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Dependencies: mbed N5110 ShiftReg PinDetect
Diff: State.h
- Revision:
- 10:f2488a0ecab7
- Parent:
- 8:9ac6a428fa26
- Child:
- 12:8178fad5e660
diff -r da608ae65df9 -r f2488a0ecab7 State.h --- a/State.h Sun May 03 11:48:42 2015 +0000 +++ b/State.h Fri May 08 14:39:36 2015 +0000 @@ -5,25 +5,44 @@ #include "PinDetect.h" #include "InputManager.h" +/** @file State.h +* @author Andreas Garmannslund +* @date April 2015 +*/ + class StateManager; -// List of main states in the game +/// States used in the finite state machine. enum MainState {MAIN_MENU, GAME, SUBMIT_HIGHSCORE, GAME_OVER, NO_STATE, TITLE_SCREEN}; -// Each main state is a derived from the State class. - +/// Abstract class for states in the program's main finite state machine. All state implementations is derived from this abstract class. class State { public: - + + /* Creates a new state object. Should be called from child's constructor. + * @param fsm Pointer to finished state machine. + * @param lcd Pointer to the N5110 lcd object. + * @param input Pointer to the InputManager object, used for controlling user input. + */ State(StateManager* fsm, N5110 *lcd, InputManager* input) :lcd(lcd), input(input), fsm(fsm){} + /// Handle user input and update logic. virtual void update(float dt) = 0; + + /// Draw to screen. virtual void render() = 0; protected: + /* Requests the finite state machine to switch to a new state when possible. + * @param newState The state the fsm should switch to. + **/ void requestStateChange(MainState newState); + + /** Draws an image to the lcd + * @param img Array with the same size as the display, where 1 is opaque, 0 is blank. + */ void drawImage(const int img[BANKS][WIDTH]); // Draws an image from array protected: