Hugo Hu / Mbed 2 deprecated BRAVEHEART

Dependencies:   mbed N5110 ShiftReg PinDetect

Revision:
10:f2488a0ecab7
Parent:
8:9ac6a428fa26
Child:
12:8178fad5e660
diff -r da608ae65df9 -r f2488a0ecab7 State.h
--- a/State.h	Sun May 03 11:48:42 2015 +0000
+++ b/State.h	Fri May 08 14:39:36 2015 +0000
@@ -5,25 +5,44 @@
 #include "PinDetect.h"
 #include "InputManager.h"
 
+/** @file State.h
+* @author Andreas Garmannslund
+* @date April 2015
+*/
+
 class StateManager;
 
-// List of main states in the game
+/// States used in the finite state machine.
 enum MainState {MAIN_MENU, GAME, SUBMIT_HIGHSCORE, GAME_OVER, NO_STATE, TITLE_SCREEN};
 
-// Each main state is a derived from the State class.
-
+/// Abstract class for states in the program's main finite state machine. All state implementations is derived from this abstract class.
 class State
 {   
     public:
-    
+        
+        /* Creates a new state object. Should be called from child's constructor.
+        * @param fsm Pointer to finished state machine.
+        * @param lcd Pointer to the N5110 lcd object.
+        * @param input Pointer to the InputManager object, used for controlling user input.
+        */
         State(StateManager* fsm, N5110 *lcd, InputManager* input)
                 :lcd(lcd), input(input), fsm(fsm){}
                 
+        /// Handle user input and update logic.
         virtual void update(float dt) = 0;
+        
+        /// Draw to screen.
         virtual void render() = 0;
         
     protected:
+        /* Requests the finite state machine to switch to a new state when possible.
+        * @param newState The state the fsm should switch to.
+        **/
         void requestStateChange(MainState newState);
+        
+        /** Draws an image to the lcd
+        * @param img Array with the same size as the display, where 1 is opaque, 0 is blank.
+        */
         void drawImage(const int img[BANKS][WIDTH]); // Draws an image from array
         
     protected: