James Heavey
/
EL17JH
FINAL VERSION
BreakoutEngine/BreakoutEngine.cpp@125:7d9080be1b05, 2019-05-08 (annotated)
- Committer:
- jamesheavey
- Date:
- Wed May 08 19:24:47 2019 +0000
- Revision:
- 125:7d9080be1b05
- Parent:
- 124:d635e3154bf3
- Child:
- 126:1ac594b5f91a
cp
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
jamesheavey | 27:1b5038b0a7a2 | 1 | #include "BreakoutEngine.h" |
jamesheavey | 91:c01a736fb0d9 | 2 | |
jamesheavey | 27:1b5038b0a7a2 | 3 | BreakoutEngine::BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 4 | { |
jamesheavey | 27:1b5038b0a7a2 | 5 | |
jamesheavey | 27:1b5038b0a7a2 | 6 | } |
jamesheavey | 27:1b5038b0a7a2 | 7 | |
jamesheavey | 27:1b5038b0a7a2 | 8 | BreakoutEngine::~BreakoutEngine() |
jamesheavey | 27:1b5038b0a7a2 | 9 | { |
jamesheavey | 27:1b5038b0a7a2 | 10 | |
jamesheavey | 27:1b5038b0a7a2 | 11 | } |
jamesheavey | 27:1b5038b0a7a2 | 12 | |
jamesheavey | 64:c3426b417ad9 | 13 | void BreakoutEngine::init(int paddle_width,int paddle_height,int ball_size,int speed) |
jamesheavey | 27:1b5038b0a7a2 | 14 | { |
jamesheavey | 27:1b5038b0a7a2 | 15 | // initialise the game parameters |
jamesheavey | 27:1b5038b0a7a2 | 16 | _paddle_width = paddle_width; |
jamesheavey | 123:39740c246fc2 | 17 | _paddle_height = paddle_height; |
jamesheavey | 93:18f81996ea89 | 18 | _ball_size = ball_size; // size of the ball |
jamesheavey | 93:18f81996ea89 | 19 | _speed = speed; // speed of the ball |
jamesheavey | 93:18f81996ea89 | 20 | _number_left = 18; // number of bricks that remain on screen |
jamesheavey | 93:18f81996ea89 | 21 | _index = 0; // index of which laser to move on screen at any time, starts at 0 |
jamesheavey | 93:18f81996ea89 | 22 | _cool_time = 0.0f; // time remaining before laser can be fired again, starts at 0 |
jamesheavey | 93:18f81996ea89 | 23 | _score = 0; // initialised as 0 |
jamesheavey | 93:18f81996ea89 | 24 | _prev_score = 0; // initialised as 0 for the first round |
jamesheavey | 109:5ba766522df0 | 25 | _multiplier = 0; // initialised as 1 for the first round |
jamesheavey | 91:c01a736fb0d9 | 26 | |
jamesheavey | 93:18f81996ea89 | 27 | // y position of the paddle on screen - HEIGHT is defined in N5110.h |
jamesheavey | 82:d1341d632890 | 28 | _paddley = HEIGHT - GAP - 1; |
jamesheavey | 27:1b5038b0a7a2 | 29 | |
jamesheavey | 93:18f81996ea89 | 30 | // initialises paddles and ball in middle |
jamesheavey | 82:d1341d632890 | 31 | _paddle.init(_paddley,_paddle_height,_paddle_width); |
jamesheavey | 93:18f81996ea89 | 32 | _ball.init(_ball_size,_speed,_paddle.get_pos().x + (PADDLE_WIDTH/2)); |
jamesheavey | 123:39740c246fc2 | 33 | |
jamesheavey | 93:18f81996ea89 | 34 | // initialises all the bricks in their set x/y positions |
jamesheavey | 91:c01a736fb0d9 | 35 | _brick11.init(3,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 36 | _brick12.init(16,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 37 | _brick13.init(29,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 38 | _brick14.init(42,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 39 | _brick15.init(55,GAP_TOP+1,3); |
jamesheavey | 86:01f33d94e496 | 40 | _brick16.init(68,GAP_TOP+1,3); |
jamesheavey | 91:c01a736fb0d9 | 41 | |
jamesheavey | 91:c01a736fb0d9 | 42 | _brick21.init(3,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 43 | _brick22.init(16,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 44 | _brick23.init(29,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 45 | _brick24.init(42,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 46 | _brick25.init(55,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 86:01f33d94e496 | 47 | _brick26.init(68,GAP_TOP+BRICK_HEIGHT+2,2); |
jamesheavey | 91:c01a736fb0d9 | 48 | |
jamesheavey | 91:c01a736fb0d9 | 49 | _brick31.init(3,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 50 | _brick32.init(16,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 51 | _brick33.init(29,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 52 | _brick34.init(42,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 53 | _brick35.init(55,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 86:01f33d94e496 | 54 | _brick36.init(68,GAP_TOP+1+((BRICK_HEIGHT+1)*2),1); |
jamesheavey | 123:39740c246fc2 | 55 | |
jamesheavey | 93:18f81996ea89 | 56 | // appends all bricks to a list so that they are easier to check for collisions |
jamesheavey | 91:c01a736fb0d9 | 57 | listofBricks.push_back(_brick11); |
jamesheavey | 34:07ded1f83c59 | 58 | listofBricks.push_back(_brick12); |
jamesheavey | 34:07ded1f83c59 | 59 | listofBricks.push_back(_brick13); |
