James Heavey
/
EL17JH
FINAL VERSION
BreakoutEngine/BreakoutEngine.cpp@140:d8634e76ecce, 2019-05-09 (annotated)
- Committer:
- jamesheavey
- Date:
- Thu May 09 14:36:51 2019 +0000
- Revision:
- 140:d8634e76ecce
- Parent:
- 136:04a2724f90cf
Final Submission. I have read and agreed with Statement of Academic Integrity.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" |
jamesheavey | 91:c01a736fb0d9 | 2 | |
jamesheavey | 27:1b5038b0a7a2 | 3 | BreakoutEngine::BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 4 | { |
jamesheavey | 27:1b5038b0a7a2 | 5 | |
jamesheavey | 27:1b5038b0a7a2 | 6 | } |
jamesheavey | 27:1b5038b0a7a2 | 7 | |
jamesheavey | 27:1b5038b0a7a2 | 8 | BreakoutEngine::~BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 9 | { |
jamesheavey | 27:1b5038b0a7a2 | 10 | |
jamesheavey | 27:1b5038b0a7a2 | 11 | } |
jamesheavey | 27:1b5038b0a7a2 | 12 | |
jamesheavey | 64:c3426b417ad9 | 13 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
jamesheavey | 27:1b5038b0a7a2 | 14 | { |
jamesheavey | 27:1b5038b0a7a2 | 15 | // initialise the game parameters |
jamesheavey | 27:1b5038b0a7a2 | 16 | _paddle_width = paddle_width; |
jamesheavey | 123:39740c246fc2 | 17 | _paddle_height = paddle_height; |
jamesheavey | 93:18f81996ea89 | 18 | _ball_size = ball_size; // size of the ball |
jamesheavey | 93:18f81996ea89 | 19 | _speed = speed; // speed of the ball |
jamesheavey | 93:18f81996ea89 | 20 | _number_left = 18; // number of bricks that remain on screen |
jamesheavey | 93:18f81996ea89 | 21 | _index = 0; // index of which laser to move on screen at any time, starts at 0 |
jamesheavey | 93:18f81996ea89 | 22 | _cool_time = 0.0f; // time remaining before laser can be fired again, starts at 0 |
jamesheavey | 93:18f81996ea89 | 23 | _score = 0; // initialised as 0 |
jamesheavey | 93:18f81996ea89 | 24 | _prev_score = 0; // initialised as 0 for the first round |
jamesheavey | 109:5ba766522df0 | 25 | _multiplier = 0; // initialised as 1 for the first round |
jamesheavey | 91:c01a736fb0d9 | 26 | |
jamesheavey | 93:18f81996ea89 | 27 | // y position of the paddle on screen - HEIGHT is defined in N5110.h |
jamesheavey | 82:d1341d632890 | 28 | _paddley = HEIGHT - GAP - 1; |
jamesheavey | 27:1b5038b0a7a2 | 29 | |
jamesheavey | 93:18f81996ea89 | 30 | // initialises paddles and ball in middle |
jamesheavey | 82:d1341d632890 | 31 | _paddle.init(_paddley,_paddle_height,_paddle_width); |
jamesheavey | 93:18f81996ea89 | 32 | _ball.init(_ball_size,_speed,_paddle.get_pos().x + (PADDLE_WIDTH/2)); |
jamesheavey | 123:39740c246fc2 | 33 | |
jamesheavey | 93:18f81996ea89 | 34 | // initialises all the bricks in their set x/y positions |
jamesheavey | 91:c01a736fb0d9 | 35 | _brick11.init(3,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 36 | _brick12.init(16,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 37 | _brick13.init(29,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 38 | _brick14.init(42,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 39 | _brick15.init(55,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 40 | _brick16.init(68,GAP_TOP+1,3); |
jamesheavey | 91:c01a736fb0d9 | 41 | |
jamesheavey | 91:c01a736fb0d9 | 42 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 43 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 44 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 45 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 46 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 47 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 91:c01a736fb0d9 | 48 | |
jamesheavey | 91:c01a736fb0d9 | 49 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 50 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 51 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 52 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 53 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 54 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 123:39740c246fc2 | 55 | |
jamesheavey | 93:18f81996ea89 | 56 | // appends all bricks to a list so that they are easier to check for collisions |
jamesheavey | 91:c01a736fb0d9 | 57 | listofBricks.push_back(_brick11); |
jamesheavey | 34:07ded1f83c59 | 58 | listofBricks.push_back(_brick12); |
jamesheavey | 34:07ded1f83c59 | 59 | listofBricks.push_back(_brick13); |
jamesheavey | 34:07ded1f83c59 | 60 | listofBricks.push_back(_brick14); |
jamesheavey | 34:07ded1f83c59 | 61 | listofBricks.push_back(_brick15); |
jamesheavey | 34:07ded1f83c59 | 62 | listofBricks.push_back(_brick16); |
jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick21); |
jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick22); |
jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick23); |
jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick24); |
jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick25); |
jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick26); |
jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick31); |
jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick32); |
jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick33); |
jamesheavey | 34:07ded1f83c59 | 72 | listofBricks.push_back(_brick34); |
jamesheavey | 34:07ded1f83c59 | 73 | listofBricks.push_back(_brick35); |
jamesheavey | 34:07ded1f83c59 | 74 | listofBricks.push_back(_brick36); |
jamesheavey | 123:39740c246fc2 | 75 | |
jamesheavey | 93:18f81996ea89 | 76 | // initialises lasers off screen |
jamesheavey | 93:18f81996ea89 | 77 | _laser1.init(); |
jamesheavey | 93:18f81996ea89 | 78 | _laser2.init(); |
jamesheavey | 93:18f81996ea89 | 79 | _laser3.init(); |
jamesheavey | 123:39740c246fc2 | 80 | |
jamesheavey | 93:18f81996ea89 | 81 | // appends lasers to a list so that they are easier to check for collisions |
jamesheavey | 35:3a614d539a54 | 82 | listofLasers.push_back(_laser1); |
jamesheavey | 35:3a614d539a54 | 83 | listofLasers.push_back(_laser2); |
jamesheavey | 35:3a614d539a54 | 84 | listofLasers.push_back(_laser3); |
jamesheavey | 123:39740c246fc2 | 85 | |
jamesheavey | 114:280903dd7e06 | 86 | _powerup.init(); |
jamesheavey | 27:1b5038b0a7a2 | 87 | } |
jamesheavey | 27:1b5038b0a7a2 | 88 | |
jamesheavey | 136:04a2724f90cf | 89 | |
jamesheavey | 93:18f81996ea89 | 90 | void BreakoutEngine::reset_game() // resets the game after victory screen |
jamesheavey | 91:c01a736fb0d9 | 91 | { |
jamesheavey | 93:18f81996ea89 | 92 | reset_num_left(); // resets _number_left to 18 |
jamesheavey | 93:18f81996ea89 | 93 | _paddle.recentre(); // recentres the paddle on screen |
jamesheavey | 111:4848c399fae0 | 94 | //printf("Paddle lives = %d", _paddle.get_lives()); |
jamesheavey | 109:5ba766522df0 | 95 | _ball.init(_ball_size,_speed + _multiplier/2, _paddle.get_pos().x + (PADDLE_WIDTH/2)); // resets the ball position to above the paddle, and increases its speed depending on the _multiplier |
jamesheavey | 116:2793d31ca691 | 96 | _powerup.set_posx(-50); |
jamesheavey | 123:39740c246fc2 | 97 | |
jamesheavey | 93:18f81996ea89 | 98 | int pointer = 0; // tracks the rows, if 6 bricks are placed, it moves to the next row |
jamesheavey | 91:c01a736fb0d9 | 99 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { |
jamesheavey | 93:18f81996ea89 | 100 | if (pointer <= 5) { // 6 bricks in the first row |
jamesheavey | 60:63d69184ec0a | 101 | it_R -> set_posx((pointer * 13) + 3); |
jamesheavey | 91:c01a736fb0d9 | 102 | } else if (pointer <= 11) { |
jamesheavey | 93:18f81996ea89 | 103 | it_R -> set_posx(((pointer-6) * 13) + 3); // pointer - 6 to offset it back to the first column of bricks |
jamesheavey | 91:c01a736fb0d9 | 104 | } else if (pointer <= 17) { |
jamesheavey | 93:18f81996ea89 | 105 | it_R -> set_posx(((pointer-12) * 13) + 3); // pointer - 12 to offset it back to the first column of bricks |
jamesheavey | 60:63d69184ec0a | 106 | } |
jamesheavey | 91:c01a736fb0d9 | 107 | |
jamesheavey | 109:5ba766522df0 | 108 | it_R -> reset_lives(_multiplier); // increases the bricks number of lives by the multiplier + their _base_lives |
jamesheavey | 93:18f81996ea89 | 109 | pointer ++; // increment the pointer |
jamesheavey | 136:04a2724f90cf | 110 | //printf("pointer = %d",pointer); |
jamesheavey | 60:63d69184ec0a | 111 | } |
jamesheavey | 91:c01a736fb0d9 | 112 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { |
jamesheavey | 93:18f81996ea89 | 113 | it_L -> set_posx(-10); // moves all the lasers off screen |
jamesheavey | 84:6483503a72fc | 114 | } |
jamesheavey | 60:63d69184ec0a | 115 | } |
jamesheavey | 91:c01a736fb0d9 | 116 | |
jamesheavey | 60:63d69184ec0a | 117 | |
jamesheavey | 105:4e7585d8e5e2 | 118 | void BreakoutEngine::read_input(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 119 | { |
jamesheavey | 27:1b5038b0a7a2 | 120 | _d = pad.get_direction(); |
jamesheavey | 27:1b5038b0a7a2 | 121 | _mag = pad.get_mag(); |
jamesheavey | 91:c01a736fb0d9 | 122 | |
jamesheavey | 124:d635e3154bf3 | 123 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // if B is pressed and it is not cooling down then fire a laser |
jamesheavey | 91:c01a736fb0d9 | 124 | |
jamesheavey | 82:d1341d632890 | 125 | Vector2D p_pos = _paddle.get_pos(); |
jamesheavey | 37:dd1538ae6534 | 126 | it_L = listofLasers.begin(); |
jamesheavey | 124:d635e3154bf3 | 127 | switch(_index) { // switch between the lasers each time the button is pressed so that it doesnt just re position the same laser each time |
jamesheavey | 30:e3d2f0ca416f | 128 | case 0: |
jamesheavey | 37:dd1538ae6534 | 129 | advance(it_L, 0); |
jamesheavey | 124:d635e3154bf3 | 130 | it_L -> set_posx(p_pos.x+7); // move laser 1 to middle of paddle |
jamesheavey | 37:dd1538ae6534 | 131 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 132 | inc_index(); |
jamesheavey | 136:04a2724f90cf | 133 | //printf("index = %d",_index); |
jamesheavey | 30:e3d2f0ca416f | 134 | break; |
jamesheavey | 30:e3d2f0ca416f | 135 | case 1: |
jamesheavey | 37:dd1538ae6534 | 136 | advance(it_L, 1); |
jamesheavey | 124:d635e3154bf3 | 137 | it_L -> set_posx(p_pos.x+7); // move laser 2 to middle of paddle |
jamesheavey | 37:dd1538ae6534 | 138 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 139 | inc_index(); |
jamesheavey | 136:04a2724f90cf | 140 | //printf("index = %d",_index); |
jamesheavey | 30:e3d2f0ca416f | 141 | break; |
jamesheavey | 30:e3d2f0ca416f | 142 | case 2: |
jamesheavey | 37:dd1538ae6534 | 143 | advance(it_L, 2); |
jamesheavey | 124:d635e3154bf3 | 144 | it_L -> set_posx(p_pos.x+7); // move laser 3 to middle of paddle |
jamesheavey | 37:dd1538ae6534 | 145 | it_L -> set_posy(p_pos.y); |
jamesheavey | 136:04a2724f90cf | 146 | //printf("index = %d",_index); |
jamesheavey | 30:e3d2f0ca416f | 147 | reset_index(); |
jamesheavey | 136:04a2724f90cf | 148 | //printf("index = %d",_index); |
jamesheavey | 30:e3d2f0ca416f | 149 | break; |
jamesheavey | 30:e3d2f0ca416f | 150 | } |
jamesheavey | 123:39740c246fc2 | 151 | |
jamesheavey | 94:8fa117200f6b | 152 | it_L = listofLasers.end(); |
jamesheavey | 91:c01a736fb0d9 | 153 | |
jamesheavey | 124:d635e3154bf3 | 154 | _cool_time = 0.75f; // reset cool time to 0.75 seconds |
jamesheavey | 91:c01a736fb0d9 | 155 | } else { |
jamesheavey | 124:d635e3154bf3 | 156 | _cool_time -= 0.125; // reduce cool down time by 1/8 of a second as fps is 8 |
jamesheavey | 45:b1ac80481d4f | 157 | } |
jamesheavey | 91:c01a736fb0d9 | 158 | |
jamesheavey | 27:1b5038b0a7a2 | 159 | } |
jamesheavey | 27:1b5038b0a7a2 | 160 | |
jamesheavey | 136:04a2724f90cf | 161 | |
jamesheavey | 27:1b5038b0a7a2 | 162 | void BreakoutEngine::draw(N5110 &lcd) |
jamesheavey | 27:1b5038b0a7a2 | 163 | { |
jamesheavey | 124:d635e3154bf3 | 164 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); // draw the game screen dimensions |
jamesheavey | 124:d635e3154bf3 | 165 | print_scores(lcd); // print the score above the screen |
jamesheavey | 124:d635e3154bf3 | 166 | _paddle.draw(lcd); // draw the paddle |
jamesheavey | 124:d635e3154bf3 | 167 | _ball.draw(lcd); // draw the ball |
jamesheavey | 91:c01a736fb0d9 | 168 | |
jamesheavey | 124:d635e3154bf3 | 169 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { // draw all teh bricks |
jamesheavey | 39:a9bb03bef107 | 170 | it_R->draw(lcd); |
jamesheavey | 34:07ded1f83c59 | 171 | } |
jamesheavey | 124:d635e3154bf3 | 172 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { // draw all the lasers |
jamesheavey | 35:3a614d539a54 | 173 | it_L->draw(lcd); |
jamesheavey | 35:3a614d539a54 | 174 | } |
jamesheavey | 123:39740c246fc2 | 175 | |
jamesheavey | 124:d635e3154bf3 | 176 | check_life_powerup(); // check if power up can be drawn, if so move on screen when random condition is met |
jamesheavey | 119:473cac51ddf0 | 177 | |
jamesheavey | 124:d635e3154bf3 | 178 | _powerup.draw(lcd); // draw the powerup |
jamesheavey | 27:1b5038b0a7a2 | 179 | } |
jamesheavey | 27:1b5038b0a7a2 | 180 | |
jamesheavey | 136:04a2724f90cf | 181 | |
jamesheavey | 27:1b5038b0a7a2 | 182 | void BreakoutEngine::update(Gamepad &pad) |
jamesheavey | 123:39740c246fc2 | 183 | { |
jamesheavey | 124:d635e3154bf3 | 184 | check_loss(pad); // check if the ball has gone above max y |
jamesheavey | 124:d635e3154bf3 | 185 | |
jamesheavey | 124:d635e3154bf3 | 186 | _paddle.update(_d,_mag); // update paddle position |
jamesheavey | 124:d635e3154bf3 | 187 | _ball.update(); // update ball position |
jamesheavey | 124:d635e3154bf3 | 188 | _powerup.update(); // update powerup position |
jamesheavey | 91:c01a736fb0d9 | 189 | |
jamesheavey | 124:d635e3154bf3 | 190 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { // update all the lasers' positions |
jamesheavey | 35:3a614d539a54 | 191 | it_L->update(); |
jamesheavey | 35:3a614d539a54 | 192 | } |
jamesheavey | 91:c01a736fb0d9 | 193 | |
jamesheavey | 124:d635e3154bf3 | 194 | lives_leds(pad); // update the LEDs with the remaining lives |
jamesheavey | 91:c01a736fb0d9 | 195 | |
jamesheavey | 124:d635e3154bf3 | 196 | check_wall_collisions(pad); // check ball and laser collisions with walls and ceiling |
jamesheavey | 124:d635e3154bf3 | 197 | check_paddle_collisions(pad); // check ball collision with paddle |
jamesheavey | 124:d635e3154bf3 | 198 | check_brick_collisions(pad); // check ball collision with bricks |
jamesheavey | 124:d635e3154bf3 | 199 | check_laser_collisions(pad); // check all laser collisions with all bricks |
jamesheavey | 124:d635e3154bf3 | 200 | check_powerup_collisions(pad); // check powerup collision with paddle |
jamesheavey | 136:04a2724f90cf | 201 | } |
jamesheavey | 91:c01a736fb0d9 | 202 | |
jamesheavey | 27:1b5038b0a7a2 | 203 | |
jamesheavey | 124:d635e3154bf3 | 204 | void BreakoutEngine::lives_leds(Gamepad &pad) // converst the number of lives left into LEDs |
jamesheavey | 27:1b5038b0a7a2 | 205 | { |
jamesheavey | 124:d635e3154bf3 | 206 | if (_paddle.get_lives() == 0) { |
jamesheavey | 124:d635e3154bf3 | 207 | pad.leds_off(); // all LEDs off |
jamesheavey | 27:1b5038b0a7a2 | 208 | } |
jamesheavey | 91:c01a736fb0d9 | 209 | |
jamesheavey | 82:d1341d632890 | 210 | else if (_paddle.get_lives() == 1) { |
jamesheavey | 27:1b5038b0a7a2 | 211 | pad.leds_off(); |
jamesheavey | 124:d635e3154bf3 | 212 | pad.led(1,1); // 1 LED on |
jamesheavey | 27:1b5038b0a7a2 | 213 | } |
jamesheavey | 91:c01a736fb0d9 | 214 | |
jamesheavey | 82:d1341d632890 | 215 | else if (_paddle.get_lives() == 2) { |
jamesheavey | 27:1b5038b0a7a2 | 216 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 217 | pad.led(1,1); |
jamesheavey | 124:d635e3154bf3 | 218 | pad.led(2,1); // 2 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 219 | } |
jamesheavey | 91:c01a736fb0d9 | 220 | |
jamesheavey | 82:d1341d632890 | 221 | else if (_paddle.get_lives() == 3) { |
jamesheavey | 27:1b5038b0a7a2 | 222 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 223 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 224 | pad.led(2,1); |
jamesheavey | 124:d635e3154bf3 | 225 | pad.led(3,1); // 3 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 226 | } |
jamesheavey | 27:1b5038b0a7a2 | 227 | |
jamesheavey | 82:d1341d632890 | 228 | else if (_paddle.get_lives() == 4) { |
jamesheavey | 27:1b5038b0a7a2 | 229 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 230 | pad.led(5,0); |
jamesheavey | 124:d635e3154bf3 | 231 | pad.led(6,0); // 4 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 232 | } |
jamesheavey | 91:c01a736fb0d9 | 233 | |
jamesheavey | 82:d1341d632890 | 234 | else if (_paddle.get_lives() == 5) { |
jamesheavey | 27:1b5038b0a7a2 | 235 | pad.leds_on(); |
jamesheavey | 124:d635e3154bf3 | 236 | pad.led(6,0); // 5 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 237 | } |
jamesheavey | 91:c01a736fb0d9 | 238 | |
jamesheavey | 82:d1341d632890 | 239 | else if (_paddle.get_lives() == 6) { |
jamesheavey | 124:d635e3154bf3 | 240 | pad.leds_on(); // all LEDs on |
jamesheavey | 136:04a2724f90cf | 241 | //printf("all LEDs on \n"); |
jamesheavey | 27:1b5038b0a7a2 | 242 | } |
jamesheavey | 27:1b5038b0a7a2 | 243 | } |
jamesheavey | 27:1b5038b0a7a2 | 244 | |
jamesheavey | 136:04a2724f90cf | 245 | |
jamesheavey | 124:d635e3154bf3 | 246 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) // checks ball and laser collisions with the walls and ceiling |
jamesheavey | 27:1b5038b0a7a2 | 247 | { |
jamesheavey | 27:1b5038b0a7a2 | 248 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 249 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 250 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 124:d635e3154bf3 | 251 | |
jamesheavey | 124:d635e3154bf3 | 252 | // bounce off the ceiling |
jamesheavey | 40:ac53905346fb | 253 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary |
jamesheavey | 124:d635e3154bf3 | 254 | ball_pos.y = GAP_TOP - 1; |
jamesheavey | 27:1b5038b0a7a2 | 255 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 124:d635e3154bf3 | 256 | pad.tone(750.0,0.1); |
jamesheavey | 124:d635e3154bf3 | 257 | } |
jamesheavey | 124:d635e3154bf3 | 258 | |
jamesheavey | 124:d635e3154bf3 | 259 | // bounce off the left |
jamesheavey | 124:d635e3154bf3 | 260 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
jamesheavey | 124:d635e3154bf3 | 261 | ball_pos.x = 1; // bounce off walls |
jamesheavey | 124:d635e3154bf3 | 262 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 263 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 264 | } |
jamesheavey | 91:c01a736fb0d9 | 265 | |
jamesheavey | 124:d635e3154bf3 | 266 | // bounce off the right |
jamesheavey | 27:1b5038b0a7a2 | 267 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
jamesheavey | 27:1b5038b0a7a2 | 268 | // hit bottom |
jamesheavey | 27:1b5038b0a7a2 | 269 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
jamesheavey | 27:1b5038b0a7a2 | 270 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 271 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 272 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 273 | } |
jamesheavey | 27:1b5038b0a7a2 | 274 | |
jamesheavey | 27:1b5038b0a7a2 | 275 | // update ball parameters |
jamesheavey | 27:1b5038b0a7a2 | 276 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 277 | _ball.set_pos(ball_pos); |
jamesheavey | 91:c01a736fb0d9 | 278 | |
jamesheavey | 124:d635e3154bf3 | 279 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { // checks every laser |
jamesheavey | 41:fe383cbb51b2 | 280 | if ( |
jamesheavey | 124:d635e3154bf3 | 281 | (it_L -> get_y() <= GAP_TOP - 2) // if it hits the ceiling |
jamesheavey | 124:d635e3154bf3 | 282 | ) { |
jamesheavey | 124:d635e3154bf3 | 283 | it_L -> set_posx(-10); // set its x coordinate off screen |
jamesheavey | 41:fe383cbb51b2 | 284 | } |
jamesheavey | 41:fe383cbb51b2 | 285 | } |
jamesheavey | 91:c01a736fb0d9 | 286 | |
jamesheavey | 41:fe383cbb51b2 | 287 | } |
jamesheavey | 41:fe383cbb51b2 | 288 | |
jamesheavey | 136:04a2724f90cf | 289 | |
jamesheavey | 27:1b5038b0a7a2 | 290 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 291 | { |
jamesheavey | 27:1b5038b0a7a2 | 292 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 293 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 294 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 295 | |
jamesheavey | 125:7d9080be1b05 | 296 | // read the paddle position |
jamesheavey | 92:2e6d88e44f56 | 297 | Vector2D paddle_pos = _paddle.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 298 | |
jamesheavey | 125:7d9080be1b05 | 299 | // check if ball overlaps with the paddle |
jamesheavey | 27:1b5038b0a7a2 | 300 | if ( |
jamesheavey | 92:2e6d88e44f56 | 301 | (ball_pos.x >= paddle_pos.x) && //left |
jamesheavey | 92:2e6d88e44f56 | 302 | (ball_pos.x <= paddle_pos.x + _paddle_width) && //right |
jamesheavey | 82:d1341d632890 | 303 | (ball_pos.y >= _paddley) && //bottom |
jamesheavey | 82:d1341d632890 | 304 | (ball_pos.y <= _paddley + _paddle_height) //top |
jamesheavey | 125:7d9080be1b05 | 305 | ) { |
jamesheavey | 27:1b5038b0a7a2 | 306 | pad.tone(1000.0,0.1); |
jamesheavey | 82:d1341d632890 | 307 | ball_pos.y = _paddley + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 308 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 125:7d9080be1b05 | 309 | |
jamesheavey | 125:7d9080be1b05 | 310 | // below is a method to control the ball reflect angle based on where it hits the paddle |
jamesheavey | 125:7d9080be1b05 | 311 | // however cannot be used as it does not work with collisions due to varying angles and speeds |
jamesheavey | 125:7d9080be1b05 | 312 | // would work with greater pixel density in the screen |
jamesheavey | 91:c01a736fb0d9 | 313 | |
jamesheavey | 92:2e6d88e44f56 | 314 | // if (ball_pos.x == paddle_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
jamesheavey | 82:d1341d632890 | 315 | // ball_pos.y = _paddley + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 316 | // ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 317 | // } |
jamesheavey | 92:2e6d88e44f56 | 318 | // else if (ball_pos.x <= paddle_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 92:2e6d88e44f56 | 319 | // float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 27:1b5038b0a7a2 | 320 | // if (ball_velocity.x > 0) { |
jamesheavey | 27:1b5038b0a7a2 | 321 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 322 | // } |
jamesheavey | 91:c01a736fb0d9 | 323 | // ball_pos.y = _paddley + _paddle_heigh - 1; |
jamesheavey | 91:c01a736fb0d9 | 324 | // ball_velocity.y = -tan(ang); |
jamesheavey | 91:c01a736fb0d9 | 325 | // } |
jamesheavey | 92:2e6d88e44f56 | 326 | // else if (ball_pos.x >= paddle_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 92:2e6d88e44f56 | 327 | // float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 91:c01a736fb0d9 | 328 | // if (ball_velocity.x < 0) { |
jamesheavey | 91:c01a736fb0d9 | 329 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 91:c01a736fb0d9 | 330 | // } |
jamesheavey | 91:c01a736fb0d9 | 331 | // ball_pos.y = _paddley + _paddle_height - 1; |
jamesheavey | 91:c01a736fb0d9 | 332 | // ball_velocity.y = -tan(ang); |
jamesheavey | 91:c01a736fb0d9 | 333 | // } |
jamesheavey | 27:1b5038b0a7a2 | 334 | } |
jamesheavey | 27:1b5038b0a7a2 | 335 | |
jamesheavey | 27:1b5038b0a7a2 | 336 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 337 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 338 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 339 | } |
jamesheavey | 27:1b5038b0a7a2 | 340 | |
jamesheavey | 27:1b5038b0a7a2 | 341 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 342 | { |
jamesheavey | 27:1b5038b0a7a2 | 343 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 344 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 345 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 91:c01a736fb0d9 | 346 | |
jamesheavey | 91:c01a736fb0d9 | 347 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { |
jamesheavey | 34:07ded1f83c59 | 348 | if ( |
jamesheavey | 39:a9bb03bef107 | 349 | (ball_pos.x >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 350 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 351 | (ball_pos.y >= it_R -> get_y()) && //bottom |
jamesheavey | 39:a9bb03bef107 | 352 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 125:7d9080be1b05 | 353 | ) { |
jamesheavey | 125:7d9080be1b05 | 354 | if (ball_velocity.y < 0) { // if velocity is negative, it has hit the bottom, therefore correct its pos to the bottom face |
jamesheavey | 48:966f2cf803ec | 355 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; |
jamesheavey | 125:7d9080be1b05 | 356 | } else { // else it has hit the top, correct its position to the top face |
jamesheavey | 125:7d9080be1b05 | 357 | ball_pos.y = it_R -> get_y(); |
jamesheavey | 48:966f2cf803ec | 358 | } |
jamesheavey | 125:7d9080be1b05 | 359 | ball_velocity.y = -ball_velocity.y; // invert the balls y velocity |
jamesheavey | 34:07ded1f83c59 | 360 | // audio feedback |
jamesheavey | 125:7d9080be1b05 | 361 | pad.tone(1000.0,0.1); |
jamesheavey | 125:7d9080be1b05 | 362 | it_R -> hit(); |
jamesheavey | 125:7d9080be1b05 | 363 | if(it_R-> hit() == true) { // hit the brick, remove 2 lives from it and check if destroyed |
jamesheavey | 125:7d9080be1b05 | 364 | it_R -> set_posx(-100); // if destroyed, move off screen |
jamesheavey | 125:7d9080be1b05 | 365 | dec_num_left(); // decrement the number of bricks left on screen |
jamesheavey | 67:c362df66fac9 | 366 | } |
jamesheavey | 34:07ded1f83c59 | 367 | } |
jamesheavey | 27:1b5038b0a7a2 | 368 | } |
jamesheavey | 27:1b5038b0a7a2 | 369 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 370 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 371 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 372 | } |
jamesheavey | 36:cb73014d3a99 | 373 | |
jamesheavey | 136:04a2724f90cf | 374 | |
jamesheavey | 32:4dba7a85dbb2 | 375 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) |
jamesheavey | 32:4dba7a85dbb2 | 376 | { |
jamesheavey | 126:1ac594b5f91a | 377 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { |
jamesheavey | 125:7d9080be1b05 | 378 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { // check every laser against every brick |
jamesheavey | 36:cb73014d3a99 | 379 | if ( |
jamesheavey | 39:a9bb03bef107 | 380 | (it_L -> get_x() >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 381 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 382 | (it_L -> get_y() >= it_R -> get_y()) && //bottom |
jamesheavey | 114:280903dd7e06 | 383 | (it_L -> get_y() <= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 125:7d9080be1b05 | 384 | ) { |
jamesheavey | 125:7d9080be1b05 | 385 | it_L -> set_posx(-10); // if they overlap/collide, move the laser off screen |
jamesheavey | 36:cb73014d3a99 | 386 | // audio feedback |
jamesheavey | 125:7d9080be1b05 | 387 | pad.tone(1000.0,0.1); |
jamesheavey | 125:7d9080be1b05 | 388 | if(it_R-> hit() == true) { // remove a life from the brick, if its destroyed, move it off screen |
jamesheavey | 39:a9bb03bef107 | 389 | it_R -> set_posx(-100); |
jamesheavey | 125:7d9080be1b05 | 390 | dec_num_left(); // decrement the number of bricks remaining on screen |
jamesheavey | 36:cb73014d3a99 | 391 | } |
jamesheavey | 36:cb73014d3a99 | 392 | } |
jamesheavey | 34:07ded1f83c59 | 393 | } |
jamesheavey | 34:07ded1f83c59 | 394 | } |
jamesheavey | 36:cb73014d3a99 | 395 | } |
jamesheavey | 32:4dba7a85dbb2 | 396 | |
jamesheavey | 114:280903dd7e06 | 397 | |
jamesheavey | 125:7d9080be1b05 | 398 | void BreakoutEngine::check_powerup_collisions(Gamepad &pad) // checks powerup collisions with the paddle and the bottom of the screen |
jamesheavey | 114:280903dd7e06 | 399 | { |
jamesheavey | 125:7d9080be1b05 | 400 | // read the current position of the paddle |
jamesheavey | 125:7d9080be1b05 | 401 | Vector2D paddle_pos = _paddle.get_pos(); |
jamesheavey | 125:7d9080be1b05 | 402 | |
jamesheavey | 114:280903dd7e06 | 403 | if ( |
jamesheavey | 114:280903dd7e06 | 404 | (_powerup.get_x() >= paddle_pos.x) && //left |
jamesheavey | 115:aee684f62361 | 405 | (_powerup.get_x() + 8 <= paddle_pos.x + _paddle_width) && //right |
jamesheavey | 117:4eedd15f2c3d | 406 | (_powerup.get_y() + 8 >= paddle_pos.y) // top |
jamesheavey | 125:7d9080be1b05 | 407 | ) { |
jamesheavey | 114:280903dd7e06 | 408 | pad.tone(2500.0,0.1); |
jamesheavey | 125:7d9080be1b05 | 409 | _powerup.set_posx(-50); // if the paddle and power up overlap, move the powerup off screen |
jamesheavey | 125:7d9080be1b05 | 410 | _paddle.inc_life(); // increment the numebr of lives left on the paddle |
jamesheavey | 114:280903dd7e06 | 411 | } |
jamesheavey | 123:39740c246fc2 | 412 | |
jamesheavey | 114:280903dd7e06 | 413 | else if ( |
jamesheavey | 114:280903dd7e06 | 414 | (_powerup.get_y() +9 >= HEIGHT) // bottom of screen |
jamesheavey | 125:7d9080be1b05 | 415 | ) { |
jamesheavey | 125:7d9080be1b05 | 416 | _powerup.set_posx(-50); // if the powerup reaches the bottom of the screen, move it off screen |
jamesheavey | 114:280903dd7e06 | 417 | } |
jamesheavey | 136:04a2724f90cf | 418 | } |
jamesheavey | 123:39740c246fc2 | 419 | |
jamesheavey | 114:280903dd7e06 | 420 | |
jamesheavey | 125:7d9080be1b05 | 421 | bool BreakoutEngine::check_loss(Gamepad &pad) // check if the ball has hit the bottom of the screen |
jamesheavey | 27:1b5038b0a7a2 | 422 | { |
jamesheavey | 125:7d9080be1b05 | 423 | // read the current ball position |
jamesheavey | 27:1b5038b0a7a2 | 424 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 125:7d9080be1b05 | 425 | |
jamesheavey | 125:7d9080be1b05 | 426 | if (ball_pos.y > HEIGHT) { // if it has gone off screen |
jamesheavey | 125:7d9080be1b05 | 427 | _paddle.lose_life(); // decrement the number of lives left |
jamesheavey | 91:c01a736fb0d9 | 428 | |
jamesheavey | 125:7d9080be1b05 | 429 | _ball.init(_ball_size,_speed+_multiplier/2,_paddle.get_pos().x + (PADDLE_WIDTH/2)); // re initialise the ball above the paddle |
jamesheavey | 27:1b5038b0a7a2 | 430 | pad.tone(1500.0,0.5); |
jamesheavey | 125:7d9080be1b05 | 431 | return true; // return true, to be used to flash the screen in the main |
jamesheavey | 91:c01a736fb0d9 | 432 | } else { |
jamesheavey | 125:7d9080be1b05 | 433 | return false; |
jamesheavey | 27:1b5038b0a7a2 | 434 | } |
jamesheavey | 27:1b5038b0a7a2 | 435 | } |
jamesheavey | 27:1b5038b0a7a2 | 436 | |
jamesheavey | 136:04a2724f90cf | 437 | |
jamesheavey | 125:7d9080be1b05 | 438 | void BreakoutEngine::set_paddle_motion(bool tilt, float sens) // sets the motion options for the paddle |
jamesheavey | 105:4e7585d8e5e2 | 439 | { |
jamesheavey | 105:4e7585d8e5e2 | 440 | if (tilt == true) { |
jamesheavey | 125:7d9080be1b05 | 441 | _paddle.set_tilt(); // sets tilt |
jamesheavey | 105:4e7585d8e5e2 | 442 | } else { |
jamesheavey | 125:7d9080be1b05 | 443 | _paddle.set_joy(); // sets joystick |
jamesheavey | 105:4e7585d8e5e2 | 444 | } |
jamesheavey | 125:7d9080be1b05 | 445 | _paddle.set_sens(sens); // sets sensitivity |
jamesheavey | 105:4e7585d8e5e2 | 446 | } |
jamesheavey | 105:4e7585d8e5e2 | 447 | |
jamesheavey | 136:04a2724f90cf | 448 | |
jamesheavey | 123:39740c246fc2 | 449 | void BreakoutEngine::print_scores(N5110 &lcd) |
jamesheavey | 27:1b5038b0a7a2 | 450 | { |
jamesheavey | 125:7d9080be1b05 | 451 | int score = _prev_score + (18 - get_num_left())*100 * (_multiplier + 1); // current score depends on number left, the multiplier and the previous score |
jamesheavey | 125:7d9080be1b05 | 452 | _score = score; // set the member variable _score |
jamesheavey | 126:1ac594b5f91a | 453 | |
jamesheavey | 126:1ac594b5f91a | 454 | char buffer[14]; |
jamesheavey | 126:1ac594b5f91a | 455 | sprintf(buffer,"%2d",score); // put score in buffer |
jamesheavey | 91:c01a736fb0d9 | 456 | lcd.printString("SCORE: ",2,0); |
jamesheavey | 126:1ac594b5f91a | 457 | lcd.printString(buffer,WIDTH/2 -2,0); // print buffer on LCD |
jamesheavey | 27:1b5038b0a7a2 | 458 | } |
jamesheavey | 62:64559062e0ec | 459 | |
jamesheavey | 136:04a2724f90cf | 460 | |
jamesheavey | 119:473cac51ddf0 | 461 | void BreakoutEngine::check_life_powerup() |
jamesheavey | 123:39740c246fc2 | 462 | { |
jamesheavey | 119:473cac51ddf0 | 463 | srand(time(0)); // Initialize random number generator. |
jamesheavey | 126:1ac594b5f91a | 464 | int r1 = (rand() % 25) + 1; |
jamesheavey | 126:1ac594b5f91a | 465 | int r2 = (rand() % 25) + 1; // 2 random number between 1 and 26 |
jamesheavey | 126:1ac594b5f91a | 466 | int rx = (rand() % 60) + 11; // generate a random x coordinate for the powerup to be place |
jamesheavey | 119:473cac51ddf0 | 467 | //printf("r1 = %d",r1); |
jamesheavey | 119:473cac51ddf0 | 468 | //printf("r2 = %d",r2); |
jamesheavey | 119:473cac51ddf0 | 469 | //printf("rx = %d",rx); |
jamesheavey | 135:888ae932cd70 | 470 | if ((get_paddle_lives() < 6) & (r1 == r2)) { // if lives are not max, and the random condition is met |
jamesheavey | 126:1ac594b5f91a | 471 | _powerup.set_posx(rx); // set the powerup x |
