| jamesheavey | 13:418a71b24b37 | 469 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 470 | } |
| jamesheavey | 12:f714a9e8c55b | 471 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 472 | Vector2D _brick23_pos = _brick23.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 473 | |
| jamesheavey | 12:f714a9e8c55b | 474 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 475 | if ( |
| jamesheavey | 12:f714a9e8c55b | 476 | (ball_pos.x >= _brick23_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 477 | (ball_pos.x <= _brick23_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 478 | (ball_pos.y >= _brick23_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 479 | (ball_pos.y <= _brick23_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 480 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 481 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 482 | ball_pos.y = _brick23_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 483 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 484 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 485 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 486 | _brick23.hit(); |
| jamesheavey | 12:f714a9e8c55b | 487 | //delete _brick23; |
| jamesheavey | 12:f714a9e8c55b | 488 | _brick23_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 489 | _brick23_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 490 | _brick23.set_pos(_brick23_pos); |
| jamesheavey | 13:418a71b24b37 | 491 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 492 | } |
| jamesheavey | 12:f714a9e8c55b | 493 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 494 | Vector2D _brick24_pos = _brick24.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 495 | |
| jamesheavey | 12:f714a9e8c55b | 496 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 497 | if ( |
| jamesheavey | 12:f714a9e8c55b | 498 | (ball_pos.x >= _brick24_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 499 | (ball_pos.x <= _brick24_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 500 | (ball_pos.y >= _brick24_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 501 | (ball_pos.y <= _brick24_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 502 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 503 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 504 | ball_pos.y = _brick24_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 505 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 506 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 507 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 508 | _brick24.hit(); |
| jamesheavey | 12:f714a9e8c55b | 509 | //delete _brick24; |
| jamesheavey | 12:f714a9e8c55b | 510 | _brick24_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 511 | _brick24_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 512 | _brick24.set_pos(_brick24_pos); |
| jamesheavey | 13:418a71b24b37 | 513 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 514 | } |
| jamesheavey | 12:f714a9e8c55b | 515 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 516 | Vector2D _brick25_pos = _brick25.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 517 | |
| jamesheavey | 12:f714a9e8c55b | 518 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 519 | if ( |
| jamesheavey | 12:f714a9e8c55b | 520 | (ball_pos.x >= _brick25_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 521 | (ball_pos.x <= _brick25_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 522 | (ball_pos.y >= _brick25_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 523 | (ball_pos.y <= _brick25_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 524 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 525 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 526 | ball_pos.y = _brick25_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 527 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 528 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 529 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 530 | _brick25.hit(); |
| jamesheavey | 12:f714a9e8c55b | 531 | //delete _brick25; |
| jamesheavey | 12:f714a9e8c55b | 532 | _brick25_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 533 | _brick25_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 534 | _brick25.set_pos(_brick25_pos); |
| jamesheavey | 13:418a71b24b37 | 535 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 536 | } |
| jamesheavey | 12:f714a9e8c55b | 537 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 538 | Vector2D _brick26_pos = _brick26.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 539 | |
| jamesheavey | 12:f714a9e8c55b | 540 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 541 | if ( |
| jamesheavey | 12:f714a9e8c55b | 542 | (ball_pos.x >= _brick26_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 543 | (ball_pos.x <= _brick26_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 544 | (ball_pos.y >= _brick26_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 545 | (ball_pos.y <= _brick26_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 546 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 547 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 548 | ball_pos.y = _brick26_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 549 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 550 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 551 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 552 | _brick26.hit(); |
| jamesheavey | 12:f714a9e8c55b | 553 | //delete _brick26; |
| jamesheavey | 12:f714a9e8c55b | 554 | _brick26_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 555 | _brick26_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 556 | _brick26.set_pos(_brick26_pos); |
| jamesheavey | 13:418a71b24b37 | 557 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 558 | } |
| jamesheavey | 12:f714a9e8c55b | 559 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 560 | Vector2D _brick31_pos = _brick31.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 561 | |
| jamesheavey | 12:f714a9e8c55b | 562 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 563 | if ( |
| jamesheavey | 12:f714a9e8c55b | 564 | (ball_pos.x >= _brick31_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 565 | (ball_pos.x <= _brick31_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 566 | (ball_pos.y >= _brick31_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 567 | (ball_pos.y <= _brick31_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 568 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 569 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 570 | ball_pos.y = _brick31_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 571 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 572 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 573 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 574 | _brick31.hit(); |
| jamesheavey | 12:f714a9e8c55b | 575 | //delete _brick31; |
| jamesheavey | 12:f714a9e8c55b | 576 | _brick31_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 577 | _brick31_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 578 | _brick31.set_pos(_brick31_pos); |
| jamesheavey | 13:418a71b24b37 | 579 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 580 | } |
| jamesheavey | 12:f714a9e8c55b | 581 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 582 | Vector2D _brick32_pos = _brick32.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 583 | |
| jamesheavey | 12:f714a9e8c55b | 584 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 585 | if ( |
| jamesheavey | 12:f714a9e8c55b | 586 | (ball_pos.x >= _brick32_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 587 | (ball_pos.x <= _brick32_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 588 | (ball_pos.y >= _brick32_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 589 | (ball_pos.y <= _brick32_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 590 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 591 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 592 | ball_pos.y = _brick32_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 593 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 594 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 595 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 596 | _brick32.hit(); |
| jamesheavey | 12:f714a9e8c55b | 597 | //delete _brick32; |
| jamesheavey | 12:f714a9e8c55b | 598 | _brick32_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 599 | _brick32_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 600 | _brick32.set_pos(_brick32_pos); |
| jamesheavey | 13:418a71b24b37 | 601 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 602 | } |
| jamesheavey | 12:f714a9e8c55b | 603 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 604 | Vector2D _brick33_pos = _brick33.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 605 | |
| jamesheavey | 12:f714a9e8c55b | 606 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 607 | if ( |
| jamesheavey | 12:f714a9e8c55b | 608 | (ball_pos.x >= _brick33_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 609 | (ball_pos.x <= _brick33_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 610 | (ball_pos.y >= _brick33_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 611 | (ball_pos.y <= _brick33_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 612 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 613 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 614 | ball_pos.y = _brick33_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 615 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 616 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 617 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 618 | _brick33.hit(); |
| jamesheavey | 12:f714a9e8c55b | 619 | //delete _brick33; |
| jamesheavey | 12:f714a9e8c55b | 620 | _brick33_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 621 | _brick33_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 622 | _brick33.set_pos(_brick33_pos); |
| jamesheavey | 13:418a71b24b37 | 623 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 624 | } |
| jamesheavey | 12:f714a9e8c55b | 625 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 626 | Vector2D _brick34_pos = _brick34.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 627 | |
| jamesheavey | 12:f714a9e8c55b | 628 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 629 | if ( |
| jamesheavey | 12:f714a9e8c55b | 630 | (ball_pos.x >= _brick34_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 631 | (ball_pos.x <= _brick34_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 632 | (ball_pos.y >= _brick34_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 633 | (ball_pos.y <= _brick34_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 634 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 635 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 636 | ball_pos.y = _brick34_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 637 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 638 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 639 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 640 | _brick34.hit(); |
| jamesheavey | 12:f714a9e8c55b | 641 | //delete _brick34; |
| jamesheavey | 12:f714a9e8c55b | 642 | _brick34_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 643 | _brick34_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 644 | _brick34.set_pos(_brick34_pos); |
| jamesheavey | 13:418a71b24b37 | 645 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 646 | } |
| jamesheavey | 12:f714a9e8c55b | 647 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 648 | Vector2D _brick35_pos = _brick35.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 649 | |
| jamesheavey | 12:f714a9e8c55b | 650 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 651 | if ( |
| jamesheavey | 12:f714a9e8c55b | 652 | (ball_pos.x >= _brick35_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 653 | (ball_pos.x <= _brick35_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 654 | (ball_pos.y >= _brick35_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 655 | (ball_pos.y <= _brick35_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 656 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 657 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 658 | ball_pos.y = _brick35_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 659 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 660 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 661 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 662 | _brick35.hit(); |
| jamesheavey | 12:f714a9e8c55b | 663 | //delete _brick35; |
| jamesheavey | 12:f714a9e8c55b | 664 | _brick35_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 665 | _brick35_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 666 | _brick35.set_pos(_brick35_pos); |
| jamesheavey | 13:418a71b24b37 | 667 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 668 | } |
| jamesheavey | 12:f714a9e8c55b | 669 | // check p1 first |
| jamesheavey | 12:f714a9e8c55b | 670 | Vector2D _brick36_pos = _brick36.get_pos(); |
| jamesheavey | 12:f714a9e8c55b | 671 | |
| jamesheavey | 12:f714a9e8c55b | 672 | // see if ball has hit the paddle by checking for overlaps |
| jamesheavey | 12:f714a9e8c55b | 673 | if ( |
| jamesheavey | 12:f714a9e8c55b | 674 | (ball_pos.x >= _brick36_pos.x) && //left |
| jamesheavey | 12:f714a9e8c55b | 675 | (ball_pos.x <= _brick36_pos.x + WIDTH_BRICK) && //right |
| jamesheavey | 12:f714a9e8c55b | 676 | (ball_pos.y >= _brick36_pos.y) && //bottom |
| jamesheavey | 12:f714a9e8c55b | 677 | (ball_pos.y <= _brick36_pos.y + HEIGHT_BRICK) //top |
| jamesheavey | 12:f714a9e8c55b | 678 | ) { // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball) |
| jamesheavey | 12:f714a9e8c55b | 679 | // if it has, fix position and reflect x velocity |
| jamesheavey | 20:e88c2eb13791 | 680 | ball_pos.y = _brick36_pos.y+ HEIGHT_BRICK; |
| jamesheavey | 12:f714a9e8c55b | 681 | ball_velocity.y = -ball_velocity.y; |
| jamesheavey | 12:f714a9e8c55b | 682 | // audio feedback |
| jamesheavey | 12:f714a9e8c55b | 683 | pad.tone(1000.0,0.1); |
| jamesheavey | 12:f714a9e8c55b | 684 | _brick36.hit(); |
| jamesheavey | 12:f714a9e8c55b | 685 | //delete _brick36; |
| jamesheavey | 12:f714a9e8c55b | 686 | _brick36_pos.x = -100; |
| jamesheavey | 12:f714a9e8c55b | 687 | _brick36_pos.y = -100; |
| jamesheavey | 12:f714a9e8c55b | 688 | _brick36.set_pos(_brick36_pos); |
| jamesheavey | 13:418a71b24b37 | 689 | one_less(); |
| jamesheavey | 12:f714a9e8c55b | 690 | } |
| jamesheavey | 12:f714a9e8c55b | 691 | |
| jamesheavey | 4:6bd488b5b31a | 692 | // write new attributes |
| jamesheavey | 4:6bd488b5b31a | 693 | _ball.set_velocity(ball_velocity); |
| jamesheavey | 4:6bd488b5b31a | 694 | _ball.set_pos(ball_pos); |
| jamesheavey | 4:6bd488b5b31a | 695 | } |
| jamesheavey | 4:6bd488b5b31a | 696 | |
| jamesheavey | 12:f714a9e8c55b | 697 | bool PongEngine::check_goal(Gamepad &pad) |
| jamesheavey | 0:7d4d2023ed9c | 698 | { |
| jamesheavey | 0:7d4d2023ed9c | 699 | Vector2D ball_pos = _ball.get_pos(); |
| jamesheavey | 0:7d4d2023ed9c | 700 | // P1 has scored |
| jamesheavey | 0:7d4d2023ed9c | 701 | if (ball_pos.y > HEIGHT) { |
| jamesheavey | 9:f6f0f39538c7 | 702 | _p1.lose_life(); |
| jamesheavey | 0:7d4d2023ed9c | 703 | //lose_screen(); // go to loss screen then initialise again |
| jamesheavey | 9:f6f0f39538c7 | 704 | |
| jamesheavey | 0:7d4d2023ed9c | 705 | _ball.init(_ball_size,_speed); |
| jamesheavey | 0:7d4d2023ed9c | 706 | pad.tone(1500.0,0.5); |
| jamesheavey | 12:f714a9e8c55b | 707 | return true; |
| jamesheavey | 12:f714a9e8c55b | 708 | } |
| jamesheavey | 12:f714a9e8c55b | 709 | else { |
| jamesheavey | 12:f714a9e8c55b | 710 | return false; |
| jamesheavey | 0:7d4d2023ed9c | 711 | } |
| jamesheavey | 0:7d4d2023ed9c | 712 | } |
| jamesheavey | 0:7d4d2023ed9c | 713 | |
| jamesheavey | 10:9f445faa892c | 714 | //void flash_backlight (N5110 &lcd) { |
| jamesheavey | 10:9f445faa892c | 715 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 716 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 717 | // lcd.setBrightness(1); |
| jamesheavey | 10:9f445faa892c | 718 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 719 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 720 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 721 | // lcd.setBrightness(1); |
| jamesheavey | 10:9f445faa892c | 722 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 723 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 724 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 725 | // lcd.setBrightness(1); |
| jamesheavey | 10:9f445faa892c | 726 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 727 | // lcd.setBrightness(0); |
| jamesheavey | 10:9f445faa892c | 728 | // wait(0.1); |
| jamesheavey | 10:9f445faa892c | 729 | // lcd.setBrightness(1); |
| jamesheavey | 9:f6f0f39538c7 | 730 | //} |
| jamesheavey | 9:f6f0f39538c7 | 731 | |
| jamesheavey | 9:f6f0f39538c7 | 732 | |
| jamesheavey | 0:7d4d2023ed9c | 733 | void PongEngine::print_scores(N5110 &lcd) |
| jamesheavey | 0:7d4d2023ed9c | 734 | { |
| jamesheavey | 0:7d4d2023ed9c | 735 | // get scores from paddles |
| jamesheavey | 10:9f445faa892c | 736 | int p1_score = _p1.get_lives(); |
| jamesheavey | 0:7d4d2023ed9c | 737 | |
| jamesheavey | 0:7d4d2023ed9c | 738 | // print to LCD i |
| jamesheavey | 0:7d4d2023ed9c | 739 | char buffer1[14]; |
| jamesheavey | 0:7d4d2023ed9c | 740 | sprintf(buffer1,"%2d",p1_score); |
| jamesheavey | 10:9f445faa892c | 741 | lcd.printString(buffer1,WIDTH/2 -8,4); // font is 8 wide, so leave 4 pixel gape from middle assuming two digits |
| jamesheavey | 13:418a71b24b37 | 742 | } |
| jamesheavey | 13:418a71b24b37 | 743 | |
| jamesheavey | 13:418a71b24b37 | 744 | int PongEngine::get_num_left(){ |
| jamesheavey | 13:418a71b24b37 | 745 | return _number_left; |
| jamesheavey | 13:418a71b24b37 | 746 | } |
| jamesheavey | 13:418a71b24b37 | 747 | void PongEngine::one_less() { |
| jamesheavey | 13:418a71b24b37 | 748 | _number_left -= 1; |
| jamesheavey | 0:7d4d2023ed9c | 749 | } |