jamesheavey | 34:07ded1f83c59 | 60 | listofBricks.push_back(_brick14); |
jamesheavey | 34:07ded1f83c59 | 61 | listofBricks.push_back(_brick15); |
jamesheavey | 34:07ded1f83c59 | 62 | listofBricks.push_back(_brick16); |
jamesheavey | 34:07ded1f83c59 | 63 | listofBricks.push_back(_brick21); |
jamesheavey | 34:07ded1f83c59 | 64 | listofBricks.push_back(_brick22); |
jamesheavey | 34:07ded1f83c59 | 65 | listofBricks.push_back(_brick23); |
jamesheavey | 34:07ded1f83c59 | 66 | listofBricks.push_back(_brick24); |
jamesheavey | 34:07ded1f83c59 | 67 | listofBricks.push_back(_brick25); |
jamesheavey | 34:07ded1f83c59 | 68 | listofBricks.push_back(_brick26); |
jamesheavey | 34:07ded1f83c59 | 69 | listofBricks.push_back(_brick31); |
jamesheavey | 34:07ded1f83c59 | 70 | listofBricks.push_back(_brick32); |
jamesheavey | 34:07ded1f83c59 | 71 | listofBricks.push_back(_brick33); |
jamesheavey | 34:07ded1f83c59 | 72 | listofBricks.push_back(_brick34); |
jamesheavey | 34:07ded1f83c59 | 73 | listofBricks.push_back(_brick35); |
jamesheavey | 34:07ded1f83c59 | 74 | listofBricks.push_back(_brick36); |
jamesheavey | 123:39740c246fc2 | 75 | |
jamesheavey | 93:18f81996ea89 | 76 | // initialises lasers off screen |
jamesheavey | 93:18f81996ea89 | 77 | _laser1.init(); |
jamesheavey | 93:18f81996ea89 | 78 | _laser2.init(); |
jamesheavey | 93:18f81996ea89 | 79 | _laser3.init(); |
jamesheavey | 123:39740c246fc2 | 80 | |
jamesheavey | 93:18f81996ea89 | 81 | // appends lasers to a list so that they are easier to check for collisions |
jamesheavey | 35:3a614d539a54 | 82 | listofLasers.push_back(_laser1); |
jamesheavey | 35:3a614d539a54 | 83 | listofLasers.push_back(_laser2); |
jamesheavey | 35:3a614d539a54 | 84 | listofLasers.push_back(_laser3); |
jamesheavey | 123:39740c246fc2 | 85 | |
jamesheavey | 114:280903dd7e06 | 86 | _powerup.init(); |
jamesheavey | 27:1b5038b0a7a2 | 87 | } |
jamesheavey | 27:1b5038b0a7a2 | 88 | |
jamesheavey | 93:18f81996ea89 | 89 | void BreakoutEngine::reset_game() // resets the game after victory screen |
jamesheavey | 91:c01a736fb0d9 | 90 | { |
jamesheavey | 93:18f81996ea89 | 91 | reset_num_left(); // resets _number_left to 18 |
jamesheavey | 93:18f81996ea89 | 92 | _paddle.recentre(); // recentres the paddle on screen |
jamesheavey | 111:4848c399fae0 | 93 | //printf("Paddle lives = %d", _paddle.get_lives()); |
jamesheavey | 109:5ba766522df0 | 94 | _ball.init(_ball_size,_speed + _multiplier/2, _paddle.get_pos().x + (PADDLE_WIDTH/2)); // resets the ball position to above the paddle, and increases its speed depending on the _multiplier |
jamesheavey | 116:2793d31ca691 | 95 | _powerup.set_posx(-50); |
jamesheavey | 123:39740c246fc2 | 96 | |
jamesheavey | 93:18f81996ea89 | 97 | int pointer = 0; // tracks the rows, if 6 bricks are placed, it moves to the next row |
jamesheavey | 91:c01a736fb0d9 | 98 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { |
jamesheavey | 93:18f81996ea89 | 99 | if (pointer <= 5) { // 6 bricks in the first row |
jamesheavey | 60:63d69184ec0a | 100 | it_R -> set_posx((pointer * 13) + 3); |
jamesheavey | 91:c01a736fb0d9 | 101 | } else if (pointer <= 11) { |
jamesheavey | 93:18f81996ea89 | 102 | it_R -> set_posx(((pointer-6) * 13) + 3); // pointer - 6 to offset it back to the first column of bricks |
jamesheavey | 91:c01a736fb0d9 | 103 | } else if (pointer <= 17) { |
jamesheavey | 93:18f81996ea89 | 104 | it_R -> set_posx(((pointer-12) * 13) + 3); // pointer - 12 to offset it back to the first column of bricks |
jamesheavey | 60:63d69184ec0a | 105 | } |
jamesheavey | 91:c01a736fb0d9 | 106 | |
jamesheavey | 109:5ba766522df0 | 107 | it_R -> reset_lives(_multiplier); // increases the bricks number of lives by the multiplier + their _base_lives |
jamesheavey | 93:18f81996ea89 | 108 | pointer ++; // increment the pointer |
jamesheavey | 60:63d69184ec0a | 109 | } |
jamesheavey | 91:c01a736fb0d9 | 110 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { |
jamesheavey | 93:18f81996ea89 | 111 | it_L -> set_posx(-10); // moves all the lasers off screen |
jamesheavey | 84:6483503a72fc | 112 | } |
jamesheavey | 60:63d69184ec0a | 113 | } |
jamesheavey | 91:c01a736fb0d9 | 114 | |
jamesheavey | 60:63d69184ec0a | 115 | |
jamesheavey | 105:4e7585d8e5e2 | 116 | void BreakoutEngine::read_input(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 117 | { |
jamesheavey | 27:1b5038b0a7a2 | 118 | _d = pad.get_direction(); |
jamesheavey | 27:1b5038b0a7a2 | 119 | _mag = pad.get_mag(); |
jamesheavey | 91:c01a736fb0d9 | 120 | |
jamesheavey | 124:d635e3154bf3 | 121 | if (pad.check_event(Gamepad::B_PRESSED) && _cool_time <= 0) { // if B is pressed and it is not cooling down then fire a laser |
jamesheavey | 91:c01a736fb0d9 | 122 | |
jamesheavey | 82:d1341d632890 | 123 | Vector2D p_pos = _paddle.get_pos(); |
jamesheavey | 37:dd1538ae6534 | 124 | it_L = listofLasers.begin(); |
jamesheavey | 124:d635e3154bf3 | 125 | switch(_index) { // switch between the lasers each time the button is pressed so that it doesnt just re position the same laser each time |
jamesheavey | 30:e3d2f0ca416f | 126 | case 0: |
jamesheavey | 37:dd1538ae6534 | 127 | advance(it_L, 0); |
jamesheavey | 124:d635e3154bf3 | 128 | it_L -> set_posx(p_pos.x+7); // move laser 1 to middle of paddle |
jamesheavey | 37:dd1538ae6534 | 129 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 130 | inc_index(); |
jamesheavey | 30:e3d2f0ca416f | 131 | break; |
jamesheavey | 30:e3d2f0ca416f | 132 | case 1: |
jamesheavey | 37:dd1538ae6534 | 133 | advance(it_L, 1); |
jamesheavey | 124:d635e3154bf3 | 134 | it_L -> set_posx(p_pos.x+7); // move laser 2 to middle of paddle |
jamesheavey | 37:dd1538ae6534 | 135 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 136 | inc_index(); |
jamesheavey | 30:e3d2f0ca416f | 137 | break; |
jamesheavey | 30:e3d2f0ca416f | 138 | case 2: |
jamesheavey | 37:dd1538ae6534 | 139 | advance(it_L, 2); |
jamesheavey | 124:d635e3154bf3 | 140 | it_L -> set_posx(p_pos.x+7); // move laser 3 to middle of paddle |
jamesheavey | 37:dd1538ae6534 | 141 | it_L -> set_posy(p_pos.y); |
jamesheavey | 30:e3d2f0ca416f | 142 | reset_index(); |
jamesheavey | 30:e3d2f0ca416f | 143 | break; |
jamesheavey | 30:e3d2f0ca416f | 144 | } |
jamesheavey | 123:39740c246fc2 | 145 | |
jamesheavey | 94:8fa117200f6b | 146 | it_L = listofLasers.end(); |
jamesheavey | 91:c01a736fb0d9 | 147 | |
jamesheavey | 124:d635e3154bf3 | 148 | _cool_time = 0.75f; // reset cool time to 0.75 seconds |
jamesheavey | 91:c01a736fb0d9 | 149 | } else { |
jamesheavey | 124:d635e3154bf3 | 150 | _cool_time -= 0.125; // reduce cool down time by 1/8 of a second as fps is 8 |
jamesheavey | 45:b1ac80481d4f | 151 | } |
jamesheavey | 91:c01a736fb0d9 | 152 | |
jamesheavey | 27:1b5038b0a7a2 | 153 | } |
jamesheavey | 27:1b5038b0a7a2 | 154 | |
jamesheavey | 27:1b5038b0a7a2 | 155 | void BreakoutEngine::draw(N5110 &lcd) |
jamesheavey | 27:1b5038b0a7a2 | 156 | { |
jamesheavey | 124:d635e3154bf3 | 157 | lcd.drawRect(0,GAP_TOP - 2,WIDTH,HEIGHT - GAP_TOP + 2,FILL_TRANSPARENT); // draw the game screen dimensions |
jamesheavey | 124:d635e3154bf3 | 158 | print_scores(lcd); // print the score above the screen |
jamesheavey | 124:d635e3154bf3 | 159 | _paddle.draw(lcd); // draw the paddle |
jamesheavey | 124:d635e3154bf3 | 160 | _ball.draw(lcd); // draw the ball |
jamesheavey | 91:c01a736fb0d9 | 161 | |
jamesheavey | 124:d635e3154bf3 | 162 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { // draw all teh bricks |
jamesheavey | 39:a9bb03bef107 | 163 | it_R->draw(lcd); |
jamesheavey | 34:07ded1f83c59 | 164 | } |
jamesheavey | 124:d635e3154bf3 | 165 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { // draw all the lasers |
jamesheavey | 35:3a614d539a54 | 166 | it_L->draw(lcd); |
jamesheavey | 35:3a614d539a54 | 167 | } |
jamesheavey | 123:39740c246fc2 | 168 | |
jamesheavey | 124:d635e3154bf3 | 169 | check_life_powerup(); // check if power up can be drawn, if so move on screen when random condition is met |
jamesheavey | 119:473cac51ddf0 | 170 | |
jamesheavey | 124:d635e3154bf3 | 171 | _powerup.draw(lcd); // draw the powerup |
jamesheavey | 27:1b5038b0a7a2 | 172 | } |
jamesheavey | 27:1b5038b0a7a2 | 173 | |
jamesheavey | 27:1b5038b0a7a2 | 174 | void BreakoutEngine::update(Gamepad &pad) |
jamesheavey | 123:39740c246fc2 | 175 | { |
jamesheavey | 124:d635e3154bf3 | 176 | check_loss(pad); // check if the ball has gone above max y |
jamesheavey | 124:d635e3154bf3 | 177 | |
jamesheavey | 124:d635e3154bf3 | 178 | _paddle.update(_d,_mag); // update paddle position |
jamesheavey | 124:d635e3154bf3 | 179 | _ball.update(); // update ball position |
jamesheavey | 124:d635e3154bf3 | 180 | _powerup.update(); // update powerup position |
jamesheavey | 91:c01a736fb0d9 | 181 | |
jamesheavey | 124:d635e3154bf3 | 182 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { // update all the lasers' positions |
jamesheavey | 35:3a614d539a54 | 183 | it_L->update(); |
jamesheavey | 35:3a614d539a54 | 184 | } |
jamesheavey | 91:c01a736fb0d9 | 185 | |
jamesheavey | 124:d635e3154bf3 | 186 | lives_leds(pad); // update the LEDs with the remaining lives |
jamesheavey | 91:c01a736fb0d9 | 187 | |
jamesheavey | 124:d635e3154bf3 | 188 | check_wall_collisions(pad); // check ball and laser collisions with walls and ceiling |
jamesheavey | 124:d635e3154bf3 | 189 | check_paddle_collisions(pad); // check ball collision with paddle |
jamesheavey | 124:d635e3154bf3 | 190 | check_brick_collisions(pad); // check ball collision with bricks |
jamesheavey | 124:d635e3154bf3 | 191 | check_laser_collisions(pad); // check all laser collisions with all bricks |
jamesheavey | 124:d635e3154bf3 | 192 | check_powerup_collisions(pad); // check powerup collision with paddle |
jamesheavey | 91:c01a736fb0d9 | 193 | |
jamesheavey | 27:1b5038b0a7a2 | 194 | } |
jamesheavey | 27:1b5038b0a7a2 | 195 | |
jamesheavey | 124:d635e3154bf3 | 196 | void BreakoutEngine::lives_leds(Gamepad &pad) // converst the number of lives left into LEDs |
jamesheavey | 27:1b5038b0a7a2 | 197 | { |
jamesheavey | 124:d635e3154bf3 | 198 | if (_paddle.get_lives() == 0) { |
jamesheavey | 124:d635e3154bf3 | 199 | pad.leds_off(); // all LEDs off |
jamesheavey | 27:1b5038b0a7a2 | 200 | } |
jamesheavey | 91:c01a736fb0d9 | 201 | |
jamesheavey | 82:d1341d632890 | 202 | else if (_paddle.get_lives() == 1) { |
jamesheavey | 27:1b5038b0a7a2 | 203 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 204 | pad.leds_off(); |
jamesheavey | 124:d635e3154bf3 | 205 | pad.led(1,1); // 1 LED on |
jamesheavey | 27:1b5038b0a7a2 | 206 | } |
jamesheavey | 91:c01a736fb0d9 | 207 | |
jamesheavey | 82:d1341d632890 | 208 | else if (_paddle.get_lives() == 2) { |
jamesheavey | 27:1b5038b0a7a2 | 209 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 210 | pad.led(1,1); |
jamesheavey | 124:d635e3154bf3 | 211 | pad.led(2,1); // 2 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 212 | } |
jamesheavey | 91:c01a736fb0d9 | 213 | |
jamesheavey | 82:d1341d632890 | 214 | else if (_paddle.get_lives() == 3) { |
jamesheavey | 27:1b5038b0a7a2 | 215 | //turn leftmost led on |
jamesheavey | 27:1b5038b0a7a2 | 216 | pad.leds_off(); |
jamesheavey | 27:1b5038b0a7a2 | 217 | pad.led(1,1); |
jamesheavey | 27:1b5038b0a7a2 | 218 | pad.led(2,1); |
jamesheavey | 124:d635e3154bf3 | 219 | pad.led(3,1); // 3 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 220 | } |
jamesheavey | 27:1b5038b0a7a2 | 221 | |
jamesheavey | 82:d1341d632890 | 222 | else if (_paddle.get_lives() == 4) { |
jamesheavey | 27:1b5038b0a7a2 | 223 | pad.leds_on(); |
jamesheavey | 27:1b5038b0a7a2 | 224 | pad.led(5,0); |
jamesheavey | 124:d635e3154bf3 | 225 | pad.led(6,0); // 4 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 226 | } |
jamesheavey | 91:c01a736fb0d9 | 227 | |
jamesheavey | 82:d1341d632890 | 228 | else if (_paddle.get_lives() == 5) { |
jamesheavey | 27:1b5038b0a7a2 | 229 | pad.leds_on(); |
jamesheavey | 124:d635e3154bf3 | 230 | pad.led(6,0); // 5 LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 231 | } |
jamesheavey | 91:c01a736fb0d9 | 232 | |
jamesheavey | 82:d1341d632890 | 233 | else if (_paddle.get_lives() == 6) { |
jamesheavey | 124:d635e3154bf3 | 234 | pad.leds_on(); // all LEDs on |
jamesheavey | 27:1b5038b0a7a2 | 235 | } |
jamesheavey | 27:1b5038b0a7a2 | 236 | } |
jamesheavey | 27:1b5038b0a7a2 | 237 | |
jamesheavey | 124:d635e3154bf3 | 238 | void BreakoutEngine::check_wall_collisions(Gamepad &pad) // checks ball and laser collisions with the walls and ceiling |
jamesheavey | 27:1b5038b0a7a2 | 239 | { |
jamesheavey | 27:1b5038b0a7a2 | 240 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 241 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 242 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 124:d635e3154bf3 | 243 | |
jamesheavey | 124:d635e3154bf3 | 244 | // bounce off the ceiling |
jamesheavey | 40:ac53905346fb | 245 | if (ball_pos.y <= GAP_TOP - 1) { // 1 due to 1 pixel boundary |
jamesheavey | 124:d635e3154bf3 | 246 | ball_pos.y = GAP_TOP - 1; |
jamesheavey | 27:1b5038b0a7a2 | 247 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 124:d635e3154bf3 | 248 | pad.tone(750.0,0.1); |
jamesheavey | 124:d635e3154bf3 | 249 | } |
jamesheavey | 124:d635e3154bf3 | 250 | |
jamesheavey | 124:d635e3154bf3 | 251 | // bounce off the left |
jamesheavey | 124:d635e3154bf3 | 252 | else if (ball_pos.x <= 1) { // 1 due to 1 pixel boundary |
jamesheavey | 124:d635e3154bf3 | 253 | ball_pos.x = 1; // bounce off walls |
jamesheavey | 124:d635e3154bf3 | 254 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 255 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 256 | } |
jamesheavey | 91:c01a736fb0d9 | 257 | |
jamesheavey | 124:d635e3154bf3 | 258 | // bounce off the right |
jamesheavey | 27:1b5038b0a7a2 | 259 | else if (ball_pos.x + _ball_size >= (WIDTH-1) ) { // bottom pixel is 47 |
jamesheavey | 27:1b5038b0a7a2 | 260 | // hit bottom |
jamesheavey | 27:1b5038b0a7a2 | 261 | ball_pos.x = (WIDTH-1) - _ball_size; // stops ball going off screen |
jamesheavey | 27:1b5038b0a7a2 | 262 | ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 263 | // audio feedback |
jamesheavey | 27:1b5038b0a7a2 | 264 | pad.tone(750.0,0.1); |
jamesheavey | 27:1b5038b0a7a2 | 265 | } |
jamesheavey | 27:1b5038b0a7a2 | 266 | |
jamesheavey | 27:1b5038b0a7a2 | 267 | // update ball parameters |
jamesheavey | 27:1b5038b0a7a2 | 268 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 269 | _ball.set_pos(ball_pos); |
jamesheavey | 91:c01a736fb0d9 | 270 | |
jamesheavey | 124:d635e3154bf3 | 271 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { // checks every laser |
jamesheavey | 41:fe383cbb51b2 | 272 | if ( |
jamesheavey | 124:d635e3154bf3 | 273 | (it_L -> get_y() <= GAP_TOP - 2) // if it hits the ceiling |
jamesheavey | 124:d635e3154bf3 | 274 | ) { |
jamesheavey | 124:d635e3154bf3 | 275 | it_L -> set_posx(-10); // set its x coordinate off screen |
jamesheavey | 41:fe383cbb51b2 | 276 | } |
jamesheavey | 41:fe383cbb51b2 | 277 | } |
jamesheavey | 91:c01a736fb0d9 | 278 | |
jamesheavey | 41:fe383cbb51b2 | 279 | } |
jamesheavey | 41:fe383cbb51b2 | 280 | |
jamesheavey | 27:1b5038b0a7a2 | 281 | void BreakoutEngine::check_paddle_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 282 | { |
jamesheavey | 27:1b5038b0a7a2 | 283 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 284 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 285 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 27:1b5038b0a7a2 | 286 | |
jamesheavey | 125:7d9080be1b05 | 287 | // read the paddle position |
jamesheavey | 92:2e6d88e44f56 | 288 | Vector2D paddle_pos = _paddle.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 289 | |
jamesheavey | 125:7d9080be1b05 | 290 | // check if ball overlaps with the paddle |
jamesheavey | 27:1b5038b0a7a2 | 291 | if ( |
jamesheavey | 92:2e6d88e44f56 | 292 | (ball_pos.x >= paddle_pos.x) && //left |
jamesheavey | 92:2e6d88e44f56 | 293 | (ball_pos.x <= paddle_pos.x + _paddle_width) && //right |
jamesheavey | 82:d1341d632890 | 294 | (ball_pos.y >= _paddley) && //bottom |
jamesheavey | 82:d1341d632890 | 295 | (ball_pos.y <= _paddley + _paddle_height) //top |
jamesheavey | 125:7d9080be1b05 | 296 | ) { |
jamesheavey | 27:1b5038b0a7a2 | 297 | pad.tone(1000.0,0.1); |
jamesheavey | 82:d1341d632890 | 298 | ball_pos.y = _paddley + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 299 | ball_velocity.y = -ball_velocity.y; |
jamesheavey | 125:7d9080be1b05 | 300 | |
jamesheavey | 125:7d9080be1b05 | 301 | // below is a method to control the ball reflect angle based on where it hits the paddle |
jamesheavey | 125:7d9080be1b05 | 302 | // however cannot be used as it does not work with collisions due to varying angles and speeds |
jamesheavey | 125:7d9080be1b05 | 303 | // would work with greater pixel density in the screen |
jamesheavey | 91:c01a736fb0d9 | 304 | |
jamesheavey | 92:2e6d88e44f56 | 305 | // if (ball_pos.x == paddle_pos.x + PADDLE_WIDTH/2) { // check ballxpos in relation to paddle xpos. translate the distance from the centre to an angle between 30 and 60 degrees in that direction |
jamesheavey | 82:d1341d632890 | 306 | // ball_pos.y = _paddley + _paddle_height - 1; |
jamesheavey | 27:1b5038b0a7a2 | 307 | // ball_velocity.y = -ball_velocity.y; |
jamesheavey | 27:1b5038b0a7a2 | 308 | // } |
jamesheavey | 92:2e6d88e44f56 | 309 | // else if (ball_pos.x <= paddle_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 92:2e6d88e44f56 | 310 | // float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 27:1b5038b0a7a2 | 311 | // if (ball_velocity.x > 0) { |
jamesheavey | 27:1b5038b0a7a2 | 312 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 27:1b5038b0a7a2 | 313 | // } |
jamesheavey | 91:c01a736fb0d9 | 314 | // ball_pos.y = _paddley + _paddle_heigh - 1; |
jamesheavey | 91:c01a736fb0d9 | 315 | // ball_velocity.y = -tan(ang); |
jamesheavey | 91:c01a736fb0d9 | 316 | // } |
jamesheavey | 92:2e6d88e44f56 | 317 | // else if (ball_pos.x >= paddle_pos.x + PADDLE_WIDTH/2) { |
jamesheavey | 92:2e6d88e44f56 | 318 | // float ang = 40*(((paddle_pos.x + PADDLE_WIDTH/2)-ball_pos.x)/(PADDLE_WIDTH/2 - paddle_pos.x)) + 30; //converts the distance from the centre to an angle between 30 and 60 |
jamesheavey | 91:c01a736fb0d9 | 319 | // if (ball_velocity.x < 0) { |
jamesheavey | 91:c01a736fb0d9 | 320 | // ball_velocity.x = -ball_velocity.x; |
jamesheavey | 91:c01a736fb0d9 | 321 | // } |
jamesheavey | 91:c01a736fb0d9 | 322 | // ball_pos.y = _paddley + _paddle_height - 1; |
jamesheavey | 91:c01a736fb0d9 | 323 | // ball_velocity.y = -tan(ang); |
jamesheavey | 91:c01a736fb0d9 | 324 | // } |
jamesheavey | 27:1b5038b0a7a2 | 325 | } |
jamesheavey | 27:1b5038b0a7a2 | 326 | |
jamesheavey | 27:1b5038b0a7a2 | 327 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 328 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 329 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 330 | } |
jamesheavey | 27:1b5038b0a7a2 | 331 | |
jamesheavey | 27:1b5038b0a7a2 | 332 | void BreakoutEngine::check_brick_collisions(Gamepad &pad) |
jamesheavey | 27:1b5038b0a7a2 | 333 | { |
jamesheavey | 27:1b5038b0a7a2 | 334 | // read current ball attributes |
jamesheavey | 27:1b5038b0a7a2 | 335 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 27:1b5038b0a7a2 | 336 | Vector2D ball_velocity = _ball.get_velocity(); |
jamesheavey | 91:c01a736fb0d9 | 337 | |
jamesheavey | 91:c01a736fb0d9 | 338 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { |
jamesheavey | 34:07ded1f83c59 | 339 | if ( |
jamesheavey | 39:a9bb03bef107 | 340 | (ball_pos.x >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 341 | (ball_pos.x <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 342 | (ball_pos.y >= it_R -> get_y()) && //bottom |
jamesheavey | 39:a9bb03bef107 | 343 | (ball_pos.y <= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 125:7d9080be1b05 | 344 | ) { |
jamesheavey | 125:7d9080be1b05 | 345 | if (ball_velocity.y < 0) { // if velocity is negative, it has hit the bottom, therefore correct its pos to the bottom face |
jamesheavey | 48:966f2cf803ec | 346 | ball_pos.y = it_R -> get_y() + BRICK_HEIGHT; |
jamesheavey | 125:7d9080be1b05 | 347 | } else { // else it has hit the top, correct its position to the top face |
jamesheavey | 125:7d9080be1b05 | 348 | ball_pos.y = it_R -> get_y(); |
jamesheavey | 48:966f2cf803ec | 349 | } |
jamesheavey | 125:7d9080be1b05 | 350 | ball_velocity.y = -ball_velocity.y; // invert the balls y velocity |
jamesheavey | 34:07ded1f83c59 | 351 | // audio feedback |
jamesheavey | 125:7d9080be1b05 | 352 | pad.tone(1000.0,0.1); |
jamesheavey | 125:7d9080be1b05 | 353 | it_R -> hit(); |
jamesheavey | 125:7d9080be1b05 | 354 | if(it_R-> hit() == true) { // hit the brick, remove 2 lives from it and check if destroyed |
jamesheavey | 125:7d9080be1b05 | 355 | it_R -> set_posx(-100); // if destroyed, move off screen |
jamesheavey | 125:7d9080be1b05 | 356 | dec_num_left(); // decrement the number of bricks left on screen |
jamesheavey | 67:c362df66fac9 | 357 | } |
jamesheavey | 34:07ded1f83c59 | 358 | } |
jamesheavey | 27:1b5038b0a7a2 | 359 | } |
jamesheavey | 27:1b5038b0a7a2 | 360 | // write new attributes |
jamesheavey | 27:1b5038b0a7a2 | 361 | _ball.set_velocity(ball_velocity); |
jamesheavey | 27:1b5038b0a7a2 | 362 | _ball.set_pos(ball_pos); |
jamesheavey | 27:1b5038b0a7a2 | 363 | } |
jamesheavey | 36:cb73014d3a99 | 364 | |
jamesheavey | 32:4dba7a85dbb2 | 365 | void BreakoutEngine::check_laser_collisions(Gamepad &pad) |
jamesheavey | 32:4dba7a85dbb2 | 366 | { |
jamesheavey | 125:7d9080be1b05 | 367 | for (it_L = listofLasers.begin(); it_L != listofLasers.end(); ++it_L) { / |
jamesheavey | 125:7d9080be1b05 | 368 | for (it_R = listofBricks.begin(); it_R != listofBricks.end(); ++it_R) { // check every laser against every brick |
jamesheavey | 36:cb73014d3a99 | 369 | if ( |
jamesheavey | 39:a9bb03bef107 | 370 | (it_L -> get_x() >= it_R -> get_x()) && //left |
jamesheavey | 39:a9bb03bef107 | 371 | (it_L -> get_x() <= it_R -> get_x() + BRICK_WIDTH) && //right |
jamesheavey | 39:a9bb03bef107 | 372 | (it_L -> get_y() >= it_R -> get_y()) && //bottom |
jamesheavey | 114:280903dd7e06 | 373 | (it_L -> get_y() <= it_R -> get_y() + BRICK_HEIGHT) //top |
jamesheavey | 125:7d9080be1b05 | 374 | ) { |
jamesheavey | 125:7d9080be1b05 | 375 | it_L -> set_posx(-10); // if they overlap/collide, move the laser off screen |
jamesheavey | 36:cb73014d3a99 | 376 | // audio feedback |
jamesheavey | 125:7d9080be1b05 | 377 | pad.tone(1000.0,0.1); |
jamesheavey | 125:7d9080be1b05 | 378 | if(it_R-> hit() == true) { // remove a life from the brick, if its destroyed, move it off screen |
jamesheavey | 39:a9bb03bef107 | 379 | it_R -> set_posx(-100); |
jamesheavey | 125:7d9080be1b05 | 380 | dec_num_left(); // decrement the number of bricks remaining on screen |
jamesheavey | 36:cb73014d3a99 | 381 | } |
jamesheavey | 36:cb73014d3a99 | 382 | } |
jamesheavey | 34:07ded1f83c59 | 383 | } |
jamesheavey | 34:07ded1f83c59 | 384 | } |
jamesheavey | 36:cb73014d3a99 | 385 | } |
jamesheavey | 32:4dba7a85dbb2 | 386 | |
jamesheavey | 114:280903dd7e06 | 387 | |
jamesheavey | 125:7d9080be1b05 | 388 | void BreakoutEngine::check_powerup_collisions(Gamepad &pad) // checks powerup collisions with the paddle and the bottom of the screen |
jamesheavey | 114:280903dd7e06 | 389 | { |
jamesheavey | 125:7d9080be1b05 | 390 | // read the current position of the paddle |
jamesheavey | 125:7d9080be1b05 | 391 | Vector2D paddle_pos = _paddle.get_pos(); |
jamesheavey | 125:7d9080be1b05 | 392 | |
jamesheavey | 114:280903dd7e06 | 393 | if ( |
jamesheavey | 114:280903dd7e06 | 394 | (_powerup.get_x() >= paddle_pos.x) && //left |
jamesheavey | 115:aee684f62361 | 395 | (_powerup.get_x() + 8 <= paddle_pos.x + _paddle_width) && //right |
jamesheavey | 117:4eedd15f2c3d | 396 | (_powerup.get_y() + 8 >= paddle_pos.y) // top |
jamesheavey | 125:7d9080be1b05 | 397 | ) { |
jamesheavey | 114:280903dd7e06 | 398 | pad.tone(2500.0,0.1); |
jamesheavey | 125:7d9080be1b05 | 399 | _powerup.set_posx(-50); // if the paddle and power up overlap, move the powerup off screen |
jamesheavey | 125:7d9080be1b05 | 400 | _paddle.inc_life(); // increment the numebr of lives left on the paddle |
jamesheavey | 114:280903dd7e06 | 401 | } |
jamesheavey | 123:39740c246fc2 | 402 | |
jamesheavey | 114:280903dd7e06 | 403 | else if ( |
jamesheavey | 114:280903dd7e06 | 404 | (_powerup.get_y() +9 >= HEIGHT) // bottom of screen |
jamesheavey | 125:7d9080be1b05 | 405 | ) { |
jamesheavey | 125:7d9080be1b05 | 406 | _powerup.set_posx(-50); // if the powerup reaches the bottom of the screen, move it off screen |
jamesheavey | 114:280903dd7e06 | 407 | } |
jamesheavey | 123:39740c246fc2 | 408 | |
jamesheavey | 114:280903dd7e06 | 409 | } |
jamesheavey | 114:280903dd7e06 | 410 | |
jamesheavey | 125:7d9080be1b05 | 411 | bool BreakoutEngine::check_loss(Gamepad &pad) // check if the ball has hit the bottom of the screen |
jamesheavey | 27:1b5038b0a7a2 | 412 | { |
jamesheavey | 125:7d9080be1b05 | 413 | // read the current ball position |
jamesheavey | 27:1b5038b0a7a2 | 414 | Vector2D ball_pos = _ball.get_pos(); |
jamesheavey | 125:7d9080be1b05 | 415 | |
jamesheavey | 125:7d9080be1b05 | 416 | if (ball_pos.y > HEIGHT) { // if it has gone off screen |
jamesheavey | 125:7d9080be1b05 | 417 | _paddle.lose_life(); // decrement the number of lives left |
jamesheavey | 91:c01a736fb0d9 | 418 | |
jamesheavey | 125:7d9080be1b05 | 419 | _ball.init(_ball_size,_speed+_multiplier/2,_paddle.get_pos().x + (PADDLE_WIDTH/2)); // re initialise the ball above the paddle |
jamesheavey | 27:1b5038b0a7a2 | 420 | pad.tone(1500.0,0.5); |
jamesheavey | 125:7d9080be1b05 | 421 | return true; // return true, to be used to flash the screen in the main |
jamesheavey | 91:c01a736fb0d9 | 422 | } else { |
jamesheavey | 125:7d9080be1b05 | 423 | return false; |
jamesheavey | 27:1b5038b0a7a2 | 424 | } |
jamesheavey | 27:1b5038b0a7a2 | 425 | } |
jamesheavey | 27:1b5038b0a7a2 | 426 | |
jamesheavey | 125:7d9080be1b05 | 427 | void BreakoutEngine::set_paddle_motion(bool tilt, float sens) // sets the motion options for the paddle |
jamesheavey | 105:4e7585d8e5e2 | 428 | { |
jamesheavey | 105:4e7585d8e5e2 | 429 | if (tilt == true) { |
jamesheavey | 125:7d9080be1b05 | 430 | _paddle.set_tilt(); // sets tilt |
jamesheavey | 105:4e7585d8e5e2 | 431 | } else { |
jamesheavey | 125:7d9080be1b05 | 432 | _paddle.set_joy(); // sets joystick |
jamesheavey | 105:4e7585d8e5e2 | 433 | } |
jamesheavey | 125:7d9080be1b05 | 434 | _paddle.set_sens(sens); // sets sensitivity |
jamesheavey | 105:4e7585d8e5e2 | 435 | } |
jamesheavey | 105:4e7585d8e5e2 | 436 | |
jamesheavey | 123:39740c246fc2 | 437 | void BreakoutEngine::print_scores(N5110 &lcd) |
jamesheavey | 27:1b5038b0a7a2 | 438 | { |
jamesheavey | 125:7d9080be1b05 | 439 | int score = _prev_score + (18 - get_num_left())*100 * (_multiplier + 1); // current score depends on number left, the multiplier and the previous score |
jamesheavey | 125:7d9080be1b05 | 440 | _score = score; // set the member variable _score |
jamesheavey | 91:c01a736fb0d9 | 441 | |
jamesheavey | 27:1b5038b0a7a2 | 442 | // print to LCD i |
jamesheavey | 27:1b5038b0a7a2 | 443 | char buffer1[14]; |
jamesheavey | 64:c3426b417ad9 | 444 | sprintf(buffer1,"%2d",score); |
jamesheavey | 91:c01a736fb0d9 | 445 | lcd.printString("SCORE: ",2,0); |
jamesheavey | 64:c3426b417ad9 | 446 | lcd.printString(buffer1,WIDTH/2 -2,0); // font is 8 wide, so leave 4 pixel gap from middle assuming two digits |
jamesheavey | 27:1b5038b0a7a2 | 447 | } |
jamesheavey | 62:64559062e0ec | 448 | |
jamesheavey | 119:473cac51ddf0 | 449 | void BreakoutEngine::check_life_powerup() |
jamesheavey | 123:39740c246fc2 | 450 | { |
jamesheavey | 119:473cac51ddf0 | 451 | srand(time(0)); // Initialize random number generator. |
jamesheavey | 124:d635e3154bf3 | 452 | int r1 = (rand() % 25) + 1; |
jamesheavey | 124:d635e3154bf3 | 453 | int r2 = (rand() % 25) + 1; |
jamesheavey | 119:473cac51ddf0 | 454 | int rx = (rand() % 60) + 11; |
jamesheavey | 119:473cac51ddf0 | 455 | //printf("r1 = %d",r1); |
jamesheavey | 119:473cac51ddf0 | 456 | //printf("r2 = %d",r2); |
jamesheavey | 119:473cac51ddf0 | 457 | //printf("rx = %d",rx); |
jamesheavey | 123:39740c246fc2 | 458 | if ((get_lives() < 6) & (r1 == r2)) { |
jamesheavey | 119:473cac51ddf0 | 459 | _powerup.set_posx(rx); |
jamesheavey | 119:473cac51ddf0 | 460 | _powerup.set_posy(HEIGHT/2); |
jamesheavey | 119:473cac51ddf0 | 461 | } |
jamesheavey | 119:473cac51ddf0 | 462 | } |
jamesheavey | 119:473cac51ddf0 | 463 | |
jamesheavey | 93:18f81996ea89 | 464 | int BreakoutEngine::get_lives() |
jamesheavey | 93:18f81996ea89 | 465 | { |
jamesheavey | 93:18f81996ea89 | 466 | return _paddle.get_lives(); |
jamesheavey | 93:18f81996ea89 | 467 | } |
jamesheavey | 62:64559062e0ec | 468 | |
jamesheavey | 91:c01a736fb0d9 | 469 | int BreakoutEngine::get_prev_score() |
jamesheavey | 91:c01a736fb0d9 | 470 | { |
jamesheavey | 47:1d1a827be81b | 471 | return _prev_score; |
jamesheavey | 47:1d1a827be81b | 472 | } |
jamesheavey | 93:18f81996ea89 | 473 | |
jamesheavey | 91:c01a736fb0d9 | 474 | void BreakoutEngine::set_prev_score(int prev_score) |
jamesheavey | 91:c01a736fb0d9 | 475 | { |
jamesheavey | 64:c3426b417ad9 | 476 | _prev_score = prev_score; |
jamesheavey | 64:c3426b417ad9 | 477 | } |
jamesheavey | 93:18f81996ea89 | 478 | |
jamesheavey | 91:c01a736fb0d9 | 479 | int BreakoutEngine::get_num_left() |
jamesheavey | 91:c01a736fb0d9 | 480 | { |
jamesheavey | 27:1b5038b0a7a2 | 481 | return _number_left; |
jamesheavey | 27:1b5038b0a7a2 | 482 | } |
jamesheavey | 93:18f81996ea89 | 483 | |
jamesheavey | 92:2e6d88e44f56 | 484 | void BreakoutEngine::dec_num_left() |
jamesheavey | 91:c01a736fb0d9 | 485 | { |
jamesheavey | 27:1b5038b0a7a2 | 486 | _number_left -= 1; |
jamesheavey | 60:63d69184ec0a | 487 | } |
jamesheavey | 93:18f81996ea89 | 488 | |
jamesheavey | 91:c01a736fb0d9 | 489 | void BreakoutEngine::reset_num_left() |
jamesheavey | 91:c01a736fb0d9 | 490 | { |
jamesheavey | 60:63d69184ec0a | 491 | _number_left = 18; |
jamesheavey | 62:64559062e0ec | 492 | } |
jamesheavey | 93:18f81996ea89 | 493 | |
jamesheavey | 91:c01a736fb0d9 | 494 | int BreakoutEngine::get_score() |
jamesheavey | 91:c01a736fb0d9 | 495 | { |
jamesheavey | 64:c3426b417ad9 | 496 | return _score; |
jamesheavey | 62:64559062e0ec | 497 | } |
jamesheavey | 93:18f81996ea89 | 498 | |
jamesheavey | 91:c01a736fb0d9 | 499 | void BreakoutEngine::inc_mult() |
jamesheavey | 91:c01a736fb0d9 | 500 | { |
jamesheavey | 62:64559062e0ec | 501 | _multiplier ++; |
jamesheavey | 62:64559062e0ec | 502 | } |
jamesheavey | 93:18f81996ea89 | 503 | |
jamesheavey | 99:d8f1570faa05 | 504 | int BreakoutEngine::get_mult() |
jamesheavey | 91:c01a736fb0d9 | 505 | { |
jamesheavey | 99:d8f1570faa05 | 506 | return _multiplier; |
jamesheavey | 99:d8f1570faa05 | 507 | } |
jamesheavey | 99:d8f1570faa05 | 508 | |
jamesheavey | 109:5ba766522df0 | 509 | void BreakoutEngine::set_mult_zero() |
jamesheavey | 99:d8f1570faa05 | 510 | { |
jamesheavey | 109:5ba766522df0 | 511 | _multiplier = 0; |
jamesheavey | 62:64559062e0ec | 512 | } |
jamesheavey | 93:18f81996ea89 | 513 | |
jamesheavey | 92:2e6d88e44f56 | 514 | void BreakoutEngine::inc_index() |
jamesheavey | 92:2e6d88e44f56 | 515 | { |
jamesheavey | 92:2e6d88e44f56 | 516 | _index ++; |
jamesheavey | 92:2e6d88e44f56 | 517 | } |
jamesheavey | 93:18f81996ea89 | 518 | |
jamesheavey | 92:2e6d88e44f56 | 519 | void BreakoutEngine::reset_index() |
jamesheavey | 92:2e6d88e44f56 | 520 | { |
jamesheavey | 92:2e6d88e44f56 | 521 | _index = 0; |
jamesheavey | 92:2e6d88e44f56 | 522 | } |
jamesheavey | 114:280903dd7e06 | 523 | |
jamesheavey | 116:2793d31ca691 | 524 | void BreakoutEngine::reset_paddle_lives() |
jamesheavey | 116:2793d31ca691 | 525 | { |
jamesheavey | 116:2793d31ca691 | 526 | _paddle.reset_lives(); // resets paddle lives |
jamesheavey | 114:280903dd7e06 | 527 | } |