jamesheavey | 126:1ac594b5f91a | 472 | _powerup.set_posy(HEIGHT/2); // set the y at the middle of the screen |
jamesheavey | 119:473cac51ddf0 | 473 | } |
jamesheavey | 119:473cac51ddf0 | 474 | } |
jamesheavey | 119:473cac51ddf0 | 475 | |
jamesheavey | 136:04a2724f90cf | 476 | |
jamesheavey | 91:c01a736fb0d9 | 477 | int BreakoutEngine::get_prev_score() |
jamesheavey | 91:c01a736fb0d9 | 478 | { |
jamesheavey | 126:1ac594b5f91a | 479 | return _prev_score; // return the previous score |
jamesheavey | 47:1d1a827be81b | 480 | } |
jamesheavey | 93:18f81996ea89 | 481 | |
jamesheavey | 136:04a2724f90cf | 482 | |
jamesheavey | 91:c01a736fb0d9 | 483 | void BreakoutEngine::set_prev_score(int prev_score) |
jamesheavey | 91:c01a736fb0d9 | 484 | { |
jamesheavey | 126:1ac594b5f91a | 485 | _prev_score = prev_score; // set the member variable _prev_score |
jamesheavey | 64:c3426b417ad9 | 486 | } |
jamesheavey | 93:18f81996ea89 | 487 | |
jamesheavey | 136:04a2724f90cf | 488 | |
jamesheavey | 91:c01a736fb0d9 | 489 | int BreakoutEngine::get_num_left() |
jamesheavey | 91:c01a736fb0d9 | 490 | { |
jamesheavey | 126:1ac594b5f91a | 491 | return _number_left; // return the number of bricks left on screen |
jamesheavey | 27:1b5038b0a7a2 | 492 | } |
jamesheavey | 93:18f81996ea89 | 493 | |
jamesheavey | 136:04a2724f90cf | 494 | |
jamesheavey | 92:2e6d88e44f56 | 495 | void BreakoutEngine::dec_num_left() |
jamesheavey | 91:c01a736fb0d9 | 496 | { |
jamesheavey | 126:1ac594b5f91a | 497 | _number_left -= 1; // decrement the member variable _number_left when a brick is destroyed |
jamesheavey | 60:63d69184ec0a | 498 | } |
jamesheavey | 93:18f81996ea89 | 499 | |
jamesheavey | 136:04a2724f90cf | 500 | |
jamesheavey | 91:c01a736fb0d9 | 501 | void BreakoutEngine::reset_num_left() |
jamesheavey | 91:c01a736fb0d9 | 502 | { |
jamesheavey | 126:1ac594b5f91a | 503 | _number_left = 18; // reset the number left to 18 when the game is reset |
jamesheavey | 62:64559062e0ec | 504 | } |
jamesheavey | 93:18f81996ea89 | 505 | |
jamesheavey | 136:04a2724f90cf | 506 | |
jamesheavey | 91:c01a736fb0d9 | 507 | int BreakoutEngine::get_score() |
jamesheavey | 91:c01a736fb0d9 | 508 | { |
jamesheavey | 126:1ac594b5f91a | 509 | return _score; // return the member variable _score |
jamesheavey | 62:64559062e0ec | 510 | } |
jamesheavey | 93:18f81996ea89 | 511 | |
jamesheavey | 136:04a2724f90cf | 512 | |
jamesheavey | 91:c01a736fb0d9 | 513 | void BreakoutEngine::inc_mult() |
jamesheavey | 91:c01a736fb0d9 | 514 | { |
jamesheavey | 126:1ac594b5f91a | 515 | _multiplier ++; // increment the _multiplier when continue is selected upon victory |
jamesheavey | 62:64559062e0ec | 516 | } |
jamesheavey | 93:18f81996ea89 | 517 | |
jamesheavey | 136:04a2724f90cf | 518 | |
jamesheavey | 99:d8f1570faa05 | 519 | int BreakoutEngine::get_mult() |
jamesheavey | 91:c01a736fb0d9 | 520 | { |
jamesheavey | 126:1ac594b5f91a | 521 | return _multiplier; // retrieve the multiplier value |
jamesheavey | 99:d8f1570faa05 | 522 | } |
jamesheavey | 99:d8f1570faa05 | 523 | |
jamesheavey | 136:04a2724f90cf | 524 | |
jamesheavey | 135:888ae932cd70 | 525 | void BreakoutEngine::reset_mult() |
jamesheavey | 99:d8f1570faa05 | 526 | { |
jamesheavey | 126:1ac594b5f91a | 527 | _multiplier = 0; // reset the multiplier to 0 |
jamesheavey | 62:64559062e0ec | 528 | } |
jamesheavey | 93:18f81996ea89 | 529 | |
jamesheavey | 136:04a2724f90cf | 530 | |
jamesheavey | 92:2e6d88e44f56 | 531 | void BreakoutEngine::inc_index() |
jamesheavey | 92:2e6d88e44f56 | 532 | { |
jamesheavey | 126:1ac594b5f91a | 533 | _index ++; // increment the laser index |
jamesheavey | 92:2e6d88e44f56 | 534 | } |
jamesheavey | 93:18f81996ea89 | 535 | |
jamesheavey | 136:04a2724f90cf | 536 | |
jamesheavey | 92:2e6d88e44f56 | 537 | void BreakoutEngine::reset_index() |
jamesheavey | 92:2e6d88e44f56 | 538 | { |
jamesheavey | 126:1ac594b5f91a | 539 | _index = 0; // reset the laser index |
jamesheavey | 92:2e6d88e44f56 | 540 | } |
jamesheavey | 114:280903dd7e06 | 541 | |
jamesheavey | 136:04a2724f90cf | 542 | |
jamesheavey | 116:2793d31ca691 | 543 | void BreakoutEngine::reset_paddle_lives() |
jamesheavey | 116:2793d31ca691 | 544 | { |
jamesheavey | 116:2793d31ca691 | 545 | _paddle.reset_lives(); // resets paddle lives |
jamesheavey | 126:1ac594b5f91a | 546 | } |
jamesheavey | 126:1ac594b5f91a | 547 | |
jamesheavey | 136:04a2724f90cf | 548 | |
jamesheavey | 135:888ae932cd70 | 549 | int BreakoutEngine::get_paddle_lives() |
jamesheavey | 126:1ac594b5f91a | 550 | { |
jamesheavey | 126:1ac594b5f91a | 551 | return _paddle.get_lives(); // return the number of lives left |
jamesheavey | 126:1ac594b5f91a | 552 | } |