James Heavey / Mbed 2 deprecated EL17JH

Dependencies:   mbed

Revision:
6:7f79f320b827
Parent:
4:6bd488b5b31a
Child:
7:ef162a6232ca
--- a/PongEngine/PongEngine.cpp	Fri Apr 19 12:41:22 2019 +0000
+++ b/PongEngine/PongEngine.cpp	Sat Apr 20 19:25:28 2019 +0000
@@ -25,15 +25,12 @@
     _p1.init(_p1y,_paddle_height,_paddle_width);
     _ball.init(_ball_size,_speed);
     
-    _grid1.init(3,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);                              // need to figure out how to make a list of these
-    _grid2.init(13,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid3.init(23,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid4.init(33,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid5.init(43,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid6.init(53,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid7.init(63,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid8.init(73,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
-    _grid9.init(83,GAP+1,WIDTH_BRICK,HEIGHT_BRICK);
+    _brick1.init(3,GAP+1,HEIGHT_BRICK,WIDTH_BRICK);                              // need to figure out how to make a list of these
+    _brick2.init(16,GAP+1,HEIGHT_BRICK,WIDTH_BRICK);
+    _brick3.init(29,GAP+1,HEIGHT_BRICK,WIDTH_BRICK);
+    _brick4.init(42,GAP+1,HEIGHT_BRICK,WIDTH_BRICK);
+    _brick5.init(55,GAP+1,HEIGHT_BRICK,WIDTH_BRICK);
+    _brick6.init(68,GAP+1,HEIGHT_BRICK,WIDTH_BRICK);
 }
 
 void PongEngine::read_input(Gamepad &pad)
@@ -55,22 +52,20 @@
     // ball
     _ball.draw(lcd);
     
-    _grid1.draw(lcd);
-    _grid2.draw(lcd);
-    _grid3.draw(lcd);
-    _grid4.draw(lcd);
-    _grid5.draw(lcd);
-    _grid6.draw(lcd);
-    _grid7.draw(lcd);
-    _grid8.draw(lcd);
-    _grid9.draw(lcd);
+    _brick1.draw(lcd);
+    _brick2.draw(lcd);
+    _brick3.draw(lcd);
+    _brick4.draw(lcd);
+    _brick5.draw(lcd);
+    _brick6.draw(lcd);
+    
     
 
     
     
 //    for(int i = GAP+1; i <= WIDTH; i+= WIDTH_BRICK + 1){
 //        for(int j = GAP+1; j <= (HEIGHT_BRICK + 1)*3; j+= HEIGHT_BRICK + 1){
-//            Vector3d grid[i][j]= _grid.init(i, j,WIDTH_BRICK,HEIGHT_BRICK);
+//            Vector3d grid[i][j]= _brick.init(i, j,WIDTH_BRICK,HEIGHT_BRICK);
 //        }
 //    }
 }
@@ -159,17 +154,17 @@
     Vector2D ball_velocity = _ball.get_velocity();
 
     // check p1 first
-    Vector2D _grid1_pos = _grid1.get_pos();
+    Vector2D _brick1_pos = _brick1.get_pos();
 
     // see if ball has hit the paddle by checking for overlaps
     if (
-        (ball_pos.x >= _grid1_pos.x) && //left
-        (ball_pos.x <= _grid1_pos.x + WIDTH_BRICK) && //right
-        (ball_pos.y >= _grid1_pos.y) && //bottom
-        (ball_pos.y <= _grid1_pos.y + HEIGHT_BRICK)  //top
+        (ball_pos.x >= _brick1_pos.x) && //left
+        (ball_pos.x <= _brick1_pos.x + WIDTH_BRICK) && //right
+        (ball_pos.y >= _brick1_pos.y) && //bottom
+        (ball_pos.y <= _brick1_pos.y + HEIGHT_BRICK)  //top
     ) {    // edit this so that if it hits the middle, reflect, else change angle depending on how far off centre (add angle to ball)
         // if it has, fix position and reflect x velocity  
-        ball_pos.y = _grid1_pos.y;
+        ball_pos.y = _brick1_pos.y;
         ball_velocity.y = -ball_velocity.y;
         // audio feedback
         pad.tone(1000.0,0.1);
@@ -178,7 +173,7 @@
     // write new attributes
     _ball.set_velocity(ball_velocity);
     _ball.set_pos(ball_pos);
-    _grid1.hit();
+    _brick1.hit();
 }
 
 void PongEngine::check_goal(Gamepad &pad)