Library for analyitical inverse kinematics on 4-legged 3DOF per leg quadrupod robots. Easily modifyable for more legs.
Dependents: Quadrapod NeoQuadrapod
ArthropodIK.cpp@0:9805c9d36254, 2015-06-25 (annotated)
- Committer:
- ikrase
- Date:
- Thu Jun 25 07:08:02 2015 +0000
- Revision:
- 0:9805c9d36254
- Child:
- 1:031a0c78d8d6
Made into a library.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
ikrase | 0:9805c9d36254 | 1 | #include "mbed.h" |
ikrase | 0:9805c9d36254 | 2 | #include "quadrapod_defs.h" |
ikrase | 0:9805c9d36254 | 3 | #include "ArthropodIK.h" |
ikrase | 0:9805c9d36254 | 4 | |
ikrase | 0:9805c9d36254 | 5 | float sq(float n1){ |
ikrase | 0:9805c9d36254 | 6 | float res = n1 * n1; |
ikrase | 0:9805c9d36254 | 7 | return res; |
ikrase | 0:9805c9d36254 | 8 | } |
ikrase | 0:9805c9d36254 | 9 | |
ikrase | 0:9805c9d36254 | 10 | |
ikrase | 0:9805c9d36254 | 11 | const float ArthropodSolver::LEG_ANGLES[4] = {0.78539816339, 2.35619449019, -2.35619449019, -0.78539816339, }; |
ikrase | 0:9805c9d36254 | 12 | |
ikrase | 0:9805c9d36254 | 13 | |
ikrase | 0:9805c9d36254 | 14 | ArthropodSolver::ArthropodSolver() // Constuctor initializes thing. |
ikrase | 0:9805c9d36254 | 15 | { |
ikrase | 0:9805c9d36254 | 16 | |
ikrase | 0:9805c9d36254 | 17 | |
ikrase | 0:9805c9d36254 | 18 | } |
ikrase | 0:9805c9d36254 | 19 | |
ikrase | 0:9805c9d36254 | 20 | |
ikrase | 0:9805c9d36254 | 21 | leg_angles_t ArthropodSolver::SolveLeg(float LegTargetXYZ[], int LegNum) |
ikrase | 0:9805c9d36254 | 22 | { |
ikrase | 0:9805c9d36254 | 23 | leg_angles_t angles_out; |
ikrase | 0:9805c9d36254 | 24 | |
ikrase | 0:9805c9d36254 | 25 | angles_out.gamma = atan2(LegTargetXYZ[1], LegTargetXYZ[0]) - LEG_ANGLES[LegNum]; |
ikrase | 0:9805c9d36254 | 26 | |
ikrase | 0:9805c9d36254 | 27 | float lp = sqrt(sq(LegTargetXYZ[0]) + sq(LegTargetXYZ[1])); |
ikrase | 0:9805c9d36254 | 28 | |
ikrase | 0:9805c9d36254 | 29 | float L2 = sq(LegTargetXYZ[2]) + sq(lp - COXA_L); |
ikrase | 0:9805c9d36254 | 30 | float a1 = acos(-LegTargetXYZ[2] / sqrt(L2)); |
ikrase | 0:9805c9d36254 | 31 | float a2 = acos((sq(TIBIA_L)-sq(FEMUR_L)-L2)/(-2*FEMUR_L*sqrt(L2))); |
ikrase | 0:9805c9d36254 | 32 | angles_out.alpha = a1 + a2; |
ikrase | 0:9805c9d36254 | 33 | angles_out.beta = acos((-sq(TIBIA_L)-sq(FEMUR_L)+L2)/(-2*FEMUR_L*TIBIA_L)); |
ikrase | 0:9805c9d36254 | 34 | |
ikrase | 0:9805c9d36254 | 35 | |
ikrase | 0:9805c9d36254 | 36 | // IK code, the most basic section. |
ikrase | 0:9805c9d36254 | 37 | |
ikrase | 0:9805c9d36254 | 38 | |
ikrase | 0:9805c9d36254 | 39 | return angles_out; // THIS WILL OVERWRITE WITH MULTIPLE CALLS!!!!!! |
ikrase | 0:9805c9d36254 | 40 | } |
ikrase | 0:9805c9d36254 | 41 | |
ikrase | 0:9805c9d36254 | 42 | |
ikrase | 0:9805c9d36254 | 43 | |
ikrase | 0:9805c9d36254 | 44 | float * ArthropodSolver::SolveBody(sixDOF_t BodyTarget6D[], float LegPriorPos[], int LegNum) { |
ikrase | 0:9805c9d36254 | 45 | static float foot_pos_out[NUM_LEGS]; |
ikrase | 0:9805c9d36254 | 46 | |
ikrase | 0:9805c9d36254 | 47 | // IK code |
ikrase | 0:9805c9d36254 | 48 | |
ikrase | 0:9805c9d36254 | 49 | // Loop calls SolveLeg() |
ikrase | 0:9805c9d36254 | 50 | |
ikrase | 0:9805c9d36254 | 51 | return foot_pos_out; |
ikrase | 0:9805c9d36254 | 52 | } |
ikrase | 0:9805c9d36254 | 53 | |
ikrase | 0:9805c9d36254 | 54 | |
ikrase | 0:9805c9d36254 | 55 | |
ikrase | 0:9805c9d36254 | 56 | |
ikrase | 0:9805c9d36254 | 57 | float * ArthropodSolver::SolveLegFwd(leg_angles_t LegAngles, int LegNum){ |
ikrase | 0:9805c9d36254 | 58 | static float footpos_out[3]; //x y z |
ikrase | 0:9805c9d36254 | 59 | |
ikrase | 0:9805c9d36254 | 60 | // code |
ikrase | 0:9805c9d36254 | 61 | |
ikrase | 0:9805c9d36254 | 62 | float L; float b1; |
ikrase | 0:9805c9d36254 | 63 | |
ikrase | 0:9805c9d36254 | 64 | b1 = LegAngles.beta - (PI - LegAngles.alpha); // The part of beta that matters. |
ikrase | 0:9805c9d36254 | 65 | |
ikrase | 0:9805c9d36254 | 66 | L = sin(b1) * TIBIA_L + COXA_L + sin(LegAngles.alpha) * FEMUR_L; // the extension length. |
ikrase | 0:9805c9d36254 | 67 | |
ikrase | 0:9805c9d36254 | 68 | footpos_out[0] = L * cos(LEG_ANGLES[LegNum] + LegAngles.gamma); |
ikrase | 0:9805c9d36254 | 69 | footpos_out[1] = L * sin(LEG_ANGLES[LegNum] + LegAngles.gamma); |
ikrase | 0:9805c9d36254 | 70 | footpos_out[2] = -cos(LegAngles.alpha) - TIBIA_L*cos(b1) ; |
ikrase | 0:9805c9d36254 | 71 | |
ikrase | 0:9805c9d36254 | 72 | |
ikrase | 0:9805c9d36254 | 73 | |
ikrase | 0:9805c9d36254 | 74 | return footpos_out; |
ikrase | 0:9805c9d36254 | 75 | } |
ikrase | 0:9805c9d36254 | 76 | |
ikrase | 0:9805c9d36254 | 77 | void ArthropodSolver::YawXform(float invec[], float outvec[], float angle) { |
ikrase | 0:9805c9d36254 | 78 | outvec[0] = invec[0]*cos(angle)- invec[1]*sin(angle); |
ikrase | 0:9805c9d36254 | 79 | outvec[1] = invec[0] * sin(angle) + outvec[1] * cos(angle); |
ikrase | 0:9805c9d36254 | 80 | outvec[2] = invec[2]; |
ikrase | 0:9805c9d36254 | 81 | |
ikrase | 0:9805c9d36254 | 82 | |
ikrase | 0:9805c9d36254 | 83 | |
ikrase | 0:9805c9d36254 | 84 | } |
ikrase | 0:9805c9d36254 | 85 | |
ikrase | 0:9805c9d36254 | 86 | void ArthropodSolver::PitchXform(float invec[], float outvec[], float angle){ |
ikrase | 0:9805c9d36254 | 87 | outvec[1] = invec[1]*cos(angle)- invec[2]*sin(angle); |
ikrase | 0:9805c9d36254 | 88 | outvec[2] = invec[1] * sin(angle) + outvec[2] * cos(angle); |
ikrase | 0:9805c9d36254 | 89 | outvec[0] = invec[0]; |
ikrase | 0:9805c9d36254 | 90 | |
ikrase | 0:9805c9d36254 | 91 | } |
ikrase | 0:9805c9d36254 | 92 | |
ikrase | 0:9805c9d36254 | 93 | void ArthropodSolver::RollXform(float invec[], float outvec[], float angle){ |
ikrase | 0:9805c9d36254 | 94 | outvec[2] = invec[2]*cos(angle)- invec[0]*sin(angle); |
ikrase | 0:9805c9d36254 | 95 | outvec[0] = invec[0] * cos(angle) + outvec[2] * sin(angle); |
ikrase | 0:9805c9d36254 | 96 | outvec[1] = invec[1]; |
ikrase | 0:9805c9d36254 | 97 | |
ikrase | 0:9805c9d36254 | 98 | } |
ikrase | 0:9805c9d36254 | 99